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Old 09-06-23, 10:58 AM   #1
fitzcarraldo
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Problem detected:

I´m having persistent CTDs in Museum with the MFM OneAlex full version. I can´t tell if it is the huge amount of ships causing CTDs, or there is some ship causing the issue.

In campaign, I don´t have issues.

Without MFM, the musem opens well.

Many thanks.

Fitzcarraldo
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Last edited by fitzcarraldo; 09-06-23 at 11:36 AM.
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Old 09-06-23, 12:25 PM   #2
Fifi
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Quote:
Originally Posted by fitzcarraldo View Post

In campaign, I don´t have issues.

Fitzcarraldo
Because the faulty ship (s) didn’t load (yet)

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Old 09-06-23, 01:29 PM   #3
fitzcarraldo
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Quote:
Originally Posted by Fifi View Post
Because the faulty ship (s) didn’t load (yet)

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Old 09-06-23, 02:36 PM   #4
Kal_Maximus_U669
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Icon14 the Merchant Fleet ship pack for Onealex

Personnellement je n'ai aucun problème avec le travail de kyle9154..Je pense que Fifi a raison pour la mémoire..Le musée n'a aucun intérêt...!! admirez les navires..!!
Cela dépend de la rapidité avec laquelle vous demandez le suivant ou le précédent si votre machine est bien réglée...pour ma part je trouve que le travail apporte beaucoup à la campagne...c'est tout dès les premiers instants... la et mon intérêt..Bravo Kyle continue c'est excellent...J'attends avec impatience la suite son travail permet de briser la monotonie ce que Fifi prévoit dans NYGM plus de variation dans les cibles ce qui est très bien...

Last edited by Kal_Maximus_U669; 09-06-23 at 06:59 PM.
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Old 09-06-23, 03:44 PM   #5
kyle9154
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Quote:
Originally Posted by Fifi View Post
Because the faulty ship (s) didn’t load (yet)

There's no faulty ships in my pack (I know because I tested and loaded each ship separately with the museum), its because memory issue with base game trying to load too many ships at same time. Campaigns are fine as stated in above post.
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https://www.youtube.com/watch?v=tSpRvfqFYp0&t
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Old 09-06-23, 05:13 PM   #6
fitzcarraldo
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Quote:
Originally Posted by kyle9154 View Post
There's no faulty ships in my pack (I know because I tested and loaded each ship separately with the museum), its because memory issue with base game trying to load too many ships at same time. Campaigns are fine as stated in above post.
OK, Kyle. Many thanks!

I joined the Discord group. Great info about the mod.

Best regards.

Fitzcarraldo
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Last edited by fitzcarraldo; 09-06-23 at 05:55 PM.
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Old 10-07-23, 07:29 AM   #7
kyle9154
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I made an additional version of the 'full' version of the Merchant Ship pack for Onealex (without searchlights)

- This new version removes all the searchlights from all merchants including Allied capital warships (Battleships/Battle Cruisers, Carriers, Heavy Cruisers, Light Cruisers and Axillary Cruiser) Liners, Transports, Tankers, Cargo ships and Coastal merchants.

- Also changes done to tonnage of some ships like Medium Merchant 39 and 40 that were around 6000 tons being a 115m long ship was exaggerated they are now around 4000 tons each, I also brought down the Large Fast Merchant from 12,000 tons to 10,000 tons.

If you see any vessels that have searchlights in your patrols that are not escort warships/patrol craft then let me know so I can correct for next time but i'm pretty sure I got them all or mostly all of them.

Install Instructions
Download the Merchant ship pack full (without searchlights) and copy it to the 'MODS' folder, enable with JSGME. Only load it before starting a new patrol, never add/remove the submod in the middle of a patrol or it may cause your save game to be corrupt.

Download Link

https://1drv.ms/f/s!Apf4S8iaE41MhqF0...X0VJQ?e=fNIxax
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https://www.youtube.com/watch?v=tSpRvfqFYp0&t

Last edited by kyle9154; 10-07-23 at 02:24 PM.
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Old 11-02-23, 09:44 AM   #8
kyle9154
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New links updated in first main post, lost the old ones due to pc reset of windows.
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U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! U-boats are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz

Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W

https://www.youtube.com/watch?v=tSpRvfqFYp0&t
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Old 12-23-23, 04:59 PM   #9
clowncarsplatoon
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I get constant CTDs when starting a new career (1st Flotilla, 12/1942) with a Full version. On loading screen red bar reaches full after few minutes load time and crashes to desktop. Lite version works fine. Have not tried any other flotillas or starting dates.
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Old 09-06-23, 03:43 PM   #10
kyle9154
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Quote:
Originally Posted by fitzcarraldo View Post
Problem detected:

I´m having persistent CTDs in Museum with the MFM OneAlex full version. I can´t tell if it is the huge amount of ships causing CTDs, or there is some ship causing the issue.

In campaign, I don´t have issues.

Without MFM, the musem opens well.

Many thanks.

Fitzcarraldo
Its because there's too many ships, I have no issues say loading 20 ships at a time from my mod and using museum but with all the ships in the onealex mod already plus 85 or so merchant ships from this pack will do that. Campaigns are fine though as its not having to load every single ship in the game at the same time.
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U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! U-boats are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz

Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W

https://www.youtube.com/watch?v=tSpRvfqFYp0&t
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