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12-28-21, 08:38 PM | #1 |
Village Idiot
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What Pallet is the Sea.BMP using?
I haven't figured out how to load a different pallet yet. |
12-29-21, 08:34 AM | #2 | |
Ensign
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Quote:
I used BRIDGE.PAL, it seems to look right. WATER.PAL does not for some reason. EDIT: I just remembered, the WATER.PAL is for the ocean background screen that is behind Doenitz in the end. Both BRIDGE.PAL and SCOPE.PAL looks right, which makes sense as they would all need to match. Last edited by Andreas86; 12-29-21 at 04:22 PM. |
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12-30-21, 06:46 PM | #3 |
Ensign
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Ignore my previous post!!
SEA.BMP is using CLEAR.PAL, CLOUDY.PAL, OVERCAST.PAL, NIGHT.PAL and STORM.PAL. Those palettes are what gives the ocean different shades according to weather of course, and day / night light. SCOPE.PAL is for SCOPE.SCR. I am not yet sure about BRIDGE.PAL, but I suspect it maybe one time had something to do with BRIDGE.SCR, which seems to me to be the beta conning tower screen. It is not in use however, and will not look right with any palette I have tested so far. I am sure I have seen this bridge screen before, perhaps in some magazine preview.. |
12-30-21, 06:54 PM | #4 |
Village Idiot
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More great information Mate!
It may be to late but I nominated you for an Award for your work in AOD. You've guided me to things that helped in what I wanted to do as a Team. GREAT WORK! |
12-30-21, 07:58 PM | #5 |
Ensign
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Thanks a lot Jeff, that is very kind!
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01-12-22, 04:22 PM | #6 |
Ensign
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New update to the mod! 5 new ingame screens are now added. See first post for download link and information.
Last edited by Andreas86; 01-12-22 at 04:45 PM. |
01-12-22, 05:19 PM | #7 |
Ocean Warrior
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More amazing every release Jens ! THANKS !!
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
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