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03-18-08, 04:20 PM | #166 |
Beach Leaf
Join Date: Apr 2007
Location: Seattle, WA
Posts: 287
Downloads: 11
Uploads: 0
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Hello Ducimus, thanks for all your work on Trigger Maru. It, along with RSRD, makes SH4 worth playing.
Quick question: Is there a way I can modify TMO to put the grainy effect of the PP filters back into the game? I remember some discussion around this when TM first came out, but I can't find it with search. Thanks, Powerthighs |
03-18-08, 07:07 PM | #167 | |
Sonar Guy
Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
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Quote:
RSRDC included neutral fishing boats in the mix. Stock SH4 didn't have any neutral fishing boats as I remember. The TC will return to 1X upon sighting Japanese fishing boats, however. There was a 'convoy' of 5 - 200 tonners for me last night. Gave BOTH of my deck gun crews lots of practice (I'm in the Nautilus). You can also attack two targets at once by controlling the stern gun, and the 'crew' will handle the forward gun for the second target.
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03-18-08, 08:41 PM | #168 | |
Loader
Join Date: Jan 2002
Location: Dallas, Tejas!!
Posts: 87
Downloads: 0
Uploads: 0
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Ducimus,
Awesome mod. Loving it. Quick question: I followed these instructions: Quote:
I also, after making the changes, disabled/renabled the mod (and SP1) and started a whole new career. What'd I miss? EDIT: Ok, I put Greyling to sea and now what I'm discovering is that the "free camera mode" and the "chase cam" seem to be .... merged... somehow. When I view my ship, it's way to my left unless I use trhe "free cam" controls to straighten my view back out. What can I do to mod this back to the 'normal' way?
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"I wish to have no connection with any ship that does not sail fast. For I intend to go in harm's way." - Captain John Paul Jones, 16 November 1778, in a letter to le Ray de Chaumont. Last edited by SuperCavitation; 03-18-08 at 08:53 PM. |
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03-19-08, 07:29 PM | #169 |
Lieutenant
Join Date: Mar 2007
Location: Submerged ahead
Posts: 252
Downloads: 72
Uploads: 0
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Adding TMO Components to other mods
I broached the subject of adding Bungo Pete and your new construction career option to the upcoming release of RFB.
It would seem that the campaign layers are not something that they are working on, at present. I probably missed a post somewhere along the way. Would this be possible for someone to perform independently, with your kind permission of course. If so, would it simply involve inserting the proper files inthe proper locations. Forgive my ignorance and I realize that this is not Burger King. Please feel free to tell me to go fly a kite. I understand that modding has taken up too much of your time and intruded too much on your life. Thanks for all your hard work. Respectfully Submitted; CDR Resser
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Holy Equestrian Order of Saint John Moses Sometimes, in war, there is an inverse moral. The greater the performance, the harsher the consequence. R.H. O'Kane |
03-19-08, 07:43 PM | #170 |
Rear Admiral
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Your free to use anything ive made, however you see fit. I make it a point not to get overly attached to stuff that is basicly public domain the instant it leaves my computer.
Bungo pete was released as a standlone mod, im sure if you search for it, you'll find it. NewCon, you'll need to take Parkers Tin Can 1 and 2 out of TM. As for Bungo pete appearing in RFB, thats up to you. "Bungo Pete" is fiction, created in the mind of Edward Beach, but arguably inspired by historical figures of the time, but fiction none the less. Hence, i wouldnt expect to see him appear in RFB, which strives to keep itself 100% historically accurate, where as i may deviate from that from time to time. |
03-19-08, 07:54 PM | #171 |
Lieutenant
Join Date: Mar 2007
Location: Submerged ahead
Posts: 252
Downloads: 72
Uploads: 0
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Thanks for the info. I will search for the Bungo Pete mod.
As I said in the post on the RFB thread, realism with just a touch of whimsy sounds just about right to me. I think thats why TM appeals to me. Your additions make reality more "real". You are truly an artist. Thanks. Respectfully Submitted; CDR Resser
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Holy Equestrian Order of Saint John Moses Sometimes, in war, there is an inverse moral. The greater the performance, the harsher the consequence. R.H. O'Kane |
03-21-08, 03:50 PM | #172 |
The Old Man
Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Service Pack 2
SH5 is dangerously close to being perfect. I just have a problem with damage since SP2. Once a plane has bombed me and done any damage to the Engines, that's it, they're kaput! No amount of repairs can slavage them and I just become a drifting bath-tub. Also, once damaged, I sink like a stone if I attempt to submerge. This is not the first time I've heard about this problem. I believe some were experiencing the exact same thing all the way back to the Stock game. Everything else is amazing! Please help?
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***THE GENERAL*** |
03-21-08, 06:49 PM | #173 |
Swabbie
Join Date: Mar 2008
Posts: 12
Downloads: 17
Uploads: 0
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Hey all,
Just getting started with TM and RSRD, and have to say, I am glad I played through the stock game for a while before changing over- that way, I can see just how much better you all have made it. Firstly, my thanks. Now, a few questions- and yes, I went through the read-me... Actually, it's one broad question, and several possible answers- I'm not sure which changed this, TM or RSRD, so I figured I'd just ask everyone- What can I do to reset my key bindings to what they were in the stock version? So far, the only thing that I've been missing/noticed is that my Enter key no longers fires torpedoes, and that my Backspace key no longer pauses the game. I know there is a config file somewhere I can fiddle with- I would just like the keyboard setup to get back to something I'm used too..... Thanks all for the help, and again, wonderful work on these mods. |
03-22-08, 11:33 AM | #174 |
Captain
Join Date: Apr 2002
Posts: 530
Downloads: 12
Uploads: 0
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Couple Questions
I started off with TMO v1.5 and the SP1 file. Now I see SP1a and SP2 files are available. Do I need to disable the SP1 file and only use the new SP1a and SP2 files or do the two new files install on top of SP1?
I'm also using RSRD and want to try the new Environmental 4.0 files with TMO. Has anyone else used this mod with TMO and RSRD? Thanks much!
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Gaming Computer Specs: CM Stacker 930 DFI LP UT X58-T3eH8 i7 920 CPU TR 120 Extreme HS (lapped) 6 GB OCZ Platinum 1600 (8x175 = 1400) BFG GTX 295 Silverstone DA1000W PSU Sony GDM-FW900 24" Wide Screen CRT WinXP Pro 32-bit |
03-22-08, 11:42 AM | #175 |
Rear Admiral
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03-22-08, 12:23 PM | #176 |
Stowaway
Posts: n/a
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contact colors & warship / merchant / convoi / task force distinction on map?
Is there a way to get the color codes for map contacts back (blue / red)? And another question, how can I get the different map icons for contacts (convoi / warship / merchant / task force) back?
Thanks in advance. |
03-22-08, 12:39 PM | #177 |
Frogman
Join Date: Jan 2006
Posts: 300
Downloads: 353
Uploads: 13
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Toltol,
Try reading the FAQ section in the first post it will answer your question. http://www.subsim.com/radioroom/showthread.php?t=132330
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Jim |
03-22-08, 12:49 PM | #178 | |
Stowaway
Posts: n/a
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Quote:
Edit: Found it, for anyone with the same problem: delete the folder data/menu/gui/units from TMO and then reinstall the mod. Last edited by Toltol; 03-22-08 at 01:10 PM. |
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03-22-08, 05:56 PM | #179 |
Seasoned Skipper
Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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Enjoying TM immensely. Discovered that I prefer the stock wake and propeller bubbles graphics because I confirmed that my machine runs smoother with the older graphics. Nothing personal against the work in the mod (Because it's spectacular), but I'm trying to find the files in TMO that modded the new wake graphic and the new propeller churning/bubbles graphic so I can change them back. Any ideas? Thanks.
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03-23-08, 04:12 AM | #180 |
Grey Wolf
Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
Uploads: 0
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Thanks for all the hard work Ducimus and co.
It is greatly appreciated. Jay |
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