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Old 05-14-20, 03:36 PM   #226
Aquelarrefox
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Originally Posted by John Pancoast View Post
You're of course free to play the game any way desired, but you're also incorrect in your views on what was or wasn't done to the various sensor/AI files/environment files in the megamods and how they work together.
ai sensors-scene.dat are "interconected by values" all other things even the seize of env is modificable with no big deal in a megamod (going up, chopping 12km into 8km become a problem but going up its fine). Using MEP with other mods doesnt affect anything, only visual value is eddit.
any way in some point only nygm values are really tieded fine to scene, becose ai is refined and is viable to make a fine tune. I love gwx but escorts are stupid by a mix of "stocked ai" and no fine sensors and is fine for a old mod built in the first waves of megamods (but ai is not the strong point of gwx, like trying of not beeing ungly is not the path of nygm, that playing with out a mep damage my eyes in the night)
And not mentione wac files, they are hunted...
i really dont know CCom ai sensor, its something i wanna play sometime in future. Are they impruved version from LSH or they have other path?
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Old 05-15-20, 05:13 AM   #227
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You want more challenge in Ccom12? Try this mod on top of all!

http://www.mediafire.com/file/yqunbd...m_NYGM.7z/file

Much better detection for escorts, those are NYGM values, even visual distances...quite fun
For first time in my current career (1941) was unable to attack the convoy even with 7m/s sea, was repulsed and depth charged for hours ... but survived.
I like the way my crew spot ships when i see only smoke on horizon now! Before i could see the whole ships before my crew called me.
Seems NYGM values are working quite good with Ccom so far.

Last edited by Fifi; 05-16-20 at 02:58 AM.
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Old 05-15-20, 06:17 AM   #228
John Pancoast
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Originally Posted by Fifi View Post
You want more challenge in Ccom12? Try this mod on top of all!

http://www.mediafire.com/file/082t5m...m_NYGM.7z/file

Much better detection for escorts, those are NYGM values, even visual distances...quite fun
For first time in my current career (1941) was unable to attack the convoy even with 7m/s sea, was repulsed and depth charged for hours ... but survived.
I like the way my crew spot ships when i see only smoke on horizon now! Before i could see the whole ships before my crew called me.
Seems NYGM values are working quite good with Ccom so far.
How did you approach the convoy ? From the front or the side .
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Old 05-15-20, 06:34 AM   #229
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How did you approach the convoy ? From the front or the side .
Half front half side
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Old 05-15-20, 06:39 AM   #230
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Quote:
Originally Posted by Fifi View Post
You want more challenge in Ccom12? Try this mod on top of all!

http://www.mediafire.com/file/082t5m...m_NYGM.7z/file

Much better detection for escorts, those are NYGM values, even visual distances...quite fun
I really don't want to offend anyone or disrespect anyone's work, but if you want CCom tobe more like NYGM...why not just play NYGM?
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Old 05-15-20, 06:43 AM   #231
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Half front half side
Wait for a bit and the side escorts always kick out a long way on a patrol pattern. They do it on a regular basis, leaving the side they're on completely unescorted.
Easy attack. Reload and do it over and over. GWX escorts do the same thing.
I've never had a problem racking up ridiculous tonnage in NYGM.
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Old 05-15-20, 07:45 AM   #232
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I really don't want to offend anyone or disrespect anyone's work, but if you want CCom tobe more like NYGM...why not just play NYGM?
Nygm has a problem, the poor Sea/roster and much poor scr. I run a hybrid nygm/gwx and it's great, of course you get incredible Ai, great aisensors and the improvements in rdn from nygm. I also tested a version with wac but you know wac... Scr is a master piece an aging it it's haunted. Posible an.hybrid nygm/ccom like Gigi mentioned is fine.
The advantage of using the russian gwx is that is still supported but ccom isn't actually.
I don't know why I didn't test ccom Pecos I feel in love with nygm. It didn't have so much propaganda in 2015 for example. For example I don't understand why is not pin this tread as the gwx, lsh, wac and nygm?
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Old 05-15-20, 08:23 AM   #233
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Originally Posted by Aquelarrefox View Post
Nygm has a problem, the poor Sea/roster and much poor scr. I run a hybrid nygm/gwx and it's great, of course you get incredible Ai, great aisensors and the improvements in rdn from nygm.

Should you ever decide to publish your nygm/gwx-hybrid...Well, that would be awesome. You could call it NYGW (Not your Grand Mothers Wolves)
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Old 05-15-20, 08:42 AM   #234
Anvar1061
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Should you ever decide to publish your nygm/gwx-hybrid...Well, that would be awesome. You could call it NYGW (Not your Grand Mothers Wolves)
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Old 05-15-20, 08:53 AM   #235
John Pancoast
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Originally Posted by Aquelarrefox View Post
ai sensors-scene.dat are "interconected by values" all other things even the seize of env is modificable with no big deal in a megamod (going up, chopping 12km into 8km become a problem but going up its fine). Using MEP with other mods doesnt affect anything, only visual value is eddit.
any way in some point only nygm values are really tieded fine to scene, becose ai is refined and is viable to make a fine tune. I love gwx but escorts are stupid by a mix of "stocked ai" and no fine sensors and is fine for a old mod built in the first waves of megamods (but ai is not the strong point of gwx, like trying of not beeing ungly is not the path of nygm, that playing with out a mep damage my eyes in the night)
And not mentione wac files, they are hunted...
i really dont know CCom ai sensor, its something i wanna play sometime in future. Are they impruved version from LSH or they have other path?
My earlier post about swapping ai files wasn't about simply enlarging the environment as I think you're saying. The visual sensor is only one sensor involved for that matter.
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Old 05-15-20, 08:55 AM   #236
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Should you ever decide to publish your nygm/gwx-hybrid...Well, that would be awesome. You could call it NYGW (Not your Grand Mothers Wolves)
And here Cconygm!
Captain choice of not your gran mother
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Old 05-15-20, 11:09 AM   #237
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Should you ever decide to publish your nygm/gwx-hybrid...Well, that would be awesome. You could call it NYGW (Not your Grand Mothers Wolves)
It has his name: Consolidate GM Mod
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Old 05-17-20, 04:23 AM   #238
Markus_1987
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CCoM_CaptainsChoiceOfMods_Release_120_BASIS_EC
CCoM_CaptainsChoiceOfMods_Update_Bunker-Start_120
CCoM_CaptainsChoiceOfMods_Update_GROSS-FUNK_120
CCoM_CaptainsChoiceOfMods_Update_Without-Fatigue_120
Ancestor heir_WS-GUI_1920x1080_for_CCoM_by Wormonkel
Ancestor heir_WS-GUI_1920x1080_for_CCoM_11.1 - 12 - FULL MAP UPDATE
M.E.P. v6
M.E.P v6- VisualSensors for CCoM v11.1
Real ASW Mod v.3 Beta 4
Rubini's Underwater dust&plancton v1
Moon_light_mod
SH3 Commander CCoM


Are there optional periscope mods available for the optics of the target setup?

Also the sun is very small in my current configuration

This is my current mod list
Do you have any recommended additional mods for the water? I actually like blue water best
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Old 05-17-20, 05:06 AM   #239
Fifi
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Originally Posted by Markus_1987 View Post
CCoM_CaptainsChoiceOfMods_Release_120_BASIS_EC
CCoM_CaptainsChoiceOfMods_Update_Bunker-Start_120
CCoM_CaptainsChoiceOfMods_Update_GROSS-FUNK_120
CCoM_CaptainsChoiceOfMods_Update_Without-Fatigue_120
Ancestor heir_WS-GUI_1920x1080_for_CCoM_by Wormonkel
Ancestor heir_WS-GUI_1920x1080_for_CCoM_11.1 - 12 - FULL MAP UPDATE
M.E.P. v6
M.E.P v6- VisualSensors for CCoM v11.1
Real ASW Mod v.3 Beta 4
Rubini's Underwater dust&plancton v1
Moon_light_mod
SH3 Commander CCoM


Are there optional periscope mods available for the optics of the target setup?

Also the sun is very small in my current configuration

This is my current mod list
Do you have any recommended additional mods for the water? I actually like blue water best
Deactivate unnecessary MEP. You are missing vanishing hull on horizon (and Ccom waves are better than MEP)
You can grab LSH3 2015 ATM Blue Water mod and activate it on top of Ccom to get best blue water (but WITHOUT its scene.dat!)
Ccom12 is based on LSH3 so no problem with that. Here it is without the scene.dat ready for use in Ccom12 : http://www.mediafire.com/file/cgphxd...eWater.7z/file
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Old 06-02-20, 02:35 PM   #240
RickSarg
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Default Anyone tried......

I tried to launch a New career in the 1st Flotilla using the type IIA but it starts with a IX/2 C conning tower and it is backwards on the type IIA hull. No idea why!!

Rick
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