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05-28-18, 03:06 AM | #481 |
Sea Lord
Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,699
Downloads: 817
Uploads: 4
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I'm just interested in getting things into space with the Real Solar System and KOS mods. The idea is fully automated computer programmed ISS building via the KOS mod..
I have the launch and orbit alignments down to the tee.. The best part still to come.. Rendezvous.. and Docking. |
08-16-18, 04:24 PM | #482 | |
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3 months later and it still hasn't happened, but I'm making some small progress on that mod, and I'm still trying to figure out the best ship setup for that Eve contract. Orbit, land, and Splash down. So much to do, so much dislike for orbital docking! I've done it, but the part that was supposed to have RCS wasn't functioning correctly (yes it RCS was turned on). So I had to get it "mostly" lined up, then swich to the larger main ship, and finish docking that way. Barracuda |
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11-06-18, 06:00 PM | #483 |
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I made it to Eve, actually started the deorbit burn with the transfer stage.
So after I needed to deploy my parachutes, I seperated the transfer stage, and it splashed down. Yes, part 2 of the contract complete... But then I landed in the water. So I started to lauch up to see if I could "hop" over land. Didn't go exactly as planned, but I was able to get into orbit. I wan't sure how much fuel it would take to get back... I made it to kerbin with enough fuel to have made the "Hop" to land. NOW, I get to go back and "land", and do the other contract that I didn't do. Plus, I've got a 3rd one now. Hopefully, I can get all of it done this time! Barracuda |
11-07-18, 12:17 AM | #484 | |
Lucky Sailor
Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
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My first official mission is on it's way, but I've tested all the systems in sandbox. Long term rover/base to do some exploring, and a launcher to get me back. 6 kerbals all said. Also gets difficult when add in Life Support to the mix. Kerbal between the wheels for scale. The lander is too heavy to land fueled, so the rover has to refuel it from mining. The Lander and Rover are sent up unmanned, and the lander lands unmanned. The Rover is met in orbit by the mothership, and the crew transfers there, and lands. There's minimal LS on the lander, enough for a month or so, just enough to get back up to the mothership. Which, after transferring the crew, will move onto Moho and do some landings there with the other 7 kerbals on board, and then come back for the base crew on Eve. I just get hung up doing all the other little missions and stuff around kerbin, so I've been playing the same save for almost a year now, and still on 1.3.1. |
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11-07-18, 07:18 PM | #485 | |
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Thanks! I've made it to Mun, and the other one... I just forgot the name.... MINMUS! And I'm forgeting the other one... Duna. and Ike. Moho also.... Landed on all of them, Mun and Minmus multiple times. Eve was the most recent, didn't orbit Gilly, or land there... I didn't want to have to do an orbital docking maneuver.... Although, in hindsight, I could do like I did (before I had a game crash) and space walk between the two to get back... I did manage to actually dock the 2nd time I tried (in orbit around Kerbin). 1.5.X appearently 1.25m docking ports no longer dock with the 2.5m port.... but I need to confirm that. I usually bring multiple (at least 2, preferably 4) relay satelites on the transfer stage and then drop them in orbit so the signal strength stays >90%. ... I'm playing 1.5.x, I have multiple backups of various 1.3.x, and I think a 1.4.x. But I didn't copy them back over from the backup drive, so all I have right now is the install in the Steam folder. Now that I have Relay Satelites setup, I think I may send some Probe Core controlled orbital fuel stations to Duna and Eve. Maybe prep for some mining/long term surface exploring. But then again... it is Kerbal SPACE Program, not Kerbal SURFACE Program... Decisions, decisions. Barracuda Last edited by BarracudaUAK; 12-25-18 at 02:59 PM. |
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12-25-18, 03:20 PM | #486 |
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So I finally managed to get a workable SSTO design, and although I've re-built it with different engines multiple times, it's still my workhorse...
So I returned to Eve and managed to land on dry ground... Then I had a few contracts pop up for Duna and Ike. So I decided I would make a rover and go that way since I have had all the rover wheels unlocked for a while. I'm using the MK3 parts for the core of my SSTO, with engines on the sides of the Fuselage/Wings. Using the Large Truss I built a frame to hold engines, wings and landing gear so I could "fly" the Rover in to orbit (then jettison the wings/etc), land on Ike, then decouple the rover, and later the 'frame'. So I functionaly "towed" my rover to Ike. Ran around a bunch to do some surface 'science' contracts (gravity I think). Sent a ship with room for more crew since my SSTO only holds 4. Did another science contract with the SSTO, picked up the crew with the 2nd ship, then put both of them in orbit... And started my return trip for both. First time I've used the Inflatable Heat Shield for returning to Kerbin (built many, just never used it because of space constraints) and got down to 150m/s about 5000m altitude before I dropped it and popped the parachutes. Landed the SSTO and now I'm looking squarely at Jool. Debating how to do it. Single Ship? Station and Satelites with rovers to collect ore and make fuel? More decisions... Also orbital docking is (more or less) "easy" now. If it's just for fuel transfers, I keep a claw handy. Although there isn't always a place to "grab" the other craft! Unless there is a mod where Kerbals can EVA to hook up fuel lines? Which is functionally what I use the claw for... Barracuda Last edited by BarracudaUAK; 12-27-18 at 01:53 PM. |
01-26-19, 07:56 PM | #487 |
Lucky Sailor
Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
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Just a gentle bump to celebrate my being made a moderator on the official KSP forums. I post under the same name and avatar.
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01-28-19, 08:01 PM | #488 |
Captain
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01-28-19, 09:20 PM | #489 | |
Lucky Sailor
Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
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Don't trust any of it, i'm usually wrong... And another subsim member got appointed mod as well.... I'll see If can get him to post here too... |
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01-28-19, 09:25 PM | #490 | |
Bilge Rat
Join Date: Apr 2018
Location: Henderson, KY
Posts: 1
Downloads: 0
Uploads: 0
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Who would you be talking about? |
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01-28-19, 09:27 PM | #491 |
Lucky Sailor
Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
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Thought you had more posts than that! LOL |
01-30-19, 10:54 PM | #492 | |
Captain
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I just said I saw them, I didn't say anymore than that... Also cool, or Cool also. Whichever is correct-ish. So I finally decided to download a mod and give it a whirl. I was looking for some larger spaceplane parts and I found some. So I downloaded it, installed it and now I'm running into a bit of a problem... I THINK I'm getting a bug because the last version was for 1.4, but I'm running 1.6.something. The patch by another modder to update for 1.5/1.6 freezes KSP when loading the game. And all of the relavent part data is handled by the .dll part of the mod. (I thought about just adding it all in manually, and skip the .dll.) But I'm not sure if it will work. So I'm stuck for now. Cool parts though. Know of any mods that put the radar altimeter on the external HUD (hopefully) near the navball? Barracuda Last edited by BarracudaUAK; 01-31-19 at 03:23 AM. |
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