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Old 04-12-21, 09:49 AM   #436
Belmondo
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Originally Posted by flakmonkey View Post
Really cant explain this one. you should see the empty aft room, basicaly just a template before i add final models and textures, i just checked inside the dat and it should be there.

Honestly cant think of a reason it wouldnt show up. Also, missing engine room crew is to be addressed in the next installment when the finished aft room is added

I know it might be stupid, but could you please add a few more sailors to each compartment?
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Old 04-12-21, 10:18 AM   #437
Anvar1061
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flakmonkey was going to do this 8 years ago. Last activity on the forum 06.02.2019
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Old 04-12-21, 12:08 PM   #438
Belmondo
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flakmonkey was going to do this 8 years ago. Last activity on the forum 06.02.2019
that's a pity
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Old 04-17-21, 09:54 AM   #439
cookiemonste
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Originally Posted by FUBAR295 View Post
Try here:

https://www.mediafire.com/file/brlth...terior.7z/file

Remember it was made for WAC and is very memory heavy, and may slow or crash your game on some PC's.

Good hunting,
FUBAR2958
Is this mod compatible with GWX? Because my game crashes every time I try to start a patrol in a carreer.
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Old 04-17-21, 10:07 AM   #440
FUBAR295
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Originally Posted by cookiemonste View Post
Is this mod compatible with GWX? Because my game crashes every time I try to start a patrol in a carreer.
It does work in GWX. Did you load it in while in port and in between patrols?
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Old 04-17-21, 11:23 AM   #441
Fifi
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Keep in mind those full interiors mods are performance eater
4GB patch mandatory and good PC...
The FM new interior is working with every megamod.
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Old 04-17-21, 01:51 PM   #442
cookiemonste
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Originally Posted by FUBAR295 View Post
It does work in GWX. Did you load it in while in port and in between patrols?
First time I started a new campaign with that mod enabled, I even passed the naval academy with the mod.
After that I tried the campaign and it kept crashing.

Quote:
Originally Posted by Fifi View Post
Keep in mind those full interiors mods are performance eater
4GB patch mandatory and good PC...
The FM new interior is working with every megamod.
It does. but its missing some compartments, which the WAC interior isnt.
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Old 04-17-21, 02:18 PM   #443
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Quote:
Originally Posted by cookiemonste View Post
First time I started a new campaign with that mod enabled, I even passed the naval academy with the mod.
After that I tried the campaign and it kept crashing.
As both Fifi and I have explained, the WAC full interior mod is memory intensive so your system my not be able to handle the memory load. It does work in GWX.

Post a list the other mods you are currently using. it might shed some light on the problem.
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Old 04-17-21, 02:31 PM   #444
cookiemonste
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Mods im using.
4gb patch installed.
It worked with the naval academy.
I have enough RAM. (32gb)
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Old 04-17-21, 03:27 PM   #445
Anvar1061
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Originally Posted by cookiemonste View Post
Mods im using.
4gb patch installed.
It worked with the naval academy.
I have enough RAM. (32gb)
Are you trying to use the interior of WAC with GWX?
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Old 04-17-21, 04:19 PM   #446
cookiemonste
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Yes.
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Old 06-17-21, 06:57 PM   #447
Kumando
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Wolfpack345 has a version of this mod that includes the electric room, the version that its here it doesnt have it, do you know where to download it?
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Old 06-17-21, 08:44 PM   #448
CapZap1970
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Originally Posted by Kumando View Post
Wolfpack345 has a version of this mod that includes the electric room, the version that its here it doesnt have it, do you know where to download it?
Never heard about it! Would be great if someone could share it...
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Old 06-18-21, 12:36 AM   #449
phooey
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Quote:
Originally Posted by Kumando View Post
Wolfpack345 has a version of this mod that includes the electric room, the version that its here it doesnt have it, do you know where to download it?
Wolfpack345 used german uboat compilation, which has its own full interior. Maybe you should start looking there.
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Old 06-18-21, 06:46 AM   #450
Kumando
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Wolfpack345 used german uboat compilation, which has its own full interior. Maybe you should start looking there.
Yeah i managed to fix it, thanks!
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