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Old 05-06-13, 10:06 AM   #136
captnmike
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Traveller,
In regards to sjizzle's issue, I'm enjoying the "rough motion" effect of the new larger wave conditions in your v2.3 mod. What I do when the interior moves violently is just sit back and enjoy it or go to nav map to change heading and speed. Also in real life I believe that many skippers would simply dive under until the storm blows over. I think your mod v2.3 along with TMO overhaul- 2-5 and RSRDC-TMO vers. is fantastic! I also use OTC 1.5 (031312) rsrd vers. and patchmans Uber navigation charts, with no computer problems!
Thanks again for this great MOD!!
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Old 05-06-13, 10:42 AM   #137
captnmike
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Traveller,
By the way here is my mod list that I'm using successfully!

1_TriggerMaru_Overhaul_2-5
1_TMO_25_small_patch
RSRDC_TMO_V502
RSRDC_V5xxx_Patch1
1.5_Optical Targeting_Correction 031312 for RSRDCv502
Traveller Mod 2.3 TMO
Traveller Mod 2.1 OTC 1.5 patch
Improved Stock Enviornment_v3_TMO&RFB
#2 ISE Realistic Colors
Traveller Mod 2.21-ISE v3 Compatibility Patch
Patchman's Uber Navagation Charts
3000 Meter Bearing Tool (1360x)
TMO Smoke Mod

I havn't made enemy contact yet since adding the " TMO Smoke Mod" so don't know if it may cause a problem, but all the others (MOD'S) in my list are working smoothly!!
captnmike :-)
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Old 05-06-13, 11:14 AM   #138
fitzcarraldo
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Quote:
Originally Posted by Traveller View Post
I'm not sure what the problem is, guys. My water and cameras are fine with v2.3. Be sure to unistall and then reinstall Traveller mod v2.3 and ISE (and compatibility patch) after TMO and RSRD campaign. And then start a new campaign game. Your files are probably getting mixed up.
Thanks, Traveller.

Could you post a shot of your water? I´m curious how look it in your installation.


These are some shots in my installation. Reinstalled SH4 15, with a fresh TMO 25 and RSRDC with the patch. I started a new campaign in Midway, 43'.


First: My graphics settings for all the tests:




Second:

Test with TMO 25 and RSRDC ONLY

Generic Mod Enabler - v2.6.0.157
[F:\SH4\MODS]

1_TriggerMaru_Overhaul_2-5
RSRDC_TMO_V502
RSRDC_V5xx_Patch1






Third:

Test with Traveller mod 23, ISE and ISE Patch:


Generic Mod Enabler - v2.6.0.157
[F:\SH4\MODS]

1_TriggerMaru_Overhaul_2-5
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
Traveller Mod v2.3 TMO
Improved Stock Environment_v3_TMO&RFB
Traveller Mod 2.21 - ISE v3 Compatibility Patch








(In the last shot, a Cat flying boat was autosunked, probably the water crash it to the beach, or so.)

Only my suggestion: try with another environment, for example TMO 22 or Real Environment. The starting problem is - for me - TMO 25 enviro.

Best regards and I apologize for the criticisms, but I love your mod, except the environment desperate me!!!

Fitzcarraldo
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Last edited by fitzcarraldo; 05-06-13 at 11:57 AM.
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Old 05-06-13, 06:39 PM   #139
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Fitzcarraldo, thanks for your feedback. I don't feel it's criticism.

Your water colors and shading in the last screenshots looks normal. There are some water shadows, which is normal. But the water is much less black now than the TMO water before, because I used the stock SH4 1.5 EnvColors files.

About the exploding PBY at Midway... that's already been fixed for the next version. The larger waves were causing it to slam into the seabed.

And regarding the shaking interior camera during storms, I'm not sure what people are talking about. The camera will vibrate slightly sometimes in larger waves. This is caused by the new added depth charge shake feature. I think it actually adds to the feeling of cruising on the surface during a storm. I guess I could tone it down some so there will be absolutely no camera vibration in large waves, but then the dc shaking effect will be less.

Also, if you really don't like the new depth charge shaking effect in v2.3, you can disable it by using the cameras.dat file from v2.2

Last edited by Traveller; 05-06-13 at 06:55 PM.
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Old 05-06-13, 06:43 PM   #140
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Quote:
Originally Posted by captnmike View Post
Traveller,
In regards to sjizzle's issue, I'm enjoying the "rough motion" effect of the new larger wave conditions in your v2.3 mod. What I do when the interior moves violently is just sit back and enjoy it or go to nav map to change heading and speed. Also in real life I believe that many skippers would simply dive under until the storm blows over. I think your mod v2.3 along with TMO overhaul- 2-5 and RSRDC-TMO vers. is fantastic! I also use OTC 1.5 (031312) rsrd vers. and patchmans Uber navigation charts, with no computer problems!
Thanks again for this great MOD!!
Thanks for your feedback! I'm still not sure why people say they are experiencing violent camera shake in waves. Maybe they are using time compression in the 3d interior camera views? That will do it.
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Old 05-06-13, 10:09 PM   #141
J0313
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Well Traveller I just was sunk by an Emily Using v2.2. So now I am going to install v2.3 and check that one out. So far I'm lovin it!
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Old 05-07-13, 04:33 AM   #142
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Well Traveller I just was sunk by an Emily Using v2.2. So now I am going to install v2.3 and check that one out. So far I'm lovin it!
That's great. Thanks for your feedback. If you liked v2.2, you'll probably enjoy v2.3 even more. Lots of new stuff.

I'm guessing the Emily that sank you was carrying torpedoes? Those guys are deadly.
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Old 05-07-13, 06:45 AM   #143
J0313
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Actually no. I made the mistake of trying to shoot it out on the surface with a couple of carrier based planes. Looked like a Val escorted by a Zero. The Vals bomb landed astern of me and did a number on both my screw shafts. So I spent the rest of the afternoon and night dead in the water trying to fix all the damage. Then around 1000 hours here comes an Emily big as you please. It was probably from Ulithi and it proceeded to make 2 passes and bombed me into oblivion. I LOVE IT!!
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Old 05-07-13, 03:06 PM   #144
captnmike
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Originally Posted by captnmike View Post
Traveller,
By the way here is my mod list that I'm using successfully!

1_TriggerMaru_Overhaul_2-5
1_TMO_25_small_patch
RSRDC_TMO_V502
RSRDC_V5xxx_Patch1
1.5_Optical Targeting_Correction 031312 for RSRDCv502
Traveller Mod 2.3 TMO
Traveller Mod 2.1 OTC 1.5 patch
Improved Stock Enviornment_v3_TMO&RFB
#2 ISE Realistic Colors
Traveller Mod 2.21-ISE v3 Compatibility Patch
Patchman's Uber Navagation Charts
3000 Meter Bearing Tool (1360x)
TMO Smoke Mod

I havn't made enemy contact yet since adding the " TMO Smoke Mod" so don't know if it may cause a problem, but all the others (MOD'S) in my list are working smoothly!!
captnmike :-)
OK Mates, I've just found out that "Patchman's Uber Navagation Charts" does indeed Break "Travellers Mod 2.3 TMO" as far as the " shelling of fuel storage supplys" is concerned because you can't see them visually from the sub even though the nav map shows them. I just finished a " career mission to Guam" with and without "patchmans" mod, to verify this! I had to break off the attack on the fuel supply tanks because of so many enemy aircraft circling overhead, and the shore gun's are difficult to avoid, took moderate damage and crew injuries but my sub and crew are slowly coming back to combat ready! As you can tell I'm still loving this new "Traveller Mod v2.3 TMO".
captnmike :-)
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Old 05-09-13, 10:32 AM   #145
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Quote:
Originally Posted by captnmike View Post
OK Mates, I've just found out that "Patchman's Uber Navagation Charts" does indeed Break "Travellers Mod 2.3 TMO" as far as the " shelling of fuel storage supplys" is concerned because you can't see them visually from the sub even though the nav map shows them. I just finished a " career mission to Guam" with and without "patchmans" mod, to verify this! I had to break off the attack on the fuel supply tanks because of so many enemy aircraft circling overhead, and the shore gun's are difficult to avoid, took moderate damage and crew injuries but my sub and crew are slowly coming back to combat ready! As you can tell I'm still loving this new "Traveller Mod v2.3 TMO".
captnmike :-)
Yeah, it's a lot of fun shelling enemy fuel storage tanks. But... In my campaign game, I was shelling Wake's fuel tanks in the darkness of night, and took out three of them. I was pretty far out- maybe 8000 meters. So I start cruising away, but then got spotted by the shore batteries and all hell broke loose. Before I could dive, we took a direct hit on the deck gun. We lost half our watch crew who were manning the gun. I thought I was safe that far out, and it really caught me off guard. I guess they spotted the deck gun muzzle flash.

By the way, v2.4 is about to be released. A few new features and fixes. Less interior cam shaking in waves, a bunch of readjustments, plus torpedo duds that really are duds this time.

2.4 will be one of the last Traveller Mod for TMO updates, as I'm pretty satisfied with it now. And honestly, I just need a break.
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Old 05-09-13, 12:16 PM   #146
Armistead
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2.4 will be one of the last Traveller Mod for TMO updates, as I'm pretty satisfied with it now. And honestly, I just need a break.
Isn't that what you said 4 updates ago.....

Well, least by the time I get the game loaded on my new PC, you'll be done updating.
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Old 05-09-13, 06:06 PM   #147
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Isn't that what you said 4 updates ago.....

Well, least by the time I get the game loaded on my new PC, you'll be done updating.
Did I say that?

Hmm. I thought you already got your new computer up and running. I guess not yet. But yes, I'm just about done updating. Getting burned out. I'll be interested to hear what you think about the final version once you get a chance to try it out.
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Old 05-09-13, 08:23 PM   #148
TorpX
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Originally Posted by Traveller View Post
I was shelling Wake's fuel tanks in the darkness of night, and took out three of them. I was pretty far out- maybe 8000 meters. So I start cruising away, but then got spotted by the shore batteries and all hell broke loose. Before I could dive, we took a direct hit on the deck gun. We lost half our watch crew who were manning the gun. I thought I was safe that far out, and it really caught me off guard. I guess they spotted the deck gun muzzle flash.
I think the game has always been squirrly in it gun/ballistics behavior. You can have a shore gun put the first two rounds in the water 20 yds. in front of them, and the third, perfectly aimed, to hole your hull. It doesn't make sense, imo.

Anyway, take a break, and go on another patrol. You've been working really hard.
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Old 05-09-13, 11:14 PM   #149
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Hi, i am using your mod and am worried about how this mod afffects TMO sensory behaviour. In the TMO manual it states and i quote,

"Unfortunately these mods may have adverse effects on AI visual sensors, and possibly even AI underwater sensors. These ill effects will also effect your watch crews ability to spot targets, being unable to see things that you can see clearly." end quote. (Talking about evironmental mods)

Which is what happend on patrol i could see a ship clearly while my crew was oblivious. This happend only once though but it makes you wonder how many times the sonar guy might have missed a possible target. Airplanes always seem to spot me though I see all kinds of threads where ppl use a variety of environmental mods over TMO, so that makes you wonder even more.

Could you shed some light on this? I like the extra challenge this mod provides would be a shame to leave it out.

Last edited by Freakwave; 05-09-13 at 11:30 PM.
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Old 05-10-13, 12:46 AM   #150
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Originally Posted by Freakwave View Post
Hi, i am using your mod and am worried about how this mod afffects TMO sensory behaviour. In the TMO manual it states and i quote,

"Unfortunately these mods may have adverse effects on AI visual sensors, and possibly even AI underwater sensors. These ill effects will also effect your watch crews ability to spot targets, being unable to see things that you can see clearly." end quote. (Talking about evironmental mods)

Which is what happend on patrol i could see a ship clearly while my crew was oblivious. This happend only once though but it makes you wonder how many times the sonar guy might have missed a possible target. Airplanes always seem to spot me though I see all kinds of threads where ppl use a variety of environmental mods over TMO, so that makes you wonder even more.

Could you shed some light on this? I like the extra challenge this mod provides would be a shame to leave it out.
I do know that environmental mods applied over TMO or any mod can affect sensors. Especially visual and listening. I've never experienced what you said happened to your crew while using Traveller mod. And my mod doesn't really mess with environmental files too much (except for the next version). I have played and tested my mod extensively. And yes, larger waves do seem to affect sonar and visual sensors. But I'm happy with that effect.

As far as being spotted all the time by planes, that feature is from TMO. But I have to say there are times when they flew close but didn't spot me, probably green crews.

Be very careful what mods you mix. If they weren't designed to work together, chances are something important will get broken.
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