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Old 12-27-21, 03:10 AM   #541
Azkaltia
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Just wanted to say that this mod works perfectly with LSH3-2020. I really like the AOB and attack disks included, which I'm unable to find in other 1920x1080 GUI's (that or they are only partially implemented).



Thanks again to Ahnenerbe for this great mod!
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Old 12-27-21, 10:58 AM   #542
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Old 04-21-22, 02:38 PM   #543
Steve Gad
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Default Amazing Mod

Completely changed the game for me and upped the immersion factor by 500%
Thank you so much.
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Old 09-12-22, 10:14 AM   #544
Oberleutnant nederlander
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Hi really sorry. not trying to be rude or anything. But i dont understand what i have to do to eliminate the lack of numbers on the selector? regarding SH3 commander?

3. The SH3 Commander folder for those who uses SH3 Commander from JoneSoft. The folder merges with the main folder of the program. It not only for mods of German U-Boats Compilation, more definitely not for it (but works and with it). There are files for display of numbers of torpedo tubes for each type of the boat, otherwise, you would observe only a pure black circle on the device TDC. It as in OLC GUI, only I in menu_1024_768.ini copied everything on the and a lot of things anew, therefore this SH3 Commander folder only for mods of Ahnenerbe WideGui 1920 x 1080 Final.
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Old 10-01-22, 09:59 AM   #545
olegst90
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Is there a way to put TDC in manual input mode while at the attack scope station? I can see the switch only on attack map, but can't find it while in the scope view.
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Old 07-18-23, 07:39 AM   #546
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Crashes when it hits 95%. Running GWX3.0 and widescreen mod. Wish I knew what was wrong because this is the only 1980x1080 GUI mod I could find
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Old 07-18-23, 07:50 AM   #547
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Hi Lansolot have you installed the 4gig Patch so SH3 has 4Gig of virtual memory instead of the default 2Gig if not Download link below


https://www.subsim.com/radioroom/dow...o=file&id=5737
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Old 07-18-23, 07:07 PM   #548
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Old 07-19-23, 09:54 AM   #549
January
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The game still starts in the basic resolution not 1920
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Old 07-19-23, 10:27 AM   #550
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Old 08-13-23, 10:57 AM   #551
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In the attack scope, I can use the quick reference cards for identifying targets. What are the yellow, green, and purple boxes on the target card supposed to represent?


I suspect green are fuel and purple is magazine compartments. Is that correct? What about yellow?
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Old 08-19-23, 10:20 PM   #552
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Old 08-20-23, 10:28 AM   #553
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Quote:
Originally Posted by January View Post
The game still starts in the basic resolution not 1920

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Old 10-22-23, 11:55 PM   #554
Metl
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Default Innacurate speed

Using this mod, the speed calculates wrong. In the academy, the c2 cargo stopwatch sets the speed at 2 (sometimes 3) knots. If I'm not mistaken, it should be moving at 4-5 knots. Is there another way to get a speed reading that I'm missing?
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Old 10-23-23, 12:20 PM   #555
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Default Welcome back!

Metl!...after an 11 yr. 'silent run'!
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