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06-02-20, 06:46 AM | #1 | |
The Old Man
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
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Quote:
Ok, I moved above command to the Watch-Officer (re-wrote the text to "Watch_Officer" ...) - no change. Then, I took that command completely out - again, no change. So, when I now press Shift+U and Ctrl+U, both things happen: The UZO and the Crew either appear or disappear. There seems to be somekind of link, bertween those two items, which I can't figure out ... any help is appreciated ...
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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06-03-20, 09:27 AM | #2 | |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,354
Downloads: 850
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Quote:
Let's see the source. I did not find the Ace's post where it says that there is a limited number of animation files that can be used without duplication. It can be a crew + flag (which is logical).
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06-03-20, 09:35 AM | #3 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,354
Downloads: 850
Uploads: 0
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06-04-20, 03:51 AM | #4 | |
The Old Man
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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Quote:
Yes, the Stand alone mod was written for GWX. I'm using it with CCoM10. Perhaps, this is the reason why there is a link between the Crew on deck and UZO?
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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