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04-30-18, 09:13 AM | #376 |
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I'll have it fixed in a couple minutes. It's the demise of Photobucket that did the trick. They want you to pay big bucks for linking to a graphic. Sucks to be them but I have to make occasional changes.
I'll be linking to my Imgbb page. That's been a great service, but I'd link here at Subsim if I were to do it again.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
04-30-18, 09:20 AM | #377 |
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Okay, more victims of Photobucket's demise spotted. Thanks!
https://image.ibb.co/eN1WU5/OKanemethodanimation.gif https://image.ibb.co/fsu8ua/Vector_A...stargeting.png https://image.ibb.co/f2Y1Ea/Size_of_...ps326lw7y5.png https://image.ibb.co/eTRGfF/Lineardistanceof1degree.jpg https://image.ibb.co/fNb4Za/John_PCromwelltargeting.png https://image.ibb.co/i8G4Za/Dick_OKanetargeting.png https://image.ibb.co/krSVPa/Okane_Approach.png Here are not only those diagrams, but others you might be interested in. I'll correct the links on page 1. Done!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 04-30-18 at 10:36 AM. |
07-19-18, 06:39 AM | #378 | |
Soundman
Join Date: Oct 2014
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O'Kane's "Clear the Bridge" is the best!
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07-20-18, 05:50 PM | #379 |
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Absolutely! I'd argue the Eugene Fluckey's career was more outstanding, but Fluckey didn't have to suffer the kind hospitality of a Japanese POW camp for a significant part of the war. But tactics-wise, those two skippers taught me just about all I know.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
08-10-18, 04:53 PM | #380 |
Seaman
Join Date: Jul 2018
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Many thanks RR for the Airplane Avoidance with Radar Tutorial. It really helped me with that nagging problem right off the bat. Now I find myself jagging (is that a word?) around on the surface without worrying too much about losing the boat and crew to those pesky flying machines. Perfect!
I was thinking (which hurts) it might be nice if there were some way to drag the five-mile circle around with the boat, like Peanuts' Linus van Pelt's security blanket, without having to move it around manually. But then again isn't there an old saw about being careful of what you wish for? It might be better to have a dedicated key on the keyboard to toggle it on and off as needed...or not. Probably not. At any rate, even though I know you can't have everything, and I don't want everything anyway, I've learned just enough to know that you can have your cake and eat it too, as long as you don't eat the last bite.
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Now where did I put that clock key? |
08-20-18, 10:20 AM | #381 |
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Sometimes you eat the bear, sometimes the bear eats you. Leave the last piece of cake for the bear.
The five mile circle could be done but it would gobble up every bit of memory you have on your computer for most people. The reason the 3,000 yard (1.5 mile) bearing compass isn't used by everyone is that it's a memory hog and ruins a lot of people's playing quality. A circle of 10,000 yards would be a killer. I also find with FOTRSU that a six mile circle is safer. Detection ranges vary with the mods you use and weather/sea conditions.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
08-21-18, 01:45 PM | #382 |
Seaman
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Yeah, I'll just have to grin and bear it!
I follow you with the memory usage, but you lost me on "3,000 yard bearing compass". I don't have a clue as to what that is. Hmmm. Correction: Yes I do! I was watching one of your other tutorials and suddenly there you were explaining all about it. Thanks again, got it now. But otherwise, I've been attempting to keep the weather and sea state in mind when we have aircraft approaching the 5-mile limit. If they're at the edge of the circle, where we'd normally just remain at radar depth, and the the weather's clear and the sea's nearly flat, we go ahead and dip down to periscope depth just to be sure. It's working fine so far, thanks to your tutorial yesterday, trying to vacate Jap waters, we had so many a/c harassing us that it was easier to just pull the plug and stay submerged until nightfall. Then we made a night run out of that particular area while charging up the batteries. No problems after that.
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Now where did I put that clock key? Last edited by Aoogahman; 08-23-18 at 04:43 PM. |
06-15-19, 12:39 PM | #383 |
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Well, folks, after three years of living without a computer running Windows, I've partially gone to the dark side and dedicated a carefully quarantined and defanged hard drive to again boot Windows when I want. This means I'll be able to reload SH4 and resume producing tactics tutorials and videos.
My intent for this thread was to be unique in all of Subsim by teaching boat handling, attack tactics and how to think about the World War II submarine war. This thread should be useful for any game based on World War II submarines and not constrained by the mechanics, quirks and old man-itis of Silent Hunter 4. I enthusiastically and unapologetically champion the philosophies of Eugene Fluckey, Admiral Lockwood and Dick O'Kane in believing that the job of a submarine is to be dangerous, not hiding when no one is looking. I believe that the number of contacts developed is proportional to the number of square miles of ocean surface searched each day, and you can't do that submerged all day. I'm a royal pain and I hope you enjoy it.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
06-16-19, 08:35 AM | #384 |
Officer
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I agree with you, only dive when necessary. Heck, I even take pot shots at aircraft from time to time.
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Sending "Fish" to the enemy for 14 years. |
06-20-19, 01:23 PM | #385 | |
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The cost-benefit ratio is just wacko. If you win, you don't win very much at all. They'll have a new plane and crew in the air in a week. But if you lose it will take months to produce a replacement submarine and probably years to develop a new crew with the proficiency of the one you lost. Odds are even. Would you bet a million dollars against an opponent's 1 dollar, so you're playing for a dollar and he stands to win a million? Of course not, but that's the game when you take pot shots at aircraft.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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06-25-19, 11:53 AM | #386 |
Captain
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Hey Rockin. Good to see you again.
Here is a link to a PDF file of 3 different attack methods that we worked on about 10 years ago. https://mega.nz/#F!rvZ3EYhL Last edited by Barkhorn1x; 06-25-19 at 12:37 PM. |
06-25-19, 03:49 PM | #387 | |
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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06-26-19, 11:24 AM | #388 |
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06-26-19, 11:58 AM | #389 |
Captain
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06-27-19, 10:24 AM | #390 | |
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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