SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-06-10, 10:25 PM   #1726
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

I am seeing a problem with the 2.1.0 SHIII UI, and I am wondering if anyone else has the same thing going on or if it is just on my end. When I use the officer bar to issue a silent running order (obviously while submerged) I am still having torps load.
SteelViking is offline   Reply With Quote
Old 05-06-10, 11:54 PM   #1727
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by SteelViking View Post
I am seeing a problem with the 2.1.0 SHIII UI, and I am wondering if anyone else has the same thing going on or if it is just on my end. When I use the officer bar to issue a silent running order (obviously while submerged) I am still having torps load.
probably a game bug/problem. Using the officer bar issues the same command as pressing the key for silent running.
TheDarkWraith is offline   Reply With Quote
Old 05-07-10, 12:01 AM   #1728
Jack Davidson
Sailor man
 
Join Date: May 2010
Location: Sydney, Australia
Posts: 47
Downloads: 57
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
probably a game bug/problem. Using the officer bar issues the same command as pressing the key for silent running.
Still absolutely astounds me just how unfinished this game was on release...

On a more positive note, DarkWraith, I've just started trialing your UI mod with all the other bits and pieces from the other modders too and am loving it. Great work!
__________________


"...how bloody-minded some men are [yet] bloody, mad, swearing, flashy fellows are commonly but ordinary fellows in the face of their enemy". William Dampier, 1685.

PIRATES AHOY! Modding Community.
Jack Davidson is offline   Reply With Quote
Old 05-07-10, 01:17 AM   #1729
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

Sorry TDW false alarm, I can't reproduce the problem now. I started with a fresh UserOptions file just to see if that would fix it, and it seems like it did. Maybe I messed something up when I customized it. So we can rest assured, the devs did not mess this one up
SteelViking is offline   Reply With Quote
Old 05-07-10, 06:55 AM   #1730
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by SteelViking View Post
Sorry TDW false alarm, I can't reproduce the problem now. I started with a fresh UserOptions file just to see if that would fix it, and it seems like it did. Maybe I messed something up when I customized it. So we can rest assured, the devs did not mess this one up
the game 'hiccups' a lot on many things I've noticed. Silent running is one of them. It happens more when you go to high TC settings.
TheDarkWraith is offline   Reply With Quote
Old 05-07-10, 08:35 AM   #1731
The General
The Old Man
 
Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
Default Late to the party

I just tried your Mod for the first time and am absolutely astonished!

Thank you so much for this great work

Which set-up do you use with SH5? I prefer the SH5 enhanced
__________________
***THE GENERAL***
The General is offline   Reply With Quote
Old 05-07-10, 08:45 AM   #1732
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by The General View Post
I just tried your Mod for the first time and am absolutely astonished!

Thank you so much for this great work

Which set-up do you use with SH5? I prefer the SH5 enhanced
SH5 Enhanced all the way
TheDarkWraith is offline   Reply With Quote
Old 05-07-10, 08:49 AM   #1733
SeaWolf U-57
Ace of the Deep
 
Join Date: May 2008
Posts: 1,231
Downloads: 92
Uploads: 0
Default

SH3Style is the best
SeaWolf U-57 is offline   Reply With Quote
Old 05-07-10, 09:09 AM   #1734
The General
The Old Man
 
Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
Default

Quote:
Originally Posted by TheDarkWraith View Post
SH5 Enhanced all the way
Excellent. However, I found your Mod, with all the added extras and possible permutations, a little over-whelming. Can you consolidate the choices into three packages; Enhanced SH3, Enhanced SH4 and Enhanced SH5 and have them as three seperate downloads that don't require any tweaking? Just install & go! I know all the different choices make sense to you, but to mere mortals like myself, all the options make my head spin I mean, who is using imperial measurments in German U-boat sim?!
__________________
***THE GENERAL***
The General is offline   Reply With Quote
Old 05-07-10, 09:32 AM   #1735
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by The General View Post
Excellent. However, I found your Mod, with all the added extras and possible permutations, a little over-whelming. Can you consolidate the choices into three packages; Enhanced SH3, Enhanced SH4 and Enhanced SH5 and have them as three seperate downloads that don't require any tweaking? Just install & go! I know all the different choices make sense to you, but to mere mortals like myself, all the options make my head spin I mean, who is using imperial measurments in German U-boat sim?!
The options file is commented very well. If you take the time to read it it's very easy to use and self-explanatory. The purpose of the options file is to reduce the load on me to provide different packages for different styles and thus I won't change the way I've done it
TheDarkWraith is offline   Reply With Quote
Old 05-07-10, 10:07 AM   #1736
PL_Andrev
Grey Wolf
 
Join Date: Feb 2009
Posts: 992
Downloads: 91
Uploads: 0
Default

In stock is implemented "lock the target", what about "lock/center the periscope view on target"?

One thing about speed calculation for new notepad for torpedo calculator...
Can you read bearing of target when measurement is start and stop?
__________________

PL_Andrev is offline   Reply With Quote
Old 05-07-10, 10:36 AM   #1737
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Antar View Post
In stock is implemented "lock the target", what about "lock/center the periscope view on target"?

One thing about speed calculation for new notepad for torpedo calculator...
Can you read bearing of target when measurement is start and stop?

there is a feature call follow target...look for the key in the options file.

Yes I can read bearing of target.
TheDarkWraith is offline   Reply With Quote
Old 05-07-10, 10:56 AM   #1738
PL_Andrev
Grey Wolf
 
Join Date: Feb 2009
Posts: 992
Downloads: 91
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith
Yes I can read bearing of target.
So what is the problem with speed calculation for notepad?
read 1st value , read 2nd value, read time, calculate them in math formula and show the result...
Do you need math formula for it?
__________________

PL_Andrev is offline   Reply With Quote
Old 05-07-10, 11:02 AM   #1739
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Antar View Post
So what is the problem with speed calculation for notepad?
read 1st value , read 2nd value, read time, calculate them in math formula and show the result...
Do you need math formula for it?
if you can give the formula for how to calculate the speed I can try and implement it.
TheDarkWraith is offline   Reply With Quote
Old 05-07-10, 11:03 AM   #1740
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

change log for v2.2.0 as of now:

v2.2.0 - redid the draggable compasses so that the inner ring is bigger and the outer rotatable ring is closer to the inner ring for better readings.
- added a new user option that allows you to specify the TC level above which the clock will not appear (it will stay hidden) (AboveThisTCLevelDoNotShowClock)
- added new dial to TDC. This dial is a Mast height dial. This has to be set to the mast height of the selected contact before taking your range readings if you want accurate range readings (overcomes stock bug of mast always being set to 20m).
- removed hard coding of contact spotted/locked spotted and associated items for TAI and nav map. They now reference strings in the menu.txt file so that they can be translated to different languages.
- added new user option that allows the end user to specify the depth below which the sub does not receive radio messages/contacts. Your current sub depth has to be greater than the depth chosen to not receive radio (BelowThisDepthDontReceiveRadio)

have to add one more thing and then that'll wrap up v2.2.0: add a user option that specifies the distance that they can receive radio reports. If the radio report is > this distance then they don't receive the radio report. Might add + - controls to top right bar for this also.
TheDarkWraith is offline   Reply With Quote
Reply

Tags
dbrn, favorite, new ui


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:17 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.