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Old 04-08-13, 02:34 AM   #1636
Trevally.
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Thanks TDW and I like your new avatar although I think of you more like this



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Old 04-09-13, 12:57 PM   #1637
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Originally Posted by TheDarkWraith View Post
Don't know what to tell you. I have all my patches enabled and have absolutely no problems at all. I would try re-enabling all patches with stock files and see what happens.
Set v1.0.74.0, everything works fine!
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Old 04-13-13, 10:33 AM   #1638
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Are there any other stock bugs left to fix Besides the AI one where sometimes a unit gets stuck to you what's left to fix? I think I've pretty much patched out all the stock bugs.

What about enhancements? Any ideas on enhancing any of the stock features/commands?

Work still continues on the carriers launching airplanes. Right now I'm trying to create my own controller for the game that will handle the carriers and airplane launching/patrolling.
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Old 04-13-13, 11:17 AM   #1639
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Wow... I'd remember this day. In OHII thread Trevally just said he 'ran out of steam' (suggesting OHII is perfect more or less - AND INDEED IT IS!) and you are asking now if there's anything else to be fixed by you and your skills. After how long guys? Four years of your PHENOMENAL and FANTASTIC work, is that right? These two posts came on the same day and I'd say thanks to your skills, enthusiasm and patience you've brought SH5 VERY CLOSE TO PERFECTION ! And I thank you for that very much, what you and other modders have achieved after such a long period of time, when you brought this game from unplayable into the best subsim ever made.

T.H.A.N.K. Y.O.U. ! ! !

PS. yes, AI would still need some tweaks, wishing you best of luck TDW.
Edit: you've patched more than stock bugs, you've patched people's lives. Everyone was so looking forward to the new SH and what a disappointment it was. You've brought it to the state where it was supposed to be some four years ago...
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Old 04-13-13, 11:37 AM   #1640
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Originally Posted by Trevally. View Post
Thanks TDW and I like your new avatar although I think of you more like this



Gandalf? Hmmm....nah, he's way older than I. I can walk without a staff Great movies though! Books were even better

How's the revised AI crew damage control working out? I'm still looking for a few controller's 'signatures' so that I can 'turn them off' and thus stop their effects when the AI crew has repaired damage.

@Swat - it may seem strange to you but I find great enjoyment in picking something apart, finding it's flaws, and putting it back together with my changes. I guess it's the personal satisfaction part that I find the great enjoyment in. All I know it's a total blast to me to take someone else's work and improve it 10 or 100 fold

SH5 has so much potential that we've only begun to scratch the surface of what one can do with it.
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Old 04-13-13, 11:49 AM   #1641
Targor Avelany
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Originally Posted by TheDarkWraith View Post
Gandalf? Hmmm....nah, he's way older than I. I can walk without a staff Great movies though! Books were even better

How's the revised AI crew damage control working out? I'm still looking for a few controller's 'signatures' so that I can 'turn them off' and thus stop their effects when the AI crew has repaired damage.

@Swat - it may seem strange to you but I find great enjoyment in picking something apart, finding it's flaws, and putting it back together with my changes. I guess it's the personal satisfaction part that I find the great enjoyment in. All I know it's a total blast to me to take someone else's work and improve it 10 or 100 fold

SH5 has so much potential that we've only begun to scratch the surface of what one can do with it.
Awesome to hear on the improvements!

Have you checked the reported problems with Orbit Launcher and campaign not working properly?
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Old 04-13-13, 11:57 AM   #1642
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Have you checked the reported problems with Orbit Launcher and campaign not working properly?
I'm looking into it. Problem is I've so heavily modified my sh5.exe that things like that that are supposed to work on you all's computer's without problems is not working. So I have to look over all the changes I made to mine to see how it/they could be causing the problem(s) you all are having.
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Old 04-13-13, 12:00 PM   #1643
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How about improving IRAI?
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Old 04-13-13, 12:03 PM   #1644
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How about improving IRAI?
Funny you should bring that up. I've been 'watching' the AI routines to see how the code controls the AI. I'm looking for things like how do the commands in the .aix files get 'called' in the exe and act files. I design test missions that force the AI to take a specific action so that I can see the 'code trace' and what's going on. Once I understand how all these aix files, commands, and code together then I should be able to take the AI to the next level.
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Old 04-13-13, 12:05 PM   #1645
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Originally Posted by TheDarkWraith View Post
Funny you should bring that up. I've been 'watching' the AI routines to see how the code controls the AI. I'm looking for things like how do the commands in the .aix files get 'called' in the exe and act files. Once I understand how all these aix files, commands, and code together then I should be able to take the AI to the next level.
Now you got me exited. A good AI is the foundation for a good game.
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Old 04-13-13, 02:05 PM   #1646
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Originally Posted by TheDarkWraith View Post
Funny you should bring that up. I've been 'watching' the AI routines to see how the code controls the AI. I'm looking for things like how do the commands in the .aix files get 'called' in the exe and act files. I design test missions that force the AI to take a specific action so that I can see the 'code trace' and what's going on. Once I understand how all these aix files, commands, and code together then I should be able to take the AI to the next level.
Great to hear that!
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Old 04-13-13, 03:43 PM   #1647
Fifi
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Quote:
Originally Posted by TheDarkWraith View Post
Funny you should bring that up. I've been 'watching' the AI routines to see how the code controls the AI. I'm looking for things like how do the commands in the .aix files get 'called' in the exe and act files. I design test missions that force the AI to take a specific action so that I can see the 'code trace' and what's going on. Once I understand how all these aix files, commands, and code together then I should be able to take the AI to the next level.
SH5 AI isn't working like in SH4?
Not the same codes and/or routines?
Ducimus made a great job with AIs in SH4 (TMO), probably the best ever in an SH, and would be awesome to get same result in SH5 imo.
Japanese aren't smarter than British after all!
On side note, you made already a fine job with IRAI
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Old 04-15-13, 01:04 PM   #1648
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What about enhancements? Any ideas on enhancing any of the stock features/commands?
Here are a couple of ideas:

- decoding/debugging weather generation routines;
- making U-boat equipments subject to failure, randomly or on the base of improper usage.
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Old 04-15-13, 01:09 PM   #1649
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Here are a couple of ideas:

- decoding/debugging weather generation routines;
- making U-boat equipments subject to failure, randomly or on the base of improper usage.

Oh no not randomly.....
On the base of improper usage?
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Old 04-15-13, 01:20 PM   #1650
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- making U-boat equipments subject to failure, randomly or on the base of improper usage.
maybe time in patrol/in the sea?
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