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02-06-24, 05:31 PM | #1 |
Fleet Admiral
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Thank you for your input.
Didn't know that it has been done before without any success. I'm even thinking on how it would look like in VR-Where you as officer stand and look at the map on the table with all these wooden pieces with small paper on them where information is written. I have Command modern operation It has been a while since I played it last time. Markus
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02-07-24, 11:47 AM | #2 |
Ace of the Deep
Join Date: Feb 2006
Posts: 1,082
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As Sky said, Rowan's Battle of Britain around 2000 had something similar. You'd get notifications of approaching formations
"100+ over Ostend" You had the squadron panel that would light up for readiness and so forth, Then you assigned fighter command squadrons to patrol or intercept. It was all quite tactical, as you had limited resources and plenty of targets. How do you manage to give squadrons rest and refit, whilst still protecting shipping in the Channel and meeting every raid? A juggling act to be sure. And of course in that sim you could then jump in to one of the aircraft and gives the naughty Germans the good news in person. I like the idea in concept. And I'd probably be keen to give it a go. Whether it could be a commercial success is a different question I reckon.
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02-07-24, 01:20 PM | #3 | |
Fleet Admiral
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As you already may know by now-It will be first person game and in my game you stay in the bunker all the time-You have to rely on your radar and incoming messages from observes. Historical accurate with exact number of fighter plane and same type of radar as they had then a.s.o. Markus
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My little lovely female cat |
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02-07-24, 07:16 PM | #4 | |
Soaring
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If you feel nuts, consult an expert.
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02-08-24, 06:34 AM | #5 |
Soundman
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Mapuc, I like your idea. Sounds similar to “Radio Commander” where the player as commanders gives orders remotely to soldiers on the ground in Vietnam.
Also the player in Rowans Battle of Britain’s had a RAF campaign where the goal like Air Chief Marshal Dowding’s was counter the Luftwaffe. In the game Inbound contacts appeared realtime on the 2D map based on radar and visual contacts. The player decides to launch which squadrons to intercept, and may choose to jump into 3D flight . |
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