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Old 06-07-11, 10:03 PM   #151
Scorcher2
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Wow! Fantastic work so far TDW. Thank you for everything you have done for SH5.

Down the road on the mod perhaps it would be possible to have the occasional crewman use the head? Just a thought for day to day animations.
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Old 06-08-11, 10:41 AM   #152
fallenyggdrasil
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Not to forget the Type XXI Boat U-2540 in Wilhelmshaven, but I think TDW is already back home again...
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Old 06-19-11, 06:46 AM   #153
Rongel
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It seems this is on hold, but no rush TDW...

Anyway, I don't remember if this has been discussed already, but the watch officer has a pretty nice crouching animation when ever I surface the boat and he goes up to the deck:



Could this be used also for other crew members...
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Old 06-19-11, 08:05 AM   #154
TheDarkWraith
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Quote:
Originally Posted by Rongel View Post
It seems this is on hold, but no rush TDW...

Anyway, I don't remember if this has been discussed already, but the watch officer has a pretty nice crouching animation when ever I surface the boat and he goes up to the deck:

Could this be used also for other crew members...
You must be using MFCM. Unfortunately that animation sequence only works one way and not the other
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Old 06-19-11, 08:09 AM   #155
urfisch
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what about the possibility of having new animations build? possible, hardly possible, or impossible.

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Old 06-19-11, 03:24 PM   #156
Rongel
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Quote:
Originally Posted by TheDarkWraith View Post
You must be using MFCM. Unfortunately that animation sequence only works one way and not the other
Yes, I use MFCM. I didn't realise that the mod adds this animation... Too bad it's only one way, but it's better than nothing .

I really hope we get some new crew animation and behaviors, I don't need much, just a little something nice to get more life to crew members... I really appreciate your work in this TDW!
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Old 06-21-11, 03:46 AM   #157
swordfish1
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Noob question, are these movie clips you're working on intended to be cut scenes when the appropriate action is pressed during the game and if so, how do I incorporate them into the program? Or is this still work in progress for a final mod?
Great work TD!!
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Old 06-30-11, 04:30 PM   #158
oscar19681
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I think this mod is either dead of put on hold untill further notice.
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Old 06-30-11, 04:49 PM   #159
TheDarkWraith
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Quote:
Originally Posted by oscar19681 View Post
I think this mod is either dead of put on hold untill further notice.
The amount of work involved to make this work is extreme. It takes much time to do.
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Old 07-04-11, 09:09 AM   #160
oscar19681
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does this mean this mod wont see the light of day? Or will it just take an very long time to finish.
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Old 07-04-11, 09:28 AM   #161
TheDarkWraith
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Quote:
Originally Posted by oscar19681 View Post
does this mean this mod wont see the light of day? Or will it just take an very long time to finish.
I'm still working on VIIA. It's very time consuming all because of the GR2 format. If it were a .dat file format I could load it up in Wings3D and set all the waypoints from there. But no, I have to do a convoluted and very time consuming way.
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Old 07-04-11, 10:25 AM   #162
Targor Avelany
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Quote:
Originally Posted by TheDarkWraith View Post
I'm still working on VIIA. It's very time consuming all because of the GR2 format. If it were a .dat file format I could load it up in Wings3D and set all the waypoints from there. But no, I have to do a convoluted and very time consuming way.
heh, goblin editor also doen't help with that, as it is not exactly an easy to figure out

They should have included the darn extractor for gr2 files with the goblin... eh
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Old 07-04-11, 11:13 AM   #163
urfisch
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cant help myself...but reading about the difficulties...let me remember "the modding friendly designed new sh5" which was announced. the devs definitely forgot to add some really good tools, like bethesda does it for crysis for example. didnt they?



all we have, is a nice access to the interfaces and access to some game elements by using python. but this IS NOT modding friendly!

sorry. must have been said. shame on the responseable persons at ubi bukarest.
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Old 07-04-11, 03:29 PM   #164
zachanscom
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bethesda has nothing to do with crysis. perhaps you mean fallout.
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Old 08-04-11, 09:32 AM   #165
pip12345
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Quote:
Originally Posted by Rongel View Post
It seems this is on hold, but no rush TDW...

Anyway, I don't remember if this has been discussed already, but the watch officer has a pretty nice crouching animation when ever I surface the boat and he goes up to the deck:

(picture)

Could this be used also for other crew members...
-Snip- Nevermind.
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