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Old 10-20-21, 01:37 PM   #181
Bubblehead1980
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Which is why for Me, I left the AA/DG mod out of the mix...owing to the fact that as it stands now... using the AA as a DG.. does NOT allow for the crew of the AA to fire at aircraft... though, I did note that I had a Pete (believe it was... noted a few odd things about it.

1. Even though I had AA set to fire at will... (not literally at people named will... ) guy didn't even bother to fire at the buzzing aircraft. Happened to be in a shallow water area... not by choice, well.. entirely by choice. To get to the assigned patrol coordinates... the area I was at, to get to that area, it was the quickest path... soooo.... I was not able to crash dive... much less... periscope depth, either. So, I had the crew man AA... just in case. Fat good it did... the guys just sat there & stared at the buzzing aircraft.

2. Noted that it seems the IJM, recruited Casper, as an airman... & 1 of His brothers... as there were NO crew visible in the pilot & gunners seats. The aircraft was a biplane & therefor had a 2 seat config... float plane, so am assuming it was off of a light or heavy cruiser, somewhere nearby perhaps... maybe even a Battleship...

At any rate... was able to zig & avoid any damages... well some minor ones & a few crew shaken up a tad... got to deeeper waters & dove... once under... set off on a 45 degree tangent to course, surfaced at dark & resumed course before making a run for it full speed before taking back to deep waters for another day, then resumed sailing on the surface to get to My assigned patrol area.



M. M.

Note:

All of that above, was while I was engaged in a Sargo class boat, mind you... the S boat, has no AA gun section... just DG only.


Very strange. Never had crew just ignore aircraft in TMO and I just now tested this after reading your post, against incoming aircraft and crew fired AA guns. . Did you have a lower skilled crew member manning the gun? Was the "Fire at Will" the only option selected? Did you try the "Target closing targets" or "Short range" buttons?

Environmental mods . if you have any outside of TMO, running can cause issues as well.
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Old 10-20-21, 01:52 PM   #182
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Originally Posted by Bubblehead1980 View Post
Very strange. Never had crew just ignore aircraft in TMO and I just now tested this after reading your post, against incoming aircraft and crew fired AA guns. . Did you have a lower skilled crew member manning the gun? Was the "Fire at Will" the only option selected? Did you try the "Target closing targets" or "Short range" buttons?
Nope... highest rated guy/s manning it. I purposefully look for the highest rated guys & have them stuffed off just to man the guns, for just such emergencies...

Gave them the "Fire at will" command, & shifted between the different range choices &.. nada... they just flat out did NOT fire a shot.

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Environmental mods . if you have any outside of TMO running, can cause issues as well.
Nothing enviro... just those small mods that make the sea floor look a bit better when I'm docked/docking or pushing off to start a patrol or those rare times when I am in or around shallow water areas... that's it.

you've seen My mod set up.. posted that here, a number of posts back.. & in DM to ya...

Will push on despite that.. & dump the into flak mode if in shallow waters... & do as I did before... run for deeper waters & dive as soon as it's safe to do so... & pray.

I don't generally duke it out with aircraft, unless I have no alternative... just so ya know.



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Old 10-20-21, 03:30 PM   #183
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Nope... highest rated guy/s manning it. I purposefully look for the highest rated guys & have them stuffed off just to man the guns, for just such emergencies...

Gave them the "Fire at will" command, & shifted between the different range choices &.. nada... they just flat out did NOT fire a shot.



Nothing enviro... just those small mods that make the sea floor look a bit better when I'm docked/docking or pushing off to start a patrol or those rare times when I am in or around shallow water areas... that's it.

you've seen My mod set up.. posted that here, a number of posts back.. & in DM to ya...

Will push on despite that.. & dump the into flak mode if in shallow waters... & do as I did before... run for deeper waters & dive as soon as it's safe to do so... & pray.

I don't generally duke it out with aircraft, unless I have no alternative... just so ya know.



M. M.

Got ya. That is just driving me crazy I can't replicate it lol I tried again and gunners engaged the aircraft.
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Old 10-20-21, 05:39 PM   #184
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Got ya. That is just driving me crazy I can't replicate it lol I tried again and gunners engaged the aircraft.
No worries... may have been.. just a fluke occurrence, like I said, I don't go outta My way to tangle with aircraft any way... *shrug*

I'll just make sure to do the shake & shimmy tango, in the possibility that happens again... at least until I can dive... most times, I generally avoid shallows... unless I have no choice but deal with them... yanno...



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Old 10-20-21, 06:55 PM   #185
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No worries... may have been.. just a fluke occurrence, like I said, I don't go outta My way to tangle with aircraft any way... *shrug*

I'll just make sure to do the shake & shimmy tango, in the possibility that happens again... at least until I can dive... most times, I generally avoid shallows... unless I have no choice but deal with them... yanno...



M. M.

I was going to say, may just be a fluke. If encounter it again, let me know and will investigate further.

I am the same, I can not remember last time I used my AA guns against aircraft outside of testing. US subs simply did not joust with enemy aircraft unless absolutely forced to and I can not recall any incidents outside of Pearl Harbor when they used AA guns, let alone shot one down. I can be wrong, may have happened once or twice, but extremely rare. Due to this , I just dive and avoid circumstances where would need them. Of course, in my TMO update once shallow water operations becomes the norm in late 1944 into 1945, more likely to be in shallows. Basically, unless at night and can reach waters at least 70 ft deep by dawn, I avoid the shallows.


I was once off China coast approaching Shanghai in March 1945, had shadowed northbound tanker convoy all day, diving many times to avoid patrol planes. Then lost contact, since as they did in real life, many convoys operating along the coast of china etc in my update will sail into a cove or harbor and stop (slow way down to appear stopped) for the night and not exit till the morning. I surfaced at dusk and chased them about 15 NM in coastal waters with 50 ft under keel. Sunk two tankers before entered harbor, but then had three escorts, who could match my speed chase me. So I could not out run them but they could not close beyond 4000 yards. Close enough to fire at me , one was getting rounds close because he had radar. Then a night flier came in, it was a BETTY . So I could not submerge, had a radar equipped plane coming in, could not evade too much or escorts would close.

Of course the plane bombed and missed, my AA guns blazed away but at night on a fast moving betty did not do any damage until about 10 minutes later, when it came in low on a strafing run, which wounded my XO on the bridge and a lookout, the 40 MM lit it on fire, of course it made a few more runs (lmao, wish could figure out how to fix that) before departing.

I fired four torpedoes with zero AOB and gave wide spread on the TDC dial, stern torpedoes went out in a V formation, no hits but the wakes scared the escorts, they slowed to evade long enough to let me escape. The radar equipped one sped back up but never got back within 5000 yards and finally gave up.

Problem is dawn was breaking and I still had 30 NM until was anywhere close enough to really dive. So I was harassed by plane after plane, aa guns did nothing for us, two close depth charge landed along port side at close distance from a "LORNA" and damaged the boat pretty seriously. In reality, likely would have a kill or crippled the sub. I submerged to the bottom at 65 feet and "hovered" i.e. to simulate boat being on bottom, conducted repairs for 7 hours, was bombed few more times by passing planes who saw me in the clear shallow waters. Just as I surfaced, over the horizon comes a patrol. Luckily they were PC types and slower than me, could not catch me. Finally made it the deeper waters but in a Gato with 42 percent hull damage (no visible holes, just damage from near misses) and submerged to 125 feet, surfaced that night and headed home to Guam.


TMO planes are deadly and all are set to veteran or elite, so they are not incompetent as when set to lower skill levels. I am working to fix their payloads as the mixed load of bombs and depth charges causes them to make nonsensical dry runs when deciding which one to use, especially when player is in transition of diving, a allowing player to escape. Zeros will have no bombs, they will strafe Bombs will carry bombs, patrol planes depth charges . Should resolve the issue.
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Old 10-20-21, 07:04 PM   #186
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Originally Posted by Bubblehead1980 View Post
I was going to say, may just be a fluke. If encounter it again, let me know and will investigate further.
you got it..

In the course of patrolling, if I do run into that happening, again... will give a shout out...

Quote:
Originally Posted by Bubblehead1980 View Post
I am the same, I can not remember last time I used my AA guns against aircraft outside of testing. US subs simply did not joust with enemy aircraft unless absolutely forced to and I can not recall any incidents outside of Pearl Harbor when they used AA guns, let alone shot one down. I can be wrong, may have happened once or twice, but extremely rare. Due to this , I just dive and avoid circumstances where would need them. Of course, in my TMO update once shallow water operations becomes the norm in late 1944 into 1945, more likely to be in shallows. Basically, unless at night and can reach waters at least 70 ft deep by dawn, I avoid the shallows.


I was once off China coast approaching Shanghai in March 1945, had shadowed northbound tanker convoy all day, diving many times to avoid patrol planes. Then lost contact, since as they did in real life, many convoys operating along the coast of china etc in my update will sail into a cove or harbor and stop (slow way down to appear stopped) for the night and not exit till the morning. I surfaced at dusk and chased them about 15 NM in coastal waters with 50 ft under keel. Sunk two tankers before entered harbor, but then had three escorts, who could match my speed chase me. So I could not out run them but they could not close beyond 4000 yards. Close enough to fire at me , one was getting rounds close because he had radar. Then a night flier came in, it was a BETTY . So I could not submerge, had a radar equipped plane coming in, could not evade too much or escorts would close.

Of course the plane bombed and missed, my AA guns blazed away but at night on a fast moving betty did not do any damage until about 10 minutes later, when it came in low on a strafing run, which wounded my XO on the bridge and a lookout, the 40 MM lit it on fire, of course it made a few more runs (lmao, wish could figure out how to fix that) before departing.

I fired four torpedoes with zero AOB and gave wide spread on the TDC dial, stern torpedoes went out in a V formation, no hits but the wakes scared the escorts, they slowed to evade long enough to let me escape. The radar equipped one sped back up but never got back within 5000 yards and finally gave up.

Problem is dawn was breaking and I still had 30 NM until was anywhere close enough to really dive. So I was harassed by plane after plane, aa guns did nothing for us, two close depth charge landed along port side at close distance from a "LORNA" and damaged the boat pretty seriously. In reality, likely would have a kill or crippled the sub. I submerged to the bottom at 65 feet and "hovered" i.e. to simulate boat being on bottom, conducted repairs for 7 hours, was bombed few more times by passing planes who saw me in the clear shallow waters. Just as I surfaced, over the horizon comes a patrol. Luckily they were PC types and slower than me, could not catch me. Finally made it the deeper waters but in a Gato with 42 percent hull damage (no visible holes, just damage from near misses) and submerged to 125 feet, surfaced that night and headed home to Guam.


TMO planes are deadly and all are set to veteran or elite, so they are not incompetent as when set to lower skill levels. I am working to fix their payloads as the mixed load of bombs and depth charges causes them to make nonsensical dry runs when deciding which one to use, especially when player is in transition of diving, a allowing player to escape. Zeros will have no bombs, they will strafe Bombs will carry bombs, patrol planes depth charges . Should resolve the issue.


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Old 10-20-21, 09:31 PM   #187
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you got it..

In the course of patrolling, if I do run into that happening, again... will give a shout out...





M. M.

How is the Alaskan campaign in S boat going?
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Old 10-20-21, 10:46 PM   #188
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How is the Alaskan campaign in S boat going?
So far, so good. Patrol orders are to do a 5 day patrol around Attu.

Speaking of... noticed that Attu, is barely... barely, in the ascribed patrol... circle, wouldn't it be more.. feasible to side shift that circular patrol a wee bit more... SW to include the island, in the patrol area... just asking.

PlayerCurrentObjectiveCode=Attu
PlayerDefaultObjectives=ID94
PlayerCurrentObjectives=ID292

Other than that, patrol's going slow, on the look out for ships, & yeah... submerged throughout the day, & surfaced to recharge the batteries. Know the old S boats sonar, wasn't like the Sargo (& those after that sub...)... I think that had the ability to run surfaced & be able to pick up ships on sonar while on the surface.

S boats, were on par with the early on type VII's in that score, if I am recalling the progression of the Uboat sonar. right.. which that was behind the Brit's & the U.S.' sonar.. though their boats were tougher in deep dive ability though the dive time sucked. Only boats they had that were quick in diving & seriously maneuverable were the type II's. The type II-D, was the stealth ninja's of the type IIs... but, I digress...

Will report more on contact with the enemy...



M. M.
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Old 10-21-21, 11:30 AM   #189
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So far, so good. Patrol orders are to do a 5 day patrol around Attu.

Speaking of... noticed that Attu, is barely... barely, in the ascribed patrol... circle, wouldn't it be more.. feasible to side shift that circular patrol a wee bit more... SW to include the island, in the patrol area... just asking.

PlayerCurrentObjectiveCode=Attu
PlayerDefaultObjectives=ID94
PlayerCurrentObjectives=ID292

Other than that, patrol's going slow, on the look out for ships, & yeah... submerged throughout the day, & surfaced to recharge the batteries. Know the old S boats sonar, wasn't like the Sargo (& those after that sub...)... I think that had the ability to run surfaced & be able to pick up ships on sonar while on the surface.

S boats, were on par with the early on type VII's in that score, if I am recalling the progression of the Uboat sonar. right.. which that was behind the Brit's & the U.S.' sonar.. though their boats were tougher in deep dive ability though the dive time sucked. Only boats they had that were quick in diving & seriously maneuverable were the type II's. The type II-D, was the stealth ninja's of the type IIs... but, I digress...

Will report more on contact with the enemy...



M. M.


Yes patrol orders/zones are something I will address in future, planned to in this release but did not quite make it as, like everything in this sim, is more complicated and time consuming than one would think and honestly, still learning exactly how to do it. Those are the "native" orders to TMO and always though were a bit off myself.


Far as I know, S boats only had deck mounted sonar(the big ball you see on the deck) and could not hear targets when surfaced. One thing I dislike in fleet boats is how well sonar works on surface, can be moving a long at 16 knots and hear perfectly lol. The man issue with AI referring to sonar is they hear before they see when surfaced, since their visual range is pretty much limited to 6-7 NM, which is crazy. Actually, it takes away a certain element of danger when without radar as sound always heard warships before crew spotted them, so could have those spare moments to evade. Now lookouts will spot those patrols usually before they spot the sub since subs were difficult to spot in real life , but may have spotted you as well I have tweaked the visuals for upcoming patch.


If you are are not finding any enemy shipping, let me know if you will, time, date, area (coordinates if you can) and I will look into it. Also, opening the files with the mission editor can give an idea of the shipping lanes. A lot of shipping to be found between Kiska and Attu, and in the Kurils-Aleutians lanes. Takes you into an open ocean area, which can be difficult to locate targets., esp before SJ radar.
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Old 10-21-21, 01:32 PM   #190
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Yes patrol orders/zones are something I will address in future, planned to in this release but did not quite make it as, like everything in this sim, is more complicated and time consuming than one would think and honestly, still learning exactly how to do it. Those are the "native" orders to TMO and always though were a bit off myself.


Far as I know, S boats only had deck mounted sonar(the big ball you see on the deck) and could not hear targets when surfaced. One thing I dislike in fleet boats is how well sonar works on surface, can be moving a long at 16 knots and hear perfectly lol. The man issue with AI referring to sonar is they hear before they see when surfaced, since their visual range is pretty much limited to 6-7 NM, which is crazy. Actually, it takes away a certain element of danger when without radar as sound always heard warships before crew spotted them, so could have those spare moments to evade. Now lookouts will spot those patrols usually before they spot the sub since subs were difficult to spot in real life , but may have spotted you as well I have tweaked the visuals for upcoming patch.


If you are are not finding any enemy shipping, let me know if you will, time, date, area (coordinates if you can) and I will look into it. Also, opening the files with the mission editor can give an idea of the shipping lanes. A lot of shipping to be found between Kiska and Attu, and in the Kurils-Aleutians lanes. Takes you into an open ocean area, which can be difficult to locate targets., esp before SJ radar.
Pretty much over in the deeper waters area of the patrol zone... may see of shifting closer to the island & see if I can't pick up any targets of... opportunity. May not be close in enough yet...

Yeah, that particular zone area's well NW of the island... which would be considerably odd... you'd of thought the zone would have included the island in there a bit better than was done.

Don't take it wrong or criticism of the sonar... as I know that the S boat had limitations... & your revamp brings that out great, adding to the work of others. As what I said on it, wasn't that.. it was just a.. side by side comparison of the differences between the different subs.

Have to say... seeing the numerous ice burgs, was a nice sight... especially considering they were included in stock, but... seemed to be... AWOL a lot, at least to My estimation of stock. Just 1 suggestion... maybe of NOT having them... static, or stationary, as the case is... owing to fluid dynamics... they'd be mobile... not fast but still... not sitting still. Just.. a suggestion.

Hopefully, perhaps some other modder, with the ability to do it... could maybe see of modeling them a bit.. better.

But... that's something to look at, for later...
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Old 10-21-21, 02:08 PM   #191
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Icon9 Help!

Love the mod-but I can't seem to walk forwards/backwards in boat. Arrow keys go sideways and up and down. tried the numpad #8 and #2 and also the seperate 4 arrow keys...I am stuck at each station and not able to move?
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Old 10-21-21, 02:15 PM   #192
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Pretty much over in the deeper waters area of the patrol zone... may see of shifting closer to the island & see if I can't pick up any targets of... opportunity. May not be close in enough yet...

Yeah, that particular zone area's well NW of the island... which would be considerably odd... you'd of thought the zone would have included the island in there a bit better than was done.

Don't take it wrong or criticism of the sonar... as I know that the S boat had limitations... & your revamp brings that out great, adding to the work of others. As what I said on it, wasn't that.. it was just a.. side by side comparison of the differences between the different subs.

Have to say... seeing the numerous ice burgs, was a nice sight... especially considering they were included in stock, but... seemed to be... AWOL a lot, at least to My estimation of stock. Just 1 suggestion... maybe of NOT having them... static, or stationary, as the case is... owing to fluid dynamics... they'd be mobile... not fast but still... not sitting still. Just.. a suggestion.

Hopefully, perhaps some other modder, with the ability to do it... could maybe see of modeling them a bit.. better.

But... that's something to look at, for later...

Yes, they were absent in stock as was traffic in the areas they were present. I recall exploring and never saw an iceberg nor targets in Sea of Okhotsk (aside from La Perouse area) or Aleutians etc. I thought the icebergs were a mod thing though, interesting. I added them for immersion. Most are mobile, floating around slowly. However, I did leave some as static to make sure they were visible/encountered for immersion. I recall having one off Dutch Harbor area be stationary for that reason

Fun fact is the very large icebergs can be detected on SD radar as they tower the minimum height of the radar lol. Shocked me when saw that. I turned off SJ to avoid having radar operator call out the contact with the berg, but SD (which we cant turn off currently) did pick it up.


So cold weather clothing mod, icebergs, a more in line reality with S Class sub, now all you need is targets lol What is the current day ,month, year in your S boat campaign?
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Old 10-21-21, 03:00 PM   #193
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Yes, they were absent in stock as was traffic in the areas they were present. I recall exploring and never saw an iceberg nor targets in Sea of Okhotsk (aside from La Perouse area) or Aleutians etc. I thought the icebergs were a mod thing though, interesting. I added them for immersion. Most are mobile, floating around slowly. However, I did leave some as static to make sure they were visible/encountered for immersion. I recall having one off Dutch Harbor area be stationary for that reason

Fun fact is the very large icebergs can be detected on SD radar as they tower the minimum height of the radar lol. Shocked me when saw that. I turned off SJ to avoid having radar operator call out the contact with the berg, but SD (which we cant turn off currently) did pick it up.


So cold weather clothing mod, icebergs, a more in line reality with S Class sub, now all you need is targets lol What is the current day ,month, year in your S boat campaign?
Yeah... now the guys (lower ranked ones, that is... not sure if the officers wore these or not while in the cold waters off the Aleutians... ) need to be wearing knit caps rather than those cocky white hats.

Is early on, as I just started that career... is like, the 3rd or 4th of June.. '42. Started off from base on the 1st, 2 days to roll into the patrol area & 1 days roving about thus far...
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Old 10-21-21, 04:49 PM   #194
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Yeah... now the guys (lower ranked ones, that is... not sure if the officers wore these or not while in the cold waters off the Aleutians... ) need to be wearing knit caps rather than those cocky white hats.

Is early on, as I just started that career... is like, the 3rd or 4th of June.. '42. Started off from base on the 1st, 2 days to roll into the patrol area & 1 days roving about thus far...
I agree. I have long searched for a better cold weather clothing mod, request it, no takers. . Def need knit caps etc. At least we have something for now.


Yes, early on , as Japanese just invaded, the invasion forces are scripted then a lot of back and forth shipping, some escorted, some not start up during June 42. Good hunting
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Old 10-21-21, 06:02 PM   #195
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I agree. I have long searched for a better cold weather clothing mod, request it, no takers. . Def need knit caps etc. At least we have something for now.


Yes, early on , as Japanese just invaded, the invasion forces are scripted then a lot of back and forth shipping, some escorted, some not start up during June 42. Good hunting




J. T. "Mad' Mardigan aka

M. M.

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In case ya wondering, that skipper's name I use is in its entirety, James Tiberius "Mad" Mardigan...
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