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Old 05-10-24, 03:00 PM   #1
FalkeEins
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Killer update, FiFi! A mountain of progress as always. Still the most stable "mod pack" by far.

Buuuut...

Still wish we had those accurate ports.

Much appreciation and kind ribbing aside, thanks for the effort!
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Old 05-10-24, 06:44 PM   #2
buksik
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Hey I don't understand one thing, from the readme:

Code:
Launch JSGME provided of SH3 Commander NYGM, and make sure the 2 mods are 
activated, in any order
But there is only one mod:

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Old 05-10-24, 07:00 PM   #3
HW3
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I have ARB Salvo Dial in mine along with the cloud one.
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Old 05-10-24, 07:55 PM   #4
buksik
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Quote:
Originally Posted by HW3 View Post
I have ARB Salvo Dial in mine along with the cloud one.
5.8 here and just the Clouds Variety (redownloaded to be sure)
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Old 05-10-24, 09:09 PM   #5
HW3
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I think the dial mod was left over from a previous install. I don't use it so should get rid of it.
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Old 05-10-24, 10:05 PM   #6
buksik
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Quote:
Originally Posted by Fifi View Post
Never ever saw this in any game
Probably a problem on your own side.
True, I reinstalled and patched my own Steam executable with H. Sie, Stiebler and Tycho, and only just now realized I had more errors (some graphic and UI glitches).

Quote:
Originally Posted by Mister_M View Post
Waiting for screenshots...
Here's my video of leaving Kiel with IIA on latest 5.8 version of the mod (it's on my own exe so not sure if everything works correctly)
Need to improve the quality of recording because normally it looked even better This sunset
Added a bit too much blue to the video tho...

CLIP: https://www.youtube.com/clip/UgkxPsO...2UMlyBgiAPfeT3

VIDEO:

Here's encounter with plane on my corrupted version ( hmmm the sounds are supposed to be so quiet?)

Last edited by buksik; 05-13-24 at 02:21 AM.
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Old 05-11-24, 05:46 AM   #7
Silentmauri89
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Default Full interior from Toyotagt86 adapted for NYGM

Hi, FIFI. I know that many Captains don't really need full interior mod in order to play SH3, but in the last month, I've been testing the "FULL INTERIOR for ARB" provided by Toyotagt86, in his GWX mod.
The mod works also on your mod, but some modifications and precautions must be introduced.
The FIM works well under different playing conditions and up to now, I just found few bugs, adapting it to your mod.
In order to play with it, you need to respect the following:
-Don't start patrols in port ( the screeen freezes and you need "windows plus D" in order to recover it, and in the latter part of the war, when Port bombing begins, the screen gets wild;
-Don't modify the time acceleration settings - the only one you can adjust, is the one "near land", max x128, and I suggest to play with x256 maximum at all times;
-If you want to play with type IX, remember to synchronize the screen, don't lower the particles density, and remove the node "sticle lampi" from the TONNAGE WAR MOD and FULL INTERIOR MOD for ARB from the Command room.dat file (visualize the interior through sh3 EDITOR AND click on whatever lightbulb - it's gonna show up - ). That way, you're not gonna have the disturbing blinking lights making you nervous;
-Remove the SH3 commander folder from the FULL INTERIOR MOD for ARB;
-Captain position in the command room must be readjusted for all the types of Uboat, but I already did the job, if anyone wants I can share my modified files.

The mod works just fine even with radar and RWR installed onboard, and up to now, I tested the modifications under the following conditions:
-Aerial attacks;
-Torpedo attacks;
-Convoy attacks;
-Near land navigation (in progress, but no CTD).

I started testing it, cause I mainly play the latter part of the war, where i'm hunted down, and I spend a lot of time under water - staring at the metal door...Hope to be of help for the ones who loves to have full interior mod.

As your 5.8 version is up and running on my PC, I'm gonna show up with screenshots. (Worse luck, I have to go to work,now).
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Well,men...all set?

- All set, Sir!
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Old 05-12-24, 02:15 AM   #8
Mister_M
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Quote:
Originally Posted by buksik View Post
Here's my video of leaving Kiel with IIA on latest 5.8 version of the mod

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