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Old 04-27-20, 03:11 PM   #1
Rhodes
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Thank you for this cool and wonderful mod.

Now, can anyone help me enable it? I downloaded and try to put it in the MODs folder of jsgme, but... Kinding the last part, the question is valid, I subscrived the mod and think that it download by the steam launcher, but it still didn't appear in the game.
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Old 04-27-20, 03:59 PM   #2
Ruby2000
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Hi nazaka,

the distance is not automatically updated. Where did you see that? I'm using the stadimeter for that.

Cheers Ruby
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Old 04-27-20, 04:01 PM   #3
Ruby2000
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Quote:
Originally Posted by Rhodes View Post
Thank you for this cool and wonderful mod.

Now, can anyone help me enable it? I downloaded and try to put it in the MODs folder of jsgme, but... Kinding the last part, the question is valid, I subscrived the mod and think that it download by the steam launcher, but it still didn't appear in the game.
Hi Rhodes,

thank you!

Yes, you have to subscribe to the mod and then activate it in the Game Launcher. You can also find it in the library of Uboat in steam.

Cheers Ruby
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Old 04-28-20, 11:18 AM   #4
Rhodes
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Quote:
Originally Posted by Ruby2000 View Post
Hi Rhodes,

thank you!

Yes, you have to subscribe to the mod and then activate it in the Game Launcher. You can also find it in the library of Uboat in steam.

Cheers Ruby

I am sorry to bother, but the mod does not appear in the mods section of the launcher. I already subscrived to the mod and also change to unstable in the beta section of the proprieties menu in the steam launcher (do not know if that is required).

Any tutorial how I have to do it?
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Old 04-28-20, 11:39 AM   #5
Ruby2000
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Hi Rhodes,

How do you start the launcher?

When you click on the green Play button in your Steam Library to start the game, a selection will appear and you can start the launcher here.

If the mod is not displayed, unsubscribe and subscribe the mod again.


Cheers Ruby
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Old 04-29-20, 04:17 AM   #6
Rhodes
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Quote:
Originally Posted by Ruby2000 View Post
Hi Rhodes,

How do you start the launcher?

When you click on the green Play button in your Steam Library to start the game, a selection will appear and you can start the launcher here.

If the mod is not displayed, unsubscribe and subscribe the mod again.


Cheers Ruby

Hello, thank you. Already enable the mod.

So when launching the game, it would go directly to it, not passing by the launcher. When I went by what you said, the mod was in the right place to be enable.
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Old 04-29-20, 05:40 AM   #7
Ruby2000
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Hi, Rhodes,
very good! Have fun and good hunting!

Cheers Ruby
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Old 04-28-20, 11:57 AM   #8
nazaka
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Quote:
Originally Posted by Ruby2000 View Post
Hi Rhodes,

thank you!

Yes, you have to subscribe to the mod and then activate it in the Game Launcher. You can also find it in the library of Uboat in steam.

Cheers Ruby

My bad, I skipped the part where he updates the distance.
that'll teach me to want to see the video faster.


Sorry,


And so it's perfect.
I can't wait to see how it plays out.
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Old 04-28-20, 12:20 PM   #9
Ruby2000
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Hi,

all Right and no problem nazaka. Thanks for your feedback!

Cheers Ruby
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Old 05-06-20, 10:12 AM   #10
Ruby2000
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Hi,

a new Version für the TDC-Mod ! V 1.6

Compatible with B126 and B127 P2 now!

Changed:
- Changed torpedo turning radius, now it is close to 95 meters.
- Now TDC updates calcualtions even in hidden state

Added:
- Torpedo gyroscope start delay. Initial torpedo run is close to 9.5 meters
- Glass effect on dials
- Blue lighting mode
- Red lighting mode

Fixed:
- Wrong status of control lamps after loading save
- Wrong parallax correction angle with stern parallax mode






Last edited by Ruby2000; 05-06-20 at 12:35 PM.
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Old 05-06-20, 12:19 PM   #11
Sparkcat46
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Great News!! Thanks Ruby
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Old 05-08-20, 02:08 AM   #12
Ruby2000
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HI,

a new small patch is Online.

NEW VERSION: v1.6.1

Changed:
- Sounds no longer play when TDC is hidden
- Increased size of resizing areas
- New error lamp texture

Fixed:
- Wrong lighting mode after loading save


Cheers Ruby
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Old 05-13-20, 01:50 PM   #13
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I have to reiterate how impressed I am with your work on this. And I understand there will also be a “mathematical model “done in the future, which is also amazing.

One question on the turn correction (Drehgeschwindigkeitsverbesserung). How will this be implemented in game? Since our computer model dials turn infinitely fast, and the gyro angle updates infinitely fast, is this for when the mathematical, mechanical version is implemented?
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Old 05-13-20, 02:45 PM   #14
black1
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Is this mod available to download and use for those who do not use steam, I dl my game from COG Games which updates the game. I would like to use this mod if someone can explain were to put it in which folder of my game if I can dl it from a different site.
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Old 05-14-20, 01:26 AM   #15
Ruby2000
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HI,

NEW VERSION: v1.7.2
Added:
- 24 kn. torpedo speed mode

Fixed:
- Compatibility with B126 (Unfortunately, in B126 we had to simplify the lighting system to the previous. Now it is recommended to use the game version: B127 (with full mod funсtionallity))

---
Check the version before use. If the mod does not update automatically try
re-subscribe to it in Steam Workshop


Cheers Ruby
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