SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
02-10-22, 05:32 PM | #151 | |
Grey Wolf
Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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02-10-22, 08:25 PM | #152 |
Grey Wolf
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I think that a black hull would not have been repainted in grey. Only superstructures and funnel... https://www.subsim.com/radioroom/sho...4&postcount=37 |
02-11-22, 03:32 AM | #153 |
Grey Wolf
Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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As in the case of tacos, why not have both? Adding a variant with black hull and grey superstructure will be easy, and then it's even more varied.
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02-11-22, 09:22 AM | #154 |
Grey Wolf
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Yes, ok. Maybe your could add different shades of grey. I think a lighter grey would be more appropriate.
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02-16-22, 04:20 PM | #155 |
Grey Wolf
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Waiting for your war skins to release the SH3 conversion of Armora tramp steamer.
The answer is probably obvious, but I guess that this class of ship was only sailing near the coast, and never into atlantic/arctic/med convoys... |
02-17-22, 12:24 PM | #156 |
Silent Hunter
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Really like how one of them is a Long Bridge Deck type merchant ... great eye for detail. They were pretty common for companies that needed to ship high volume/low density cargo like cotton or grain....until postwar designs made them obsolete.
Also like that they are low tonnage, unlike the big Liberty & C2 ships you always see in the Silent Hunter series - ships as small as 1,000 GRT were pressed into service in Atlantic convoys, bc every cargo ship was valuable in wartime. This is good to counteract "tonnage inflation".
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02-17-22, 12:29 PM | #157 | |
Grey Wolf
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Kapuhy's merchants are around 2000 tons of displacement. But that's different than GRT !!! |
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02-17-22, 01:50 PM | #158 | ||||
Grey Wolf
Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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https://drive.google.com/file/d/1bOc...ew?usp=sharing Quote:
https://uboat.net/allies/merchants/ship/687.html https://uboat.net/allies/merchants/ship/704.html https://uboat.net/allies/merchants/ship/1121.html https://uboat.net/allies/merchants/ship/1120.html Quote:
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02-17-22, 08:37 PM | #159 |
Grey Wolf
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Thank you ! Unfortunately, SH3 uses the AO map only to apply "shadows" on surfaces, not anything else, like rust or dirt...
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02-19-22, 09:02 AM | #160 |
Grey Wolf
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02-20-22, 06:33 PM | #161 |
Grey Wolf
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Texture
New texture :
---------- Note : If I open your dds files with Paint.net, the full transparent dark pixels are deleted : when I change transparency to have no transparency at all, this is what I get (I added a purple background so you can see the deleted pixels) : This is why I prefer that you send me .tga files without transparent pixels. Last edited by Mister_M; 02-21-22 at 09:37 AM. |
02-27-22, 08:40 PM | #162 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Correct me if I am wrong, but I don't remember a single SHIII ship using an AO map. If memory serves, in SHIII you can have either an AO map or a normal map assigned to each material, and most if not all the ships (both stock and custom-made) have materials using the later map. This is not an insurmountable problem, as the AO map could be blended with the diffuse map (most stock SH5 aircraft use this method), but to be able to use this workaround every single unit would require its UV mapping redone, and the new textures would need to be bigger indeed.
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02-28-22, 07:14 AM | #163 | ||||
Grey Wolf
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Yes. Last edited by Mister_M; 02-28-22 at 07:24 AM. |
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05-01-22, 11:41 PM | #164 |
Seaman
Join Date: Nov 2013
Location: Wisconsin
Posts: 32
Downloads: 142
Uploads: 0
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How goes it? Taken a look at this thread and got to say, your models look mighty fine! Cant wait to see more in game!
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07-17-22, 05:58 AM | #165 | |
Grey Wolf
Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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As for status, six new ships I was working on are all ready and imported into game, but there's still some work remaining in order for them to appear properly in campaign. More specifically: - Two new ships are minesweepers, and they need minesweeping patrol spawns and nodes to be added to campaign in order to appear in game. - Some coasters appear very rarely because most countries that use them do not have coastal traffic added to campaign. - I'm still stuck on texture problems - I wanted ships to change textures and maybe even use navigation lights reflecting their status (neutral/belligerent) during the war, but way SH5 handles textures leads to constant problems with ships "borrowing" wrong texture from another vessel using the same model. There's also an unresolved bug that prevents minesweepers from using varying camouflages. I hope to fix all the above and relase new ships sometime in August (provided real life doesn't throw a new wrench into my plans). |
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