SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-03-21, 03:36 AM | #1 |
Navy Seal
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NYGM Enhanced Hardcore « Steel Coffins edition »
NYGM ENHANCED HARDCORE STEEL COFFINS EDITION - The Challenge
LATEST DOWNLOAD V6.6 https://www.mediafire.com/file/7jkix...N_V6.7.7z/file Also available in my signature (spoiler). Readme pdf included in Documents for installation! For planes encounters, I highly recommend to play this mod with no more than X256 time compression in day time, up to X1024 in night time for the starting years 1939/1942… and all time X256 for last years 1943/1945! HIGHER THAN X256, YOU WILL NOT SEE PLANES IMPORTANT: when playing any type IX career, to avoid the well known type IX cables misfit, you should upgrade your conning tower as soon as it’s available in bunker. In NYGM the cost is zero. It is not an official megamod release, it is only my own game I have modded for myself… and I wished to share with the Subsim community Beginners should pass the way because it’s Not for Your Grand Mother! (NYGM) ———> Game already patched Hsie & Stiebler with selected options for best gameplay! ———> If you want to get the "ship spotted" annoucement even for friendly/neutrals when sailing TC X1024, make sure in your Time Compression settings, the Character Animation is set to 1024 (the same time compression as your maximum) and of course the Ennemy Ship (s) Detected is set to 1. Others settings as « When in 3D View », « Sound Effects », or « Particle Rendering » are set to 32. ———> At first mission career launch, save your game in high seas and exit game…reload and continue mission. It should be good to avoid all well known SH3 saves bugs. ———> Always save from the Nav map! You can save anywhere anytime, even underwater! ———> Do not use any other mods than the ones provided! So many files have been modified to get precise gameplay …This way you won’t brake the game. ———> This megamod is requesting good PC…with good graphic card! ———> Best is only 1 megamod at a time installed on computer! This to avoid potential corrupted saves… ———> https://www.subsim.com/radioroom/sho...postcount=1222
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Last edited by Fifi; 11-10-24 at 01:53 AM. |
04-03-21, 05:10 AM | #2 |
Officer
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Hi Fifi,
I am looking forward to this. KUrtz
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TorpedoTubesFireFinal. https://www.subsim.com/radioroom/dow...o=file&id=2764 2020 SubSim. https://www.youtube.com/watch?v=vWTr8me3JlM Last edited by U301; 04-06-21 at 09:44 AM. |
04-03-21, 07:12 AM | #3 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,362
Downloads: 475
Uploads: 0
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Looking forward to loading this up into NYGM.
Anyway, much thanks for putting this work together. Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
04-03-21, 10:17 AM | #4 |
Seaman
Join Date: Feb 2015
Location: somewhere in southgermany
Posts: 32
Downloads: 337
Uploads: 0
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Na dann:
auf Gefechtsstation |
04-03-21, 11:36 AM | #5 |
Navy Seal
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should be the last one activated on JSGME picture above.
Year/month/day are not good?
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04-03-21, 11:50 AM | #6 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,362
Downloads: 475
Uploads: 0
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Fifi,
Question; not sure if Single Merchant Contact mod was available as a single down load. I take it that it is just a copy the Config/Contacts file with the change made to it? This was a discussion long ago with RUB 1.45 regarding having this reincluded ; https://www.subsim.com/radioroom/showthread.php?t=87120 See this post by Steibler ; https://www.subsim.com/radioroom/sho...5&postcount=13 He outlines how to change the parameters for contacts in the Config/Contacts file for those who did not want this included. It makes things all the more challenging. Again, thank you for providing new life for my old favorite megamod. Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
04-03-21, 11:53 AM | #7 |
Navy Seal
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Yes, you are right, should be:
Year=1938 Month=1 Day=1 Hour=12 This campaign file was coming from Harbor_Traffic of NYGM! Guys, easy enough to change with note pad
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04-03-21, 11:56 AM | #8 | |
Navy Seal
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Quote:
Very hard to intercept...
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04-03-21, 12:06 PM | #9 | |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,362
Downloads: 475
Uploads: 0
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Quote:
Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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04-03-21, 12:21 PM | #10 |
Navy Seal
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Updated post #1 with U-Tankers & Harbor Traffic corrected
Please download this mod corrected and replace the one included in MODS folder! Thanks to Anvar1061
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04-03-21, 12:30 PM | #11 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,400
Downloads: 864
Uploads: 0
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04-03-21, 12:44 PM | #12 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,362
Downloads: 475
Uploads: 0
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Fifi,
In the Submarine/NSS_Uboat7b.dat file you are missing the Officer_Cap_With_Badge_For_Aces_Super_Turms.tga file. An easy fix. Good hunting, FUBAR295
__________________
Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
04-03-21, 12:55 PM | #13 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,400
Downloads: 864
Uploads: 0
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04-03-21, 02:08 PM | #14 |
Seaman
Join Date: Feb 2015
Location: somewhere in southgermany
Posts: 32
Downloads: 337
Uploads: 0
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Maybe i patched the SH3 exe. in a wrong way |
04-04-21, 01:07 AM | #15 |
Navy Seal
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Yes something went wrong in the patching process.
Have you followed the DGUI patch instructions to the letter?
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