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Old 04-07-07, 03:55 PM   #136
Sailor Steve
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The Time Compression in SH3 is adjustable. The easiest way to do it is with SH3 Commander. It is a separate tool that works with most mods and lets you do many things. TC can be set to 4096, but there are some lag problems and sometimes potential encounters are skipped, so you miss them. A lot of folks here have gone to living with long patrols at x128 max, but at least with Commander you can experiment and see what works for you.
http://www.subsim.com/radioroom/showthread.php?t=101815
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Old 04-07-07, 07:44 PM   #137
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Yep...when the sound starts to "skip" and the graphics get "jerky"...you have overstepped your time compression limit and ugly things can happen. My limit is usually 1024x at the beginning of a patrol but is reduced as the patrol continues (not sure why that is). If I try and cruise above this I have been surprised by ASW ships gunning the crap out of me BEFORE I get a chance to react...especially true with the smaller, harder to spot units (Flower and armed trawlers).
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Old 04-08-07, 04:06 AM   #138
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Quote:
Originally Posted by Sardaukar67
By the way..is there reason why max time compression of 1024x is to be set for NYGM ? Is it something in game engine or why ? I'm experienced with AOD/CAOD but just recently got into SHIII...and I loved that in AOD you could go up to 4096x.
Normally the standard max TC in NYGM is 256... Using high TC you will miss a lot of events...
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Old 04-09-07, 01:41 AM   #139
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Quote:
Originally Posted by Corsair
Normally the standard max TC in NYGM is 256... Using high TC you will miss a lot of events...
Wouldn't mind if I had missed my last event in NYGM.... I was trying to sink measly 113 t coastal ship..113 tons..grr...with deck gun. Suddenly a Brit fighter arrived and killed gun crew (3) and wounded my watch officer. Flak didn't deter it much. Damn thing also holed my sub to 90% hull integrity...

Are those MGs really so effective in 1939 ? I mean I got several compartments drilled...
Well, didn;t see if it was a bomb..but I think it was strafing. Crew I can understand, but making sub a swiss cheese ?
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Old 04-09-07, 07:09 AM   #140
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Some of them fighters have 20 mm guns and these sure make holes...
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Old 04-09-07, 01:52 PM   #141
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I seem to be having a hell of a time updating from 2.2 to 2.4 and I think it's the Filefront server itself that's causing the problems as all the 2.4 updates I've downloaded were corrupted.

Am I doing something wrong here?
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Old 04-11-07, 01:23 AM   #142
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Quote:
Originally Posted by Yahoshua
I seem to be having a hell of a time updating from 2.2 to 2.4 and I think it's the Filefront server itself that's causing the problems as all the 2.4 updates I've downloaded were corrupted.

Am I doing something wrong here?
Only 2.4 update that worked for me was the one poor sailor linked to.

http://files.filefront.com/NYGM2_47z.../fileinfo.html

Hmmm...doesn't seem to work now...FileFront sucks...
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Old 04-11-07, 05:41 AM   #143
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I have *BIG* troubles with this mod.

Somehow I just end up sinking deeper when running submerged after crash dive...cannot change depth without blowing ballast even when not running silent. No change when I try run engines with faster speeds. Hull integrity is 91 % because another Brit fighter strafed me..Jan 1940. Exactly *what* Brit plane has guns able to pierce my hull 1939-40 ? Looks to me like bad historical research...

What's with my depth control ? I have no system damage or flooding. Command room is fully manned with reasonable fresh guys. No damage to diving planes.

(Edit) When I do order crash dive, sub dives as planned. When at 50m, I order slow ahead and course/depth change. And I sink..and sink..and sink until I blow ballast. Which is *bad*. My pumps are fully functional too. Sub doesn't react to orders to change depth, order to surface boat or order to go to periscope depth after crash dive...orders are acknowledged but sub just sinks... Speed change doesn't help either. And sub is not under attack...yet... After having to blow ballast it will be...

Looks to me that there is something strange going on... Maybe 2.4 d/l is corrupted ? No such problems with stock game.

I think NYGM is going to Recycle bin...pity, since I liked the fatigue model. Other than that, it's bye bye for this for now.

Last edited by Sardaukar67; 04-11-07 at 06:19 AM.
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Old 04-11-07, 07:57 AM   #144
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Quote:
Originally Posted by Sardaukar67
I have *BIG* troubles with this mod.

Somehow I just end up sinking deeper when running submerged after crash dive...cannot change depth without blowing ballast even when not running silent. No change when I try run engines with faster speeds. Hull integrity is 91 % because another Brit fighter strafed me..Jan 1940. Exactly *what* Brit plane has guns able to pierce my hull 1939-40 ? Looks to me like bad historical research...

What's with my depth control ? I have no system damage or flooding. Command room is fully manned with reasonable fresh guys. No damage to diving planes.

(Edit) When I do order crash dive, sub dives as planned. When at 50m, I order slow ahead and course/depth change. And I sink..and sink..and sink until I blow ballast. Which is *bad*. My pumps are fully functional too. Sub doesn't react to orders to change depth, order to surface boat or order to go to periscope depth after crash dive...orders are acknowledged but sub just sinks... Speed change doesn't help either. And sub is not under attack...yet... After having to blow ballast it will be...

Looks to me that there is something strange going on... Maybe 2.4 d/l is corrupted ? No such problems with stock game.

I think NYGM is going to Recycle bin...pity, since I liked the fatigue model. Other than that, it's bye bye for this for now.
It's a "crash dive blues", there is a thread about that but I don't know where it is. When you order crash dive, you must wait to reach the ordered depth (I think that's about 80m in NYGM) and after that you may change the depth. You may change a speed but must to wait to reach 80m. That's it, maybe you can find thread about that, when explained better then I did. NYGM is great mod, version 2.4 is the final version but support of the team members is a little low from now I think. Maybe that's the reason because I removed the version 2.4 from my Filefront page. Well, If the team members don't have the time for users of their mod, what I'm doing then?
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Old 04-11-07, 10:57 AM   #145
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Hey!

Well this is just wrong.
Ok I haven't tried NYGM since 2.0 but just because the NYGM team has other things going on with their lives is not a reason this Mod has to fade. If it's a good mod people should know about it for an option.
Someone tell me where I can find a GOOD copy of the 2.4 version and I will upload it to mysh3.info downloads. The site is paid for has decent speed, no friggin pop-ups or stinkin pornography either.
Is 2.4 an update to 2.2 or a full version btw?
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Old 04-11-07, 11:47 AM   #146
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Quote:
Originally Posted by danurve
Well this is just wrong.
Ok I haven't tried NYGM since 2.0 but just because the NYGM team has other things going on with their lives is not a reason this Mod has to fade. If it's a good mod people should know about it for an option.
Someone tell me where I can find a GOOD copy of the 2.4 version and I will upload it to mysh3.info downloads. The site is paid for has decent speed, no friggin pop-ups or stinkin pornography either.
Is 2.4 an update to 2.2 or a full version btw?
Well, I understand that the team finished their work with the mod. Thanks to them for the great mod! I only have a notice that they didn't provide a good download links for their mod! Well, I'm uploaded the version v.2.4, but about some time after that nobody from their team not uploaded the version again (officially by their side) I decided to remove mod from my FileFront page. Maybe I'm wrong for someone but that is my opinion, I saw DTB active on SH4 forum but can't believe that he didn't saw the posts in this thread, after so much time included for making this great mod.:hmm: If someone of them don't have a time to upload that's not a problem someone or I will upload again, but no one post is being made by them and that's a very unusual to me! Version 2.4 is only update mod for full version 2.2.
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Old 04-11-07, 12:43 PM   #147
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Bugger....so it's game engine bug then ?

Hmm..I wonder what happens then if you order crash dive i shallow water... maritime version of "lawn dart" ? :p

Very annoying thing.
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Old 04-11-07, 06:18 PM   #148
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Well after about a year i have returned to SH3 just to see some of the new features 2.4 has. I was in love with NYGM and continue to be, thanks to NYGM i have had some of the best computer gaming experiences ever! Thanks to all and im sorry to see you go!!!

Anyway i had a question, i was off the east coast of britain in my lil IID trying to get the feel for SH3 again. After i dove avoiding a destroyer i came up to a nice Large Cargo off my bow. I wiped the dust of my tools and started calculating a good intercept route, had it figured, and was just buying my time till i got in range. Well as i had it in my binoculars BOOOOM!!!!!!!!!!! An explosion right in the middle of the ship!! I was astonished!! I didnt know wHAT to do! I figured it may have been an AI boat but i did not detect it. Then i stopped to watch, and then BOOOOM again and the ship exploded in 2!!!! What happened?!??!?!
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Old 04-11-07, 09:24 PM   #149
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It was 80m but now it's gotta be 25m since v2.2 or v2.3. I've had the same problem. I also would like further information about this since I don't remember this explained in the later manual. This is a critical bug because we can be forced to underwater for very long hours while we can't afloat. I once opted for ordering max speed and dive instead of "crash dive" but sometimes, especially when an airplain attacks, I can't help pressing 'C' automatically.
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Old 04-11-07, 09:27 PM   #150
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Quote:
Originally Posted by Salvadoreno
Well after about a year i have returned to SH3 just to see some of the new features 2.4 has. I was in love with NYGM and continue to be, thanks to NYGM i have had some of the best computer gaming experiences ever! Thanks to all and im sorry to see you go!!!

Anyway i had a question, i was off the east coast of britain in my lil IID trying to get the feel for SH3 again. After i dove avoiding a destroyer i came up to a nice Large Cargo off my bow. I wiped the dust of my tools and started calculating a good intercept route, had it figured, and was just buying my time till i got in range. Well as i had it in my binoculars BOOOOM!!!!!!!!!!! An explosion right in the middle of the ship!! I was astonished!! I didnt know wHAT to do! I figured it may have been an AI boat but i did not detect it. Then i stopped to watch, and then BOOOOM again and the ship exploded in 2!!!! What happened?!??!?!
wolfpack mod (included in NYGM) perhaps?
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