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Old 06-15-11, 03:56 PM   #1576
Wolfstriked
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Sorry Reaper I overlooked how that was alot of your work.Can't wait!!!
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Old 06-15-11, 04:11 PM   #1577
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Originally Posted by Wolfstriked View Post
Sorry Reaper I overlooked how that was alot of your work.Can't wait!!!
Just as much Makmans work as mine - a joint effort and well worth the effort too.
Panels were hand-built to scale were possible including down to dial size and position - Team HAHD are nutters for realism .
Makman is a great teacher, hope I didn't frustrate him too much having to teach me the SH3 Basics after coming down from SH5's menu editor .
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Old 06-15-11, 06:14 PM   #1578
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as to the german spelling and labels...please let me know, which words/labels you used. maybe via pm. i can correct them, if you want!
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Old 06-15-11, 07:03 PM   #1579
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but many others do!!! if you dont want to challenge this...what about a "how to" tutorial for us to reach this aim? i guess many are waiting for such a thing since years...but no one knows, how to do it. please share your knowledge!

It's not as simple as extracting 3D Models or adjusting files as We know them for SH Games.
It does require knowing how exe files work.
It also requires knowing some type of codeing, C++ or such.
And being able to work in that type enviroment.

What you will face.........
Aside from the learning curve?
Once you make it known you are working in this area and the owners of the original code find out?
You better have a real license to all the programs your are useing!
No Torrent downloads of Visual C++ will pass this test!
So don't even try it if you plan to go public!
That will land you in a WORLD of hurt in a blink of an eye!
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Old 06-16-11, 04:57 AM   #1580
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your fears are justified...have you experienced such issues? i wonder if so. the game is 6 years old and the series is not to be continued.

normally i would not be that feared of license issues, private. and there is a lot of open source stuff today. maybe one can use it, maybe not. maybe you can help in getting free coding software?...is there something open source one can use?

even using "free copies" of licensed software does not automatically mean, you are hunted like a bug. the companies are mainly interested in getting their money from software owners, who create commercial stuff using it. this is, where the companies loose money.

the modding community for SH3 is definitely not the target group of those license hunters. what does NOT mean, you cant be claimed for using it! but the chance is quite low. and even if you are claimed. whats up? you used the software, but you havent created any commercial stuff with it. so in worst case its maybe a 500 dollar case, as you are forced to sign a "cease and desist notice". this is the most common way license issues with uncommercial usage are handled.

i used to buy a full license of the adobe suite, as i work commercially with it. but just think of all the people, using lots of adobe copies to create clan-websites and modding games. if adobe would hunt down all these people, they would spend an exorbitant amount of time and money on this, but getting nothing than a bad image in chasing people for such a small delict.

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Old 06-16-11, 08:20 AM   #1581
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Please stay on topic, this thread is about a mod for Sh3, and not an open discussion of legal matters which would be better clarified per PM.

Thanks
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Old 06-16-11, 10:26 AM   #1582
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I dunno if people already volunteered to do the corrections; most likely an army already has!

If not hit me up....(gently ) and I'll do it!
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Old 06-16-11, 11:16 AM   #1583
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thank you all guys for your comments !
me and John (Reaper7) are really glad you like it becuase it was not a small task to be completed ! a lot of work at images - sizes ...a lot of work at code and a lot of changes during procedure (...sorry John if i became a 'headache' for you ! ) BUT... the result is on your screens and the fact that you like it means that worthed the effort !

@Privateer: i think you are the only one that worry so much. point is : can be done ? if yes then...we can all (btw...we are not many ...anymore!) share it via pms and nobody will be 'hurmed' as you say.

@Magic : thank you too my friend for your kind words-comments ! maybe you or Myxale or Urfisch (--thank you guys for pointing these corrections) can send to John the correct german words and he will take care the rest !


@Wolfstriked : better now, eh?

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Old 06-16-11, 12:27 PM   #1584
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@Wolfstriked : better now, eh?

Makman,your work is superb so take with grain of salt my suggestion.I was wanting to play with out a hud but with you GUI installed it blends in so well that I actually rather have it.You have immersion art style.

Ok,what I mean is to make it look like the box it is in the command room.In this pic it looks like the box is cutoff with part of it offscreen.As for which box I like better between the two you made I do not know mate.They both look good just that part of the box is offscreen.I think though for realism sake to stick with the fire button inside the box.Also,is the firing panel clickable to go offscreen from the TDC page like the LUT and TDC panels are?
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Old 06-16-11, 12:58 PM   #1585
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Please stay on topic, this thread is about a mod for Sh3, and not an open discussion of legal matters which would be better clarified per PM.

Thanks
aye, herr kaleun!

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Old 06-16-11, 01:15 PM   #1586
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The gradient on TDC labels is ugly
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Old 06-16-11, 01:31 PM   #1587
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Manos those icons on the tool bar are pure porn

I'm even doubting wether I should censor them as moderator
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Old 06-16-11, 01:32 PM   #1588
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Quote:
Originally Posted by makman94 View Post
@Magic : thank you too my friend for your kind words-comments ! maybe you or Myxale or Urfisch (--thank you guys for pointing these corrections) can send to John the correct german words and he will take care the rest !
Hi makman !

...or another suggestion: Send me via E-Mail in a list all needed german words and I´ll correct the words and send you back. IMO the best solution !

Best regards,
Magic
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Old 06-16-11, 04:01 PM   #1589
Wolfstriked
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Since the HAHD team is a stickler for realism I think you guys would like my tweaks I have made for the TypeIIA.I have been tweaking for weeks with each small change changing something elsewhere.That is fanatical tweaking but I find that if the game looks off I feel off in the SH3 world.Most games I mod its only with the feel as that is what gets me in most games.But its a subtle feel thing where some people will not even notice a difference.

It all started for me with my dislike of the excessive sway left to right of the Uboats.If you know boats you know that a keel is elongated to keep the ship stable on surface with sailboats having very large keels to combat the wind force.So a Uboat with its huge draft and the mass of the boat below water surface is a very stable ship left to right sway wise.Whats weird is the bigger they get the more they sway.So I started tweaking Thompsen's ship mod idea of upping the drag a large amount to stabilize the ship.But every little tweak requires another tweak in a different area.All along I have been sad though that I can't turn the scope stabilization off as I get tickled with delight seeing the scopes behave realistically.So just now I have cracked the code so to speakAny modder that cracks something they tipped up on knows how I feel.

Now you can have scopes pitching around on surface(but the left and right sway is almost nil) and get super smooth when under water.All this time I was putting drag underwater to .75 but that was causing a weird ship behavior on high seas where the ship would not go under when dropping from high heights into a swell.So I put the up/down drag for underwater to 0.0 and voila it rides the high waves as best as possible and more importantly underwater is perfectly stable as it has no effect anyway.

Turn time=2m10secs
crash dive=35secs
observation scope half of attack scope height
13kts max but only on calm water

realistic speed settings...no more full ahead =12 while flank=13...if people do not want this realism as it can make traveling a pain since you have to travel at slow speeds to conserve fuel....then its an easy as the delete of one file.

slow=2kts
1/3=4kts
standard=8kts
full=10kts
flank=13kts

Of course we are all different and some may not like my tweaks while some may love them.I read Thompsen's ship mod post where he stopped working on the actual subs because many complained.To each their own I say so its easily added or not.

So HAHD team if you have done your own tweaks then all is still good but if you would like to test it out thats kool also.

Last edited by Wolfstriked; 06-16-11 at 05:13 PM.
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Old 06-16-11, 04:13 PM   #1590
reaper7
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Quote:
Originally Posted by Wolfstriked View Post
Since the HAHD team is a stickler for realism I think you guys would like my tweaks I have made for the TypeIIA.I have been tweaking for weeks with each small change changing something elsewhere.That is fanatical tweaking but I find that if the game looks off I feel off in the SH3 world.Most games I mod its only with the feel as that is what gets me in most games.But its a subtle feel thing where some people will not even notice a difference.

It all started for me with my dislike of the excessive sway left to right of the Uboats.If you know boats you know that a keel is elongated to keep the ship stable on surface with sailboats having very large keels to combat the wind force.So a Uboat with its huge draft and the mass of the boat below water surface is a very stable ship left to right sway wise.Whats weird is the bigger they get the more they sway.So I started tweaking Thompsen's ship mod idea of upping the drag a large amount to stabilize the ship.But every little tweak requires another tweak in a different area.All along I have been sad though that I can't turn the scope stabilization off as I get tickled with delight seeing the scopes behave realistically.So just now I have cracked the code so to speakAny modder that cracks something they tipped up on knows how I feel.

Now you can have scopes pitching around on surface(but the left and right sway is almost nil) and get super smooth when under water.All this time I was putting drag underwater to .75 but that was causing a weird ship behavior on high seas where the ship would not go under when dropping from high heights into a swell.So I put the up/down drag for underwater to 0.0 and voila it rides the high waves as best as possible and more importantly underwater is perfectly stable.

Turn time=2m10secs
crash dive=35secs
observation scope half of attack scope height
13kts max but only on calm water

realistic speed settings...no more full ahead =12 while flank=13...if people do not want this realism as it can make traveling a pain since you have to travel at slow speeds to conserve fuel....then its an easy as the delete of one file.

slow=2kts
1/3=4kts
standard=8kts
full=10kts
flank=13kts

Of course we are all different and some may not like my tweaks while some may love them.I read Thompsen's ship mod post where he stopped working on the actual subs because many complained.To each their own I say so its easily added or not.

So HAHD team if you have done your own tweaks then all is still good but if you would like to test it out thats kool also.

Sounds Great Would love to give it a spin

You can send it on Pm me for email
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