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07-04-19, 05:32 AM | #1 |
A-ganger
Join Date: Jun 2019
Location: Germany
Posts: 71
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The BDU Development Sneak Preview.
Hello Community Please read before you click the video, thanks! Excerpt from the development. The programming of the "BDU" system is complete. Weather news from the BDU, as well as the weather itself, will greatly affect the game. Thus, things are considered as:
- where are the sun and moon - There is rain, fog, snow. - is day or night, - there is good or bad view. - also the Wind can be important It is also important to know (for I400) is storm, rain, hail or snow or thunderstorms, because at this time you can not start any aircraft. This scene comes from the development. NOT included here are: - water color and wave changes, - fog (which will be adjusted in the main project) - This also does not increase or decrease the boat's movement, as the waves do not act. To keep the Uploadtime on Youtube short, the Situation is fast timed. For "Real" 1 Day in Seahunter, are 24 Minutes. Seahunter's water system not only has its own depth and tessalation settings, but also reacts to daylight, and even (I'll show you later) change colors depending on the weather. The change takes place imperceptibly, in real time within the Mission. It's never clear what kind of weather awaits you, it's pure coincidence. (Except weather conditions set in certain levels). PS: please excuse that I start so chaotic, I have not worked out everything to fully explain the project, I am following gelobe recovery. Have fun with the video, I am pleased about your suggestions, tips and comments. Andy, Smoking Head Studio / germany. PS: Google translated, so it's easier. Oh: And you can see, the first Liberty Ship here. ( yes, the right Liberty Ship, and a Typ VII C Boat to )
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Smoking Head Software. German Developer Studio. |
07-04-19, 08:03 AM | #2 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
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Keep on going
Looks good.
You should ask for a subsim thread for the game, instead of putting up new messages all the time. Keep all of it together.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
07-04-19, 08:27 AM | #3 |
A-ganger
Join Date: Jun 2019
Location: Germany
Posts: 71
Downloads: 0
Uploads: 0
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very Thank you
I dont know what you exactly mean with a "Subsim Thread" ? hm. News is hard, because there so much every Day. I work nearly every day on the Game for hours. So the moving on is extrem, there i have so much news that i just post here some. i think about to split my Threads here - inside this forum - to 4 Groups: 1. - the Development 2. - what is Seahunter (this we got now) 3. - Questions and Wishes (Oh, that i can do, that is a really good Idea) 4. - Ingame Screens, this Section have Time, because i most of the Time in Development Scenes, and i have a lot of. Master Game i load only to put in final staff ( it s 36 GB Working Material, short quick scenes are faster if you work on ) best Greetings
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Smoking Head Software. German Developer Studio. |
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