SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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04-27-20, 03:11 PM | #1 |
Silent Hunter
Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,490
Downloads: 109
Uploads: 0
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Thank you for this cool and wonderful mod.
Now, can anyone help me enable it? I downloaded and try to put it in the MODs folder of jsgme, but... Kinding the last part, the question is valid, I subscrived the mod and think that it download by the steam launcher, but it still didn't appear in the game. |
04-27-20, 03:59 PM | #2 |
Engineer
Join Date: Sep 2005
Posts: 212
Downloads: 71
Uploads: 0
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Hi nazaka,
the distance is not automatically updated. Where did you see that? I'm using the stadimeter for that. Cheers Ruby |
04-27-20, 04:01 PM | #3 | |
Engineer
Join Date: Sep 2005
Posts: 212
Downloads: 71
Uploads: 0
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Quote:
thank you! Yes, you have to subscribe to the mod and then activate it in the Game Launcher. You can also find it in the library of Uboat in steam. Cheers Ruby |
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04-28-20, 11:18 AM | #4 | |
Silent Hunter
Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,490
Downloads: 109
Uploads: 0
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Quote:
I am sorry to bother, but the mod does not appear in the mods section of the launcher. I already subscrived to the mod and also change to unstable in the beta section of the proprieties menu in the steam launcher (do not know if that is required). Any tutorial how I have to do it? |
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04-28-20, 11:39 AM | #5 |
Engineer
Join Date: Sep 2005
Posts: 212
Downloads: 71
Uploads: 0
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Hi Rhodes,
How do you start the launcher? When you click on the green Play button in your Steam Library to start the game, a selection will appear and you can start the launcher here. If the mod is not displayed, unsubscribe and subscribe the mod again. Cheers Ruby |
04-29-20, 04:17 AM | #6 | |
Silent Hunter
Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,490
Downloads: 109
Uploads: 0
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Quote:
Hello, thank you. Already enable the mod. So when launching the game, it would go directly to it, not passing by the launcher. When I went by what you said, the mod was in the right place to be enable. |
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04-29-20, 05:40 AM | #7 |
Engineer
Join Date: Sep 2005
Posts: 212
Downloads: 71
Uploads: 0
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Hi, Rhodes,
very good! Have fun and good hunting! Cheers Ruby |
04-28-20, 11:57 AM | #8 | |
A-ganger
Join Date: Sep 2014
Posts: 75
Downloads: 51
Uploads: 0
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Quote:
My bad, I skipped the part where he updates the distance. that'll teach me to want to see the video faster. Sorry, And so it's perfect. I can't wait to see how it plays out. |
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04-28-20, 12:20 PM | #9 |
Engineer
Join Date: Sep 2005
Posts: 212
Downloads: 71
Uploads: 0
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Hi,
all Right and no problem nazaka. Thanks for your feedback! Cheers Ruby |
05-06-20, 10:12 AM | #10 |
Engineer
Join Date: Sep 2005
Posts: 212
Downloads: 71
Uploads: 0
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Hi,
a new Version für the TDC-Mod ! V 1.6 Compatible with B126 and B127 P2 now! Changed: - Changed torpedo turning radius, now it is close to 95 meters. - Now TDC updates calcualtions even in hidden state Added: - Torpedo gyroscope start delay. Initial torpedo run is close to 9.5 meters - Glass effect on dials - Blue lighting mode - Red lighting mode Fixed: - Wrong status of control lamps after loading save - Wrong parallax correction angle with stern parallax mode Last edited by Ruby2000; 05-06-20 at 12:35 PM. |
05-06-20, 12:19 PM | #11 |
Swabbie
Join Date: Aug 2019
Posts: 9
Downloads: 4
Uploads: 0
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Great News!! Thanks Ruby
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05-08-20, 02:08 AM | #12 |
Engineer
Join Date: Sep 2005
Posts: 212
Downloads: 71
Uploads: 0
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HI,
a new small patch is Online. NEW VERSION: v1.6.1 Changed: - Sounds no longer play when TDC is hidden - Increased size of resizing areas - New error lamp texture Fixed: - Wrong lighting mode after loading save Cheers Ruby |
05-13-20, 01:50 PM | #13 |
Grey Wolf
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I have to reiterate how impressed I am with your work on this. And I understand there will also be a “mathematical model “done in the future, which is also amazing.
One question on the turn correction (Drehgeschwindigkeitsverbesserung). How will this be implemented in game? Since our computer model dials turn infinitely fast, and the gyro angle updates infinitely fast, is this for when the mathematical, mechanical version is implemented?
__________________
Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
05-13-20, 02:45 PM | #14 |
Ensign
Join Date: Nov 2007
Posts: 225
Downloads: 6
Uploads: 0
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Is this mod available to download and use for those who do not use steam, I dl my game from COG Games which updates the game. I would like to use this mod if someone can explain were to put it in which folder of my game if I can dl it from a different site.
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05-14-20, 01:26 AM | #15 |
Engineer
Join Date: Sep 2005
Posts: 212
Downloads: 71
Uploads: 0
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HI,
NEW VERSION: v1.7.2 Added: - 24 kn. torpedo speed mode Fixed: - Compatibility with B126 (Unfortunately, in B126 we had to simplify the lighting system to the previous. Now it is recommended to use the game version: B127 (with full mod funсtionallity)) --- Check the version before use. If the mod does not update automatically try re-subscribe to it in Steam Workshop Cheers Ruby |
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