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08-21-16, 12:51 PM | #136 |
Weps
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A US born spy inside the Soviets top secret military research lab has sent us the following photo.
It's looking like TOP SECRET is going to happen on the estimated time line of around x-mas 1947 to CLASSIFIED. We expect it to fail and will do everything in our power to prevent CLASSIFIED CLASSIFIED happening. More news soon. SS-484, USS Odax is due back from patrol off Hawaiian waters back to Groton and then back to homeport in Key West soon! Stay tuned men!
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads |
08-21-16, 10:10 PM | #137 |
Weps
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Our agent, Dimitri, has found technical drawings hand colored, our greatest fear about TOP SECRET CLASSIFIED seem confirmed.
Except more information soon, the mole had troubles getting this one out due to its secretive nature. We have CLASSIFIED calibrated just in-case due to our knowledge from the event at TOP SECRET LEVEL 2 ACCESS ONLY during the war. Stay tuned. Attached is the picture sent via micro-dot-film.
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads |
08-22-16, 03:16 PM | #138 |
Weps
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Can you guess what boat and what location? (Tip it was its homebase during 1947)
Photos from the crew back from sea trials and first patrol.
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads |
08-23-16, 01:06 AM | #139 |
Weps
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A test of the walk anim used for all 6 main charcter (USA/USSR CO, XO, Sailor) existing in the main game as well as the new cinematics tool designed for non destrutive real-time film-look cinematics from already built assets, no needing to craete cinematic specific assets. Yes he has floating pockets, loose objects in clothing doesnt auto skin well, have to touch that up and yes there is a random character mesh stuck in the middle of the frame with no animation, but we're learning!
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads |
08-26-16, 01:39 AM | #140 |
Weps
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Supplied are being un-loaded for the construction of the newest sub base where your crew will be sent for training, you'll receive orders from HQ, you'll find crew at the barracks, pay homage to lost sailors and boats on eternal patrol in the bar and go for drive if you want in a naval jeep.
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads |
08-26-16, 02:22 PM | #141 |
Weps
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Now that SS TOP SECRET is back in port the crew heads to the local garage for some RnR and checks their girl is OK, BuShips has been cutting boats up lately for CLASSIFIED and the'yre worried shes next.
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads |
08-27-16, 07:29 AM | #142 |
Born to Run Silent
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Nice mist effect on the windows
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SUBSIM - 26 Years on the Web |
08-27-16, 08:33 PM | #143 |
Weps
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Its just a texture but you should see the underwater disotrtion FX and the wet lense when your scope/camera dips below water then back up!
Heres the headquarters in Bldg1, New London Sub Base Groton, CT where you will receive missions, save/load games, make requests to BuShips for new hardware etc. For the US demo mission released for free. USSR and campaigns will be in early access. Multiplayer is stil on hte table for timeline. Im off on vacation for 2 weeks so less updates but hopefully BigWillyDier will keep up.
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads |
08-28-16, 06:22 AM | #144 |
Swabbie
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Looking Nice! Keep up
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08-28-16, 08:02 AM | #145 |
Seasoned Skipper
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That room does look nice.
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08-28-16, 09:39 AM | #146 |
Weps
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Thanks guys!
Our art team is totally independant now, we've created over 900 props so far for bases, characters etc. Now begins the boats (escusing the TOP SECRET class already done sea trial and major gameplay.
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads |
10-19-16, 05:10 AM | #147 |
Weps
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After a long needed vacation back at it!
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads |
10-19-16, 09:02 PM | #148 |
Weps
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A future project is on the drawing boards in two versions, which do you prefer?
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads |
10-19-16, 09:06 PM | #149 |
Weps
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HELP WANTED - PROGRAMMERS, 2D/3D ARTISTS AND SUBJECT MATTER EXPERTS - Be a part of the team
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads |
10-27-16, 11:52 PM | #150 |
Weps
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New short video with sound
Its our ideas for the intro loading screen after the intro cutscene video when you open the executable to start the game. We may also use the background, modified with areas of interest like bases, convoys, SOSUS etc. with RED MAIN MISSIONS/ORANGE SECONDARY/YELLOW OPTIONAL QUESTS Opinions? Ideas? Want to help? We are ready to expand our team from 2-7 people or more if we can get some money rolling in then up to 16 members. Royalty based until past early access and real alpha/beta copies are for sale, late Q4 16 / Early 17. Got sound (especailly music!), art (drawing, painting, concept, fine art (oil etc), comic book, photoshop, illustrator and most importantly modeling and/or programming experiance? Apply within with a post, PM or email to sderek02@gmail.com or info@optrident.com as well as info@blendertek.com and we'll be sure to see it!
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads Last edited by nsomnia; 10-28-16 at 03:52 PM. |
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