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Old 04-19-10, 05:04 PM   #136
krashkart
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Wow conus, you certainly have a talent I didn't develop. Never could get anything biological to look right without it being a cartoon. You have good taste in your, erm, subjects too.
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Old 04-19-10, 06:24 PM   #137
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Hey Dowly, how did you create the textures on your render of the shells?

BTW, I'll be posting some stuff up soon that I've made in Modo. Friggin great tool, thank you so much for your help
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Old 04-19-10, 07:34 PM   #138
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Ah, hey Chad.

Those are done by using the preset materials I talked you about. Don't really need much more, iron/brass material with bumps and another material to add a solid color on top of it. Just simple drag and drop.

BTW, forgot to mention Modoland channel on Youtube, same guy as the Applesoldier I think I mentioned, so check it out. Lots of tuts there.

Anywho, can't wait to see your work, sorry if you've missed me on MSN, don't use it much otherwise than on weekends.
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Old 04-20-10, 10:18 AM   #139
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No problem, I haven't been on MSN either. Can't wait to see what you're working on though
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Old 04-20-10, 12:49 PM   #140
Dowly
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Quote:
Originally Posted by Chad View Post
No problem, I haven't been on MSN either. Can't wait to see what you're working on though
Well what I started working on was the interior of the King Tiger, but I'm deciding it on the fly. Lots of little things that I need to model, so I'm just going one piece at a time, taking the kit modellers approach. Just need to make the basic layout of the interior to start adding my finished stuff to.
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Old 04-20-10, 04:34 PM   #141
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My latest Daz3d render

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Old 04-20-10, 07:26 PM   #142
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Very nice aj.

I looked at Daz3d but decided against it last minute due to high poly counts, and use my models more for real-time apps. How long does it take you to render a scene like that?
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Old 04-21-10, 01:00 AM   #143
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Quote:
Originally Posted by Chad View Post
Very nice aj.

I looked at Daz3d but decided against it last minute due to high poly counts, and use my models more for real-time apps. How long does it take you to render a scene like that?

Thanks. That one took around 1 hr mainly due to the reflections on the car.
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Old 04-21-10, 07:38 PM   #144
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Well, I've finished up a tutorial and think I have a good grasp of Modo.

I want to try to test my hand at modeling something new without help, any recommendations as to what I should try to model?
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Old 04-22-10, 02:21 PM   #145
Dowly
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Look around the house, plenty of simple stuff to model. I modeled my PC table as my first practice job. Was simple enough, yet still had few things that I had to think abit.

Or just pick an subject and start modelling different parts of it, don't aim to model the whole thing, just part at a time.
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Old 05-01-10, 04:08 AM   #146
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All this banter about 3d Models has inspired me. So I'd like to present to you, my first ever 3d model. A pen! Made in 3ds Max.



Not very exciting I know, but it was actually quite a lot easier than I thought it would be, really chuffed with it I'm now working on a Steampunk Airship so I'll post some pics of that soon.
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Last edited by ajrimmer42; 05-01-10 at 11:44 AM.
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Old 05-03-10, 07:49 PM   #147
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Nice first model! Better than my first one.

Here's a Mauser I worked up in about an hour, wanted to try out some weapon modeling, something I haven't done in awhile.

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Old 05-04-10, 08:01 AM   #148
Torvald Von Mansee
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Does this count as art?

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Old 05-04-10, 12:11 PM   #149
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That is a cool, and BIIIIG picture
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Old 05-04-10, 02:13 PM   #150
ajrimmer42
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Ladies and Gentlement, may I present to you, His Majesty's Skyship Dionysus



Just a little something I've been working on for a few days not far off finished, probs just put a few more details on, and a nice white ensign on the back. More pics and WIP here.
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