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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Sparky
![]() Join Date: Apr 2007
Location: Bucharest, Romania
Posts: 153
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lol - maybe they'll turn out a Grey Wolves XP instead of a patch :rotfl:
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#17 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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Does the observation scope have a larger objective, but the same magnification in RL? Light gathering is a function of objective diameter (so is angular resolution, actually).
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#18 | |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
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#19 | |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
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![]() I'll take a closer look at it tomorrow when I can recreate my scope test mission, and also take a look at the tweak file values and see what changed in this one. Thanks for posting it for us to play with ![]()
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#20 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
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Ok - I re-created my scope test mission, and took a look using the new cameras.dat file posted by elanaiba above - here's what I saw, compared to what I saw before with RFB 1.28 (I reduced the sizes of the new screenshots before I uploaded them to reduce the "bulk" of the post, but the other ones were already uploaded and I didn't have time to re-size and re-upload them - don't let that throw you):
Elanaiba Attack Scope at 6X: ![]() RFB 1.28 Attack Scope at 6X: ![]() Elanaiba Attack Scope at 1.5X: ![]() RFB 1.28 Attack Scope at 1.5X: ![]() Elanaiba Obs Scope at 6X: ![]() RFB 1.28 Obs Scope at 6X: ![]() Elanaiba Obs Scope at 1.5X: ![]() RFB 1.28 Obs Scope at 1.5X: ![]() As you can see, the ships look quite a bit smaller in elanaiba's version than in the Mav/RFB 1.28 version, at both 6X and 1.5X. Also note that in elanaiba's version, the ships don't look the same size in the two scopes when both are at 6X looks bigger/covers more ticks in the attack scope than in the obs scope). Not sure what any of that means yet or which one is more "right" (or even, which one I like better) - just reporting what I saw. Will have to think about this some more.
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#21 |
Frogman
![]() Join Date: Jul 2002
Location: U-957: Patrol 05 In Progress...
Posts: 306
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I was actually thinking of posting a topic about this at one time. When I use to play a lot of SH3 by looking through the scope I was able to make a very good judgment about the distance of a ship how far I needed to lead shoot the ship to hit it without gathering any information about it. This made SH3 pretty exciting in times where I needed to make quick shot. When it comes to SH4, I can’t hit the broad side of a barn doing that. Also it bugs me SH4 wont allow me to shoot like that with manual targeting option enabled because by turning the scope wont change where the torpedo fires, aim the scope at 030 and fire and the torpedo runs down 000 not 030. I was trying it with manual targeting off and was having a hard time. I took some screenshots of how far away the ship looked in the scope compared it to how far away it looked having the camera right next to my scope in the 3D view and there was a big difference. Can’t find the screenshots I took, but I think I remember the ship looking like it was further away in the scope than it actually was in the 3D view making me over shoot all the time. Maybe the magnification of the scope is SH4 is off? Something I wanted to look into...
Wolfy
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#22 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
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And the winner is.....
Mav/RFB 1.28 ![]() assuming that the data in the manual cited in the previous posts is correct, anyway. According to that data, the total width of the FOV in both the attack scope and the obs/night scope at 6X should be about 420 feet (had to dust off my trigonometry formulas to figure that out - and my friends said I'd never use that math again after I finished school ![]() So, kudos for Mav for apparently hitting it on the button, and to Beery for including these settings in RFB 1.28. Now, just gotta go out there and re-train my Mark 1 eyeballs to get used to it. Well Done ![]()
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