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Old 03-26-11, 03:41 PM   #136
SashaKA001
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Quote:
Originally Posted by unionemerald View Post
I know it's all quite logic to you, but not really to me.
First of all, I'm not familiar with a hex editor (used it for the first time), and second, english isn't my mother tongue. So I try to understand your explanation given in post #1, but it's not that simple. All what I'm asking for, is to give me a simple and clear example on how to change the colours of the toolmarks into the other possible colours.
B.T.W. I know you're doing one hell of a job with this game, but you must understand that a big part of the members on this forum (unfortunately) don't have the same knowledge like you. Otherwise SH5 would be a perfect game in no time!
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Old 03-26-11, 04:01 PM   #137
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Example to change protractor-lines to dark-blue with 100% opacity:

Go to address 0x1063E5.
You will fiind there the hex-values

Code:
FF222222
or
Code:
4B444444
or
Code:
FE111188
or this
Code:
EE000000
.

Overwrite the given value with your choosen hex-value for dark-blue,100% opacity:

Code:
FF00008B
Then save the modified file.
That's it.
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Old 03-26-11, 04:16 PM   #138
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I'm writing an application that will patch the SH5.exe file by reading patch files (in my patch format). Should have it available soon You'll be able to enable/disable patches by clicking with mouse. You'll be able to choose colors by literally picking the color from a color dialog box.
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Old 03-26-11, 05:58 PM   #139
SashaKA001
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Quote:
Originally Posted by TheDarkWraith View Post
I'm writing an application that will patch the SH5.exe file by reading patch files (in my patch format). Should have it available soon You'll be able to enable/disable patches by clicking with mouse. You'll be able to choose colors by literally picking the color from a color dialog box.
fine
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Old 03-26-11, 06:52 PM   #140
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SH5 Patcher application available at post #1
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Old 03-26-11, 06:58 PM   #141
stoianm
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Quote:
Originally Posted by TheDarkWraith View Post
SH5Patcher application written by moi:

SH5 Patcher available here: http://www.gamefront.com/files/20162...SH5_Patcher_7z
Très bon travail comme d'habitude ... Merci beaucoup ... et vous parlez aussi français, monsieur?
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Old 03-26-11, 07:32 PM   #142
TheDarkWraith
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Quote:
Originally Posted by sober View Post
How do i use this patcher ? I cannot figure it out .
When you unzip the archive there is a folder. Inside that folder is the patcher application and an s5p file. Run the patcher application by double-clicking the exe file. You open the s5p file with the patcher (file-->open). Text in red is double-clickable and when double-clicked will do something. You can also backup and restore your sh5.exe file by file-->Backup sh5.exe and file-->restore sh5.exe if you want to play around with it.
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Old 03-26-11, 07:44 PM   #143
TheDarkWraith
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Quote:
Originally Posted by sober View Post
I put the 4 files in the silent hunter 5 game folder .
I go into sh5 patcher and open TDW_SH5_Patches .
I get a message that says c:\Games\ubisoft\Silent Hunter 5\sh5.exe doesnt exist .
no reason to put the 4 files in your SH5 folder. Just put the extracted folder from the archive somewhere in your c: drive (or whatever drive is your system drive).

Oh yeah I forgot to remove an entry in that s5p file Open the s5p file with notepad and replace the path:

[EXE]
Path=c:\Games\Ubisoft\Silent Hunter 5\

replace the highlighted text with the path to your silent hunter 5 folder or leave it blank to have an open file dialog box open up so you can select it's location.

EDIT:

link at post #1 for patcher app updated to reflect v1.1 of it
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Old 03-26-11, 08:00 PM   #144
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Downloaded 1.1 , works brilliantly thanks
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Old 03-26-11, 08:12 PM   #145
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Thank you TheDarkWraith
Very easy to use...It's perfect
He still took some time to understand ...
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Old 03-27-11, 01:57 AM   #146
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Thanks a lot TheDarkWraith! This makes it a lot more easy to change the colours. Indeed very easy to use.

Finding the proper hex-values wasn't the problem, but I didn't know the specific values to use for the different colours.
Thanks Teiwaz for the website link, and SashaKAOO1 and ETsd4 for the extra explanation.
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Old 03-27-11, 05:30 AM   #147
THE_MASK
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I have no real navigation marks now .
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Old 03-27-11, 09:01 AM   #148
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Quote:
Originally Posted by sober View Post
I have no real navigation marks now .
Sober--don't know if this is your problem, or just specific to me.

Any scale past the scale in screenshot (any more zoom in) and I cannot place supermarks. I have to zoom out to level in screenie to be able to place a SM.

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Old 03-27-11, 09:42 AM   #149
TheDarkWraith
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Quote:
Originally Posted by sober View Post
I have no real navigation marks now .
Quote:
Originally Posted by brandtryan View Post
Sober--don't know if this is your problem, or just specific to me.

Any scale past the scale in screenshot (any more zoom in) and I cannot place supermarks. I have to zoom out to level in screenie to be able to place a SM.
what changed for both of you that has caused this? I have all patches enabled and experience no problems
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Old 03-27-11, 02:34 PM   #150
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[QUOTE=brandtryan;1628849]Sober--don't know if this is your problem, or just specific to me.

Any scale past the scale in screenshot (any more zoom in) and I cannot place supermarks. I have to zoom out to level in screenie to be able to place a SM.
/QUOTE]

I have this problem too. But its not caused by tweaking some specific addresses of the sh5.exe-file. It is a problem of the NewUIs with TDC for SH5 by TheDarkWraith (and probably with your screen-resulotion). A good work-around to get rid of the problem is to change the position of the super-mark with V after you have set your super-mark. Thats what i do. I have installed NewUIs with TDC for SH5 by TheDarkWraith v6.0.0.
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