SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
01-24-19, 06:51 PM | #316 |
Medic
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Yep, thats what I do now but in 1024x768 it jams my crew message box half behind my telegraph making it impossible to read messages. normally Id place the box above my parascope but with that omnimeter/slid rule it blocks out almost my whole screen.
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01-24-19, 08:19 PM | #317 |
CTD - it's not just a job
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divemonkie, are you talking about this thigga-mahjig I have circled here??:
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01-24-19, 08:27 PM | #318 |
Stowaway
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As I understood him, he meant the omnimeter. However, I had given him a wrong recommendation, had just eaten ... and was confused.
Now the right recommendation, then a resolution as low as 1024x768 is no longer necessary: http://www.subsim.com/radioroom/down...o=file&id=3355 |
01-24-19, 11:08 PM | #319 |
Weps
Join Date: Sep 2017
Location: Australia
Posts: 365
Downloads: 92
Uploads: 0
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Hi divemonkie,
I think your best solution would be placing the text box as seen in the example below. You can read everything and still have access to all your buttons and icons, plus the omnimeter is mostly hidden. |
01-25-19, 06:05 AM | #320 | ||
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01-25-19, 11:11 AM | #321 |
Stowaway
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I have to ask again now, there are several players here, who have problems with the reading of their fittings and therefore have to play with low resolution?
If this is the case, I have to know that - then I could do something about it. This would be a customized and summarized version of "Magnified Hud Dials for v1.5" and "Bigger Better Protractors"... |
01-25-19, 05:52 PM | #322 | |
Medic
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Quote:
thanks all for the help. yes, you got it stork100 that does work. id just gotten used to playing with it up top. it would play better for me if I was at a desk but my 22inch monitor is mounted at the foot of my sleeper forcing me to sit about 3 feet away I did pump up the res to 1152 last night (game looks so much better in higher res) im gone try that for now. it just makes reading torp and aob settings harder. |
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01-25-19, 06:00 PM | #323 | |
Medic
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thanks again for helping out. I am loving the mod |
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01-25-19, 07:01 PM | #324 | |
Weps
Join Date: Sep 2017
Location: Australia
Posts: 365
Downloads: 92
Uploads: 0
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One thing I'd enjoy seeing for SH4 which I haven't yet seen done is what can be seen in some of the recent SH3 GUI mods, where you move your mouse pointer to the side of the screen and out pops a huge compass or depth gauge that you can set, but then slides off the screen and out of the way when not in use. Would all be nice to have, but I can still use and be happy with what we have now. SH4 has come a long way thanks to the modders. |
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01-25-19, 07:29 PM | #325 | |
Medic
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A drag-able rec manual and sh3 crew interface so it feels more like giving commands to men and not just equipment...I've never ordered my refrigerator to bring me a beer. |
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01-26-19, 03:07 PM | #326 |
Stowaway
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01-26-19, 08:46 PM | #327 |
Medic
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01-28-19, 05:59 AM | #328 |
Navy Seal
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Had never tried your mod untill now...Of what i already saw yesterday, very nice and good job Bleiente
Assuming it’s TMO based, can i expect same behaviors and encounters? (Meaning uber deadly destroyers, no lonely merchants ect)
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01-28-19, 02:42 PM | #329 |
Stowaway
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I think you can not really compare TMO and my Mod-Soljanka.
I've tried to find a relationship between gameplay and reality to give players an appropriate platform. I admit that there are still some disagreements in my Solyanka. So far, there were not enough reasons to change this. If you are looking for a really malicious game, you should try FORTS V2.0 German. |
01-28-19, 08:37 PM | #330 |
CTD - it's not just a job
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FOTRS v2 (for SH4 v1.4 only though) is very tough... However, Ralles RealModSoup with Tokko's Revenge is pretty darn tough also...
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