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Old 05-08-10, 05:24 PM   #151
TheBeast
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Default To many Pitch Back Nights

While I was serving in the Military, I spent about 18 months on Aircraft Carrier's. Six Months in the Pacific, Six Months in the Atlantic, Six Months in the Mediterranean. I worked the Flight Deck in all thee environments. During that time I only recall One (1) night in the Mediterranean Sea that was pitch black with poor visibility. There was no Moon, Heavy Cloud cover(no stars), No Wind, Heavy Fog and the water had no plankton bioluminescence. At Sea, plankton bioluminescence really lights up the water surface area "a lot".

With your Environment MOD I get pitch black nights all the time and from my experience pitch black nights are fairly rare.

Also, how do you get an Inversion Layer with winds at 15 knots? Kind of difficult to get heavy fog with high winds... Is this a game limitation?
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Old 05-08-10, 07:11 PM   #152
SteelViking
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Quote:
Originally Posted by TheBeast View Post
While I was serving in the Military, I spent about 18 months on Aircraft Carrier's. Six Months in the Pacific, Six Months in the Atlantic, Six Months in the Mediterranean. I worked the Flight Deck in all thee environments. During that time I only recall One (1) night in the Mediterranean Sea that was pitch black with poor visibility. There was no Moon, Heavy Cloud cover(no stars), No Wind, Heavy Fog and the water had no plankton bioluminescence. At Sea, plankton bioluminescence really lights up the water surface area "a lot".

With your Environment MOD I get pitch black nights all the time and from my experience pitch black nights are fairly rare.

Also, how do you get an Inversion Layer with winds at 15 knots? Kind of difficult to get heavy fog with high winds... Is this a game limitation?
Like I said, there are only certain conditions under which it would be totally dark, so I basically agree with TheBeast. However, as far as bio-luminescence is concerned, the plankton does not stay at the surface and illuminate the environment unless it is churned up by a large ship, such as an aircraft carrier. That is why you hear of large ships having glowing trails behind them.

Edit: I mean absolutely no disrespect TheBeast by the way.
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Old 05-08-10, 11:58 PM   #153
TheBeast
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Quote:
Originally Posted by SteelViking View Post
Like I said, there are only certain conditions under which it would be totally dark, so I basically agree with TheBeast. However, as far as bio-luminescence is concerned, the plankton does not stay at the surface and illuminate the environment unless it is churned up by a large ship, such as an aircraft carrier. That is why you hear of large ships having glowing trails behind them.

Edit: I mean absolutely no disrespect TheBeast by the way.
None taken.

If the sea is chopy with white caps, the bioluminescence is everywhere, not just behind large ships. Anywhere the plankton exists, if the water gets chruned, either by ships or churning wave action. You can see the bioluminescence and when iat sea far away from any other light sources, the bioluminescence is very bright.
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Old 05-09-10, 05:06 AM   #154
W_clear
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Quote:
Originally Posted by TheBeast View Post
While I was serving in the Military, I spent about 18 months on Aircraft Carrier's. Six Months in the Pacific, Six Months in the Atlantic, Six Months in the Mediterranean. I worked the Flight Deck in all thee environments. During that time I only recall One (1) night in the Mediterranean Sea that was pitch black with poor visibility. There was no Moon, Heavy Cloud cover(no stars), No Wind, Heavy Fog and the water had no plankton bioluminescence. At Sea, plankton bioluminescence really lights up the water surface area "a lot".

With your Environment MOD I get pitch black nights all the time and from my experience pitch black nights are fairly rare.

Also, how do you get an Inversion Layer with winds at 15 knots? Kind of difficult to get heavy fog with high winds... Is this a game limitation?
Thank you for the information. And BTW how for can you see clearly during night with Heavy Cloud cover?
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Old 05-09-10, 08:05 AM   #155
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Medium Cloud Weather begin to do.



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Old 05-09-10, 11:35 AM   #156
AOTD_Rhonen
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Wonderfull Pictures. Can't wait to see it in Game
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Es gibt zwei Arten von Bugs
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2. Fehler zwischen Monitor und Sitzlehne

Die 2. sind die schlimmeren, denn die kann man nicht beheben.
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Old 05-09-10, 04:12 PM   #157
TheBeast
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Quote:
Originally Posted by W_clear View Post
Thank you for the information. And BTW how for can you see clearly during night with Heavy Cloud cover?
Easily 2000-3000 meters. We always had a Soviet Trawler following and the Trawler was visable almost all the time. So I am basing this on that visual contact.

P.S. I am a smoker, So I spent a lot of my spare time on the port side sponson looking out across the waters. It was just below and aft of my shop(office space) that was just below the flight deck.
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Last edited by TheBeast; 05-09-10 at 05:46 PM. Reason: added P.S.
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Old 05-09-10, 04:37 PM   #158
tonschk
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Well done W_Clear
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Old 05-09-10, 08:01 PM   #159
W_clear
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Quote:
Originally Posted by TheBeast View Post
Easily 2000-3000 meters. We always had a Soviet Trawler following and the Trawler was visable almost all the time. So I am basing this on that visual contact.

P.S. I am a smoker, So I spent a lot of my spare time on the port side sponson looking out across the waters. It was just below and aft of my shop(office space) that was just below the flight deck.
Thanks,
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Old 05-10-10, 03:18 PM   #160
PL_Andrev
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Amazing...

But is it possible that the color of the underwater may change (depends on the hour, weather, region) and have this same color as the color of the sea's surface?

On your screens the watercolor at noon have nice blue, at evening - grey (?), at night black, but underwater color is always, always grren, independed from time, wether, sun position...
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Old 05-10-10, 08:22 PM   #161
W_clear
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Quote:
Originally Posted by Antar View Post
Amazing...

But is it possible that the color of the underwater may change (depends on the hour, weather, region) and have this same color as the color of the sea's surface?

On your screens the watercolor at noon have nice blue, at evening - grey (?), at night black, but underwater color is always, always grren, independed from time, wether, sun position...
It was not a regional, it's other regions
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Old 05-11-10, 02:28 PM   #162
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when men?
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Old 05-11-10, 05:38 PM   #163
rsvette12
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Well look at it this way if the patch comes out tomorrow, they can have a nice mod for the new version, nice timing.

Rich
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Old 05-12-10, 01:49 AM   #164
WilhelmTell
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Wow, awesome pictures here. I really want to see that on my "Feindfahrten".
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Old 05-12-10, 03:53 AM   #165
Ragtag
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Any timeframe on when an update compatible with patch 1.2 can be expected?
Great mod
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