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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1531 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 819
Downloads: 360
Uploads: 0
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No Kal, in the last 2 nights been busy, so I've only put about 2 hours into SHIII (NYGM Enh. v3.8). I'm on my way to AO59, but before I get there, I'm going to spend some off the North Coast of Poland or whats left of it. I'll keep my eye out though.
I do have a Non-Mod, Historical question for you or actually anyone is welcome to answer. This early in the war, 16 September 39. I noticed a lot of German traffic, mainly patrol boats. It's hard to believe that Poland tried to save what naval assets that they had remaining with a Naval "Breakout". With several choke points in the Baltic and entering the North Sea, how did they think they were going to pull this off ? And how sucessful were they ? I mean not only the choke points, there were several German Naval Bases close by, Not to mention Keil, Their task was very difficult to put it mildly. Thanx
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ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition " v5.9 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI Last edited by Doolar; 04-20-23 at 07:11 PM. |
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#1532 | |
Navy Seal
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I think Polish did the best they could with their poor equipment, but soon as Hitler had the idea to invade them, their fate was settled anyway. I know they had some small land success on some rare points, but on sea… dunno. ![]()
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#1533 |
Navy Seal
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I have fixed the head/hair weird looking when crew has no hat (couldn't stand it anymore)
Before ![]() Now ![]() Furthermore they look a bit younger (to me anyway) Also files are very slightly lighter For next update... ![]()
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#1534 |
Grey Wolf
![]() Join Date: Apr 2011
Posts: 756
Downloads: 230
Uploads: 0
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Dang Handsome
![]() Just had a battle with another submarine which wrecked my deck cannon.NYGME fixed this right? The model was all damaged? |
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#1535 | |
Navy Seal
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#1536 |
Grey Wolf
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The current version works fine for me and I haven't any problems until now. But it was not possible to activate the torpedo impact fire column addon while I was on patrol. So I can test it just on my next patrol and hope everything woks fine like now.
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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#1537 | |
Navy Seal
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#1538 |
Grey Wolf
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The torpedo impact fire column addon works fine too. Perfect work from you FiFi!
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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#1539 | |
Navy Seal
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#1540 |
Grey Wolf
![]() Join Date: Apr 2011
Posts: 756
Downloads: 230
Uploads: 0
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iirc you said you had fixed the issue where the deck gun damaged model would not show up when it was destroyed?
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#1541 | |
Argentinian Skipper
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Could you add a little mod for "hats ever look"? There was a mod for that compatible with GWX. I don´t know if it works with FiFi NYGM. And: Could you add an optional mod for different clothes for the crew on deck? Those black clothes with eagles and swastikas look so "Waffen SS" to me. Pascal made a mod (years ago) for a more informal look of the deck crew, Das Boot movie style. All working fine with 3.8, starting campaign from Wilhelmshaven. Many thanks for all the work. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#1542 | ||
Navy Seal
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As the damage decals on hull disappearing on loading saves, destroyed deck gun could be the same … dunno, never tested on saves. If not appearing destroyed looking, it’s a bug… like destroyed periscopes you still can use…and like few others SH3 bugs unfortunately we have sometimes… we have to live with them and enjoy what we have ![]() After testing again, it works as it should: ![]() ![]() ![]() Quote:
You’ll understand I can’t satisfy everyone’s clothes tastes here…knowing I have less & less time for SH3 each day actually … Keep in mind I was just sharing my SH3 game at first ![]() ![]()
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Last edited by Fifi; 04-22-23 at 02:08 AM. |
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#1543 | |
Argentinian Skipper
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With hats ever I mean a mod for the crew using their hats forever, on deck and inside the boat. I will try an old mod for that. Also for the crew clothes. I'll post if they work with this supermod. I changed some sounds, too. No issues until now. Best regards Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. Last edited by fitzcarraldo; 04-22-23 at 05:46 PM. |
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#1544 | |
Ocean Warrior
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If you want the crew to always have hats, it's a simple .cfg file edit. Just replace the line "HasHelmet=No" to "HasHelmet=Yes" in the crew.cfg file(s) you want changed. This can also be done in the same files in a career folder.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() Last edited by John Pancoast; 04-22-23 at 08:19 AM. |
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#1545 | |
Navy Seal
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