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07-16-15, 06:08 PM | #1516 |
Sea Lord
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Ok... just one small picture because I still have to deal with some small troubles...
Otherwise it is working 99% Last edited by HanSolo78; 07-17-15 at 03:30 PM. |
07-17-15, 06:11 PM | #1517 | |
Hellas
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Quote:
at last , the epic work in engine room by Tomi will see the light of day many thanks to both of you ps: does Tomi have made any engine room for type IX ?
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Knowledge is the only thing that nobody can ever take from you... Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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07-17-15, 08:36 PM | #1518 |
Eternal Patrol
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Very nice!
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07-18-15, 04:11 AM | #1519 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,390
Downloads: 856
Uploads: 0
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07-18-15, 08:57 AM | #1520 |
Ace of the Deep
Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
Uploads: 0
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Hello, i have a few comments :
See the picture for the numbers : 1 --> Why are there any curtains here ? What is behind them ? Where is the torpedo room ? 2 --> Is that dial working ? Or is it just a picture ? 3 --> What's this ? Holes in the paper ?? + Is there already such a work for other U-Boots ?? If yes, where ? + In the game, is there a less direct lighting, with much more shadows ? + Are the engines animated ? Thx for your answers. F. |
07-18-15, 09:54 AM | #1521 |
Sea Lord
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@Fahnenbohn
1. There is a stern quarter for men 2. They are just pictures, maybe possible to get them working 3. Only 3D meshes from the control room, already deleted them -I only ported type VII interior mod from FM to type IX -These are ingame shots -Engines are not animated Btw: The type II does not have an stern torpedo room Last edited by HanSolo78; 07-18-15 at 05:08 PM. |
07-19-15, 07:28 AM | #1522 |
Sea Lord
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The next 14 days I am on vacation... so no work here..
but I have a small gift here, have a look to that small trailer. Just click my signature! Ran an den Feind... |
07-19-15, 08:49 AM | #1523 |
Canadian Wolf
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Nice
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07-21-15, 11:53 AM | #1524 |
Ace of the Deep
Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
Uploads: 0
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I've downloaded the War Ace Campaign 4.1 supermod yesterday, and i'm trying it for the first time. Although i didn't manage to start a new campaign (because of an unexpected bug), i've succeeded in playing a short mission written by myself. My very first impressions are :
- much better immersive atmosphere with all the sounds from the film "Das Boot", although some of them are not so clean (you hear the music of the film) - harbours are more realistic (better location and aspect), but i think a lot of improvement could be done on harbours' visual aspect in general - a little surprise : a new Kaleun with a brown beard - and the U-Boots are so much more beautiful !!! And i think I still have many things to discover, when i read the manual (very well done, with a lot of pictures and maps). But first, i have to discover what is wrong with the campaign ! F. |
07-21-15, 12:42 PM | #1525 |
Engineer
Join Date: Feb 2014
Posts: 206
Downloads: 211
Uploads: 0
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The upcoming update seems very promising (i couldn't find the trailer on your website)! Does this mod have widescreen support natively or is that something that is planned in the future?
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07-21-15, 02:05 PM | #1526 |
Mate
Join Date: Apr 2005
Posts: 58
Downloads: 157
Uploads: 0
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Here is my modlist:
WAC campaign 4.1 final full XP WAC 4.1 fix WAC 4.1 hotfix Rubinis underwater dust&plankton v1 Widescreen MaGui v3.4-SA Widescreen MaGui v3.4-SA fix for WAC 4.1 WAC 4.1 Rafael-stockrepair-NoFatigue MEP v5 MEP v5 VisualSensors for WAC 4.1 Optional - FSF for MEP v5 WAC 4.1 SubPen animated 18.02.2010 (For Kiel, Lorient, St:Nazaire) In my opinion is WAC 4.1 the best supermod for SH3. It´s very funny. Cheers/Roger Last edited by Roger; 07-21-15 at 02:29 PM. |
07-22-15, 06:30 AM | #1527 |
Planesman
Join Date: Nov 2007
Location: Normandie
Posts: 182
Downloads: 414
Uploads: 0
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it's not new !
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TORPILLE |
07-22-15, 08:56 AM | #1528 |
Sea Lord
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Soo..got internet now finally working gere abroad
@ Fahnenbohn What so you mean with better visual aspect of harbours? @Rushthebus Just scroll down the wac honepage. Unfortunately the yt preview picture is missing. Wide screens support will come in the next WAC Version. Regards Han |
07-22-15, 12:00 PM | #1529 |
Ace of the Deep
Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
Uploads: 0
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- Nicer and more diverse light houses, and one with a red light, and another with a green light (no flashing) in the harbour, as in RL.
- Lower docks for small vessels and U-Boots. - More historical buildings (castles, fortifications, town halls, hotels, shops, etc.) - Real lights during the night (and not only light halos). |
07-24-15, 11:31 AM | #1530 |
Hellas
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bump
does Tomi have made any engine room for type IX or type VII ?
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Knowledge is the only thing that nobody can ever take from you... Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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