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04-03-21, 03:36 AM | #1 |
Navy Seal
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NYGM Enhanced Hardcore « Steel Coffins edition »
Fifi Enhancement NYGM is not available anymore … changed for NYGM Enhanced Hardcore.
LATEST DOWNLOAD V6.1 https://www.mediafire.com/file/8axze...N_V6.1.7z/file Completely new version available in my signature. Readme pdf included for installation I highly recommend to play this mod with no more than X256 time compression in day time, up to X1024 in night time for the starting years 1939/1942… and all time X256 for last years 1943/1945! It is not an official megamod release, it is only my own game I have modded for myself… and I wished to share with the Subsim community Beginners should pass the way because it’s Not for Your Grand Mother! (NYGM) TIP FOR A GOOD CAREER START AND SAVE GAME LOADINGS: As usual, choose name, flotilla, start date, sub number...and launch. Make sure the starting year & flotilla correspond well before clicking start Then DO NOT CHANGE ANYTHING to your U Boat crew and equipment for first mission!! Not even emblem or torpedoes! Leave it stock and start your first mission like that. (Only realism can be changed of course) Leave harbor as usual, and once in high seas where nobody is around, save and exit game FROM NAV MAP (recommanded) Back to your desktop, open Commander and try to update your personal file It should open this window on your computer If not (and even if yes!) go to your Documents/SH3/Data/Cfg/Careers/XXName and open your Patrol_0.Cfg You should see the start dates hour & minutes there: If not, open your Documents/SH3/Data/Cfg/Careers/XXName/Folder0/XX.Clg file, and you will find there the date hours minutes to past in your Patrol_0.Cfg (so your file has correct date hours minutes instead of nothing) Then open your Documents/SH3/Data/Cfg/Careers/XXName and open your Careers_0.Cfg, and make sure the informations correspond to the Clg ones To resume, you should see in Patrol_0 & Careers_0 files, your starting dates hours etc! Once all this checked, you can launch your last save and keep going your first mission...it should be 100% fine for the rest of this career ---->If you want to get the "ship spotted" annoucement even for friendly/neutrals when sailing TC X1024, make sure in your Time Compression settings, the Character Animation is set to 1024 (the same time compression as your maximum) and of course the Ennemy Ship (s) Detected is set to 1. Others settings as "When in 3D View", "Sound Effects", or Particle Rendering are set to 32
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Last edited by Fifi; 06-08-24 at 09:38 AM. |
04-03-21, 05:10 AM | #2 |
Officer
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Hi Fifi,
I am looking forward to this. KUrtz
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TorpedoTubesFireFinal. https://www.subsim.com/radioroom/dow...o=file&id=2764 2020 SubSim. https://www.youtube.com/watch?v=vWTr8me3JlM Last edited by U301; 04-06-21 at 09:44 AM. |
04-03-21, 07:12 AM | #3 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,304
Downloads: 443
Uploads: 0
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Looking forward to loading this up into NYGM.
Anyway, much thanks for putting this work together. Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
04-03-21, 10:17 AM | #4 |
Seaman
Join Date: Feb 2015
Location: somewhere in southgermany
Posts: 32
Downloads: 337
Uploads: 0
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Na dann:
auf Gefechtsstation |
04-03-21, 11:36 AM | #5 |
Navy Seal
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should be the last one activated on JSGME picture above.
Year/month/day are not good?
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04-03-21, 11:50 AM | #6 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,304
Downloads: 443
Uploads: 0
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Fifi,
Question; not sure if Single Merchant Contact mod was available as a single down load. I take it that it is just a copy the Config/Contacts file with the change made to it? This was a discussion long ago with RUB 1.45 regarding having this reincluded ; https://www.subsim.com/radioroom/showthread.php?t=87120 See this post by Steibler ; https://www.subsim.com/radioroom/sho...5&postcount=13 He outlines how to change the parameters for contacts in the Config/Contacts file for those who did not want this included. It makes things all the more challenging. Again, thank you for providing new life for my old favorite megamod. Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
04-03-21, 11:53 AM | #7 |
Navy Seal
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Yes, you are right, should be:
Year=1938 Month=1 Day=1 Hour=12 This campaign file was coming from Harbor_Traffic of NYGM! Guys, easy enough to change with note pad
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04-03-21, 11:56 AM | #8 | |
Navy Seal
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Quote:
Very hard to intercept...
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04-03-21, 12:06 PM | #9 | |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,304
Downloads: 443
Uploads: 0
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Quote:
Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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04-03-21, 12:21 PM | #10 |
Navy Seal
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Updated post #1 with U-Tankers & Harbor Traffic corrected
Please download this mod corrected and replace the one included in MODS folder! Thanks to Anvar1061
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04-03-21, 12:30 PM | #11 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,354
Downloads: 850
Uploads: 0
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04-03-21, 12:44 PM | #12 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,304
Downloads: 443
Uploads: 0
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Fifi,
In the Submarine/NSS_Uboat7b.dat file you are missing the Officer_Cap_With_Badge_For_Aces_Super_Turms.tga file. An easy fix. Good hunting, FUBAR295
__________________
Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
04-03-21, 12:55 PM | #13 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,354
Downloads: 850
Uploads: 0
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04-03-21, 02:08 PM | #14 |
Seaman
Join Date: Feb 2015
Location: somewhere in southgermany
Posts: 32
Downloads: 337
Uploads: 0
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Maybe i patched the SH3 exe. in a wrong way |
04-04-21, 01:07 AM | #15 |
Navy Seal
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Yes something went wrong in the patching process.
Have you followed the DGUI patch instructions to the letter?
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