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Old 01-24-19, 06:51 PM   #316
divemonkie
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Quote:
Originally Posted by Bleiente View Post
Alright - I understand.
You can push the "field" over the communication box (messages of the crew) simply down, simply go to the box and push with a long left click down.


For me it looks like this:



Yep, thats what I do now but in 1024x768 it jams my crew message box half behind my telegraph making it impossible to read messages. normally Id place the box above my parascope but with that omnimeter/slid rule it blocks out almost my whole screen.
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Old 01-24-19, 08:19 PM   #317
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divemonkie, are you talking about this thigga-mahjig I have circled here??:

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Old 01-24-19, 08:27 PM   #318
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As I understood him, he meant the omnimeter. However, I had given him a wrong recommendation, had just eaten ... and was confused.

Now the right recommendation, then a resolution as low as 1024x768 is no longer necessary:
http://www.subsim.com/radioroom/down...o=file&id=3355
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Old 01-24-19, 11:08 PM   #319
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Hi divemonkie,

I think your best solution would be placing the text box as seen in the example below. You can read everything and still have access to all your buttons and icons, plus the omnimeter is mostly hidden.

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Old 01-25-19, 06:05 AM   #320
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Quote:
Originally Posted by divemonkie View Post
I play in 1024x768 because higher res is very hard for me to read my gauges.
Quote:
Originally Posted by Bleiente View Post
Now the right recommendation, then a resolution as low as 1024x768 is no longer necessary:
http://www.subsim.com/radioroom/down...o=file&id=3355
Can you play with this tool/mod because now with higher resolution, or is the problem still?


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Old 01-25-19, 11:11 AM   #321
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I have to ask again now, there are several players here, who have problems with the reading of their fittings and therefore have to play with low resolution?
If this is the case, I have to know that - then I could do something about it.


This would be a customized and summarized version of "Magnified Hud Dials for v1.5" and "Bigger Better Protractors"...


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Old 01-25-19, 05:52 PM   #322
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Quote:
Originally Posted by stork100 View Post
Hi divemonkie,

I think your best solution would be placing the text box as seen in the example below. You can read everything and still have access to all your buttons and icons, plus the omnimeter is mostly hidden.

sorry it took me this long to reply (work)
thanks all for the help. yes, you got it stork100 that does work. id just gotten used to playing with it up top. it would play better for me if I was at a desk but my 22inch monitor is mounted at the foot of my sleeper forcing me to sit about 3 feet away I did pump up the res to 1152 last night (game looks so much better in higher res) im gone try that for now.

it just makes reading torp and aob settings harder.
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Old 01-25-19, 06:00 PM   #323
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Quote:
Originally Posted by Bleiente View Post
I have to ask again now, there are several players here, who have problems with the reading of their fittings and therefore have to play with low resolution?
If this is the case, I have to know that - then I could do something about it.


This would be a customized and summarized version of "Magnified Hud Dials for v1.5" and "Bigger Better Protractors"...


not sure you need do that, my circumstance is a bit different having to sit so far away. im gonna try this 1152 res for awhile and see how that works.

thanks again for helping out. I am loving the mod
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Old 01-25-19, 07:01 PM   #324
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Quote:
Originally Posted by Bleiente View Post
I have to ask again now, there are several players here, who have problems with the reading of their fittings and therefore have to play with low resolution?
If this is the case, I have to know that - then I could do something about it.


This would be a customized and summarized version of "Magnified Hud Dials for v1.5" and "Bigger Better Protractors"...


I think that's a great idea and would certainly help a lot of players. It's been the trend it seems that moving away from the stock version people prefer these things getting larger and larger. And more precision for players too.

One thing I'd enjoy seeing for SH4 which I haven't yet seen done is what can be seen in some of the recent SH3 GUI mods, where you move your mouse pointer to the side of the screen and out pops a huge compass or depth gauge that you can set, but then slides off the screen and out of the way when not in use. Would all be nice to have, but I can still use and be happy with what we have now. SH4 has come a long way thanks to the modders.
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Old 01-25-19, 07:29 PM   #325
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Quote:
Originally Posted by stork100 View Post
I think that's a great idea and would certainly help a lot of players. It's been the trend it seems that moving away from the stock version people prefer these things getting larger and larger. And more precision for players too.

One thing I'd enjoy seeing for SH4 which I haven't yet seen done is what can be seen in some of the recent SH3 GUI mods, where you move your mouse pointer to the side of the screen and out pops a huge compass or depth gauge that you can set, but then slides off the screen and out of the way when not in use. Would all be nice to have, but I can still use and be happy with what we have now. SH4 has come a long way thanks to the modders.
if we'er taking requests
A drag-able rec manual and sh3 crew interface so it feels more like giving commands to men and not just equipment...I've never ordered my refrigerator to bring me a beer.
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Old 01-26-19, 03:07 PM   #326
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Quote:
Originally Posted by divemonkie View Post
I've never ordered my refrigerator to bring me a beer.
Did you ever try it - you really never know...
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Old 01-26-19, 08:46 PM   #327
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Did you ever try it - you really never know...
That'd have to be one drunk refrigerator.
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Old 01-28-19, 05:59 AM   #328
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Had never tried your mod untill now...Of what i already saw yesterday, very nice and good job Bleiente

Assuming it’s TMO based, can i expect same behaviors and encounters?
(Meaning uber deadly destroyers, no lonely merchants ect)
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Old 01-28-19, 02:42 PM   #329
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I think you can not really compare TMO and my Mod-Soljanka.
I've tried to find a relationship between gameplay and reality to give players an appropriate platform.

I admit that there are still some disagreements in my Solyanka.
So far, there were not enough reasons to change this.

If you are looking for a really malicious game, you should try FORTS V2.0 German.


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Old 01-28-19, 08:37 PM   #330
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FOTRS v2 (for SH4 v1.4 only though) is very tough... However, Ralles RealModSoup with Tokko's Revenge is pretty darn tough also...
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