SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
01-28-19, 08:01 PM | #1 |
Captain
|
|
01-28-19, 09:20 PM | #2 | |
Lucky Sailor
Join Date: Oct 2010
Location: Rome
Posts: 4,272
Downloads: 81
Uploads: 0
|
Quote:
Don't trust any of it, i'm usually wrong... And another subsim member got appointed mod as well.... I'll see If can get him to post here too... |
|
01-28-19, 09:25 PM | #3 | |
Bilge Rat
Join Date: Apr 2018
Location: Henderson, KY
Posts: 1
Downloads: 0
Uploads: 0
|
Quote:
Who would you be talking about? |
|
01-28-19, 09:27 PM | #4 |
Lucky Sailor
Join Date: Oct 2010
Location: Rome
Posts: 4,272
Downloads: 81
Uploads: 0
|
Thought you had more posts than that! LOL |
01-30-19, 10:54 PM | #5 | |
Captain
|
Quote:
I just said I saw them, I didn't say anymore than that... Also cool, or Cool also. Whichever is correct-ish. So I finally decided to download a mod and give it a whirl. I was looking for some larger spaceplane parts and I found some. So I downloaded it, installed it and now I'm running into a bit of a problem... I THINK I'm getting a bug because the last version was for 1.4, but I'm running 1.6.something. The patch by another modder to update for 1.5/1.6 freezes KSP when loading the game. And all of the relavent part data is handled by the .dll part of the mod. (I thought about just adding it all in manually, and skip the .dll.) But I'm not sure if it will work. So I'm stuck for now. Cool parts though. Know of any mods that put the radar altimeter on the external HUD (hopefully) near the navball? Barracuda Last edited by BarracudaUAK; 01-31-19 at 03:23 AM. |
|
|
|