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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
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#17 |
Ace of the Deep
![]() Join Date: Dec 2004
Location: Valhalla: Silent Generation
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@Robj250
change the ratio. the concentric rings can represent 100m, 1000m, etc. If a target ship is at 14000m, change the distance ratio to 2:1 thereby making the outer ring = 20000m. FYI check out the 4 columns, 2 on each side of the circle 2:1, 3:1, 4:1, & 5:1. Cheers,
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[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell Last edited by don1reed; 10-26-06 at 02:38 PM. |
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#18 |
Ace of the Deep
![]() Join Date: Dec 2004
Location: Valhalla: Silent Generation
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@ Kylania:
... I use 2.2 also...a lot of folks don't use either of the major mods; but, you can still use the above method with the old fashion way of distance = masthead height / tan a.
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[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell |
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#19 | |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
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#20 | |
Captain
![]() Join Date: Jan 2006
Location: Ensenada, B.C., Mexico
Posts: 504
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As to the subject of this thread, wonderfull, simply wonderfull. I'll try this next chance I get ![]() |
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#21 | |
The Old Man
![]() Join Date: Apr 2005
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Does anybody know if there is such a parameter and whether you can tweak it?
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#22 |
Captain
![]() Join Date: Jan 2006
Location: Ensenada, B.C., Mexico
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Probably hard coded... it's behaviour is not of a random error introduced into the range reading, but rather of a "rounding off" of the range number. For example, if the target is 145 meters away, the watch officer will say 100 meters. If it's at 85, hil still say it's 100 meters... In esence, if the guy says that the range is X meters, it might actualy be anywhere in the interval (X-50, X+50].
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#23 |
Commander
![]() Join Date: Sep 2004
Posts: 462
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*arise from the grave my minions*
Pardon the thread necromancy, but don1reed, if you're still around can you check out this thread regarding using the in game map as a maneuvering board? I'm getting an entirely different result when testing your scenario with Mobo plus your graphic is no longer posted so I'm not sure if I'm replicating your steps properly. |
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#24 |
Ace of the Deep
![]() Join Date: Dec 2004
Location: Valhalla: Silent Generation
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Hi jmr,
I'm still around but no longer play SH3. My computer will not load SH3, luckily I remain in business with SH4 and it's Uboat Mod. I'm still trying to repent the error of my ways regarding this post. It was made, unfortunately, before I became aware of Aaronblood's MOBO, which is the best of the best, IMHO. My errors became manifest when I discovered that my F5 screen was setup on Imperial and my nomograph was/is in metric...for starters ![]() So...my advice...get a copy of Aaronblood's MOBO and be done with it. ![]()
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[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell |
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