SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
12-24-18, 08:04 AM | #301 |
Stowaway
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I wish you all a merry and reflective Christmas.
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12-24-18, 05:59 PM | #302 |
Ace of the Deep
Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
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And you and family as well Bleiente
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Fearless System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White. |
12-25-18, 12:03 AM | #303 |
CTD - it's not just a job
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Merry Christmas Bleiente!
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12-27-18, 05:03 AM | #304 |
Commander
Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 478
Downloads: 176
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"God Jul och Gott nytt År" aus Schweden
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SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... |
12-30-18, 04:07 AM | #305 |
Ensign
Join Date: Jul 2007
Location: Otopeni, Romania
Posts: 233
Downloads: 942
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Hello,
I am getting back to another campaign in SH4. I noticed 2 mods, Bubblehead's ship compilation and Air traffic patch. What do they do? They are already included or they must be enabled, and they shoul be enabled last? Thanks and Happy Holidays and Happy New Year!!! |
12-30-18, 05:18 AM | #306 |
Stowaway
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Yes - they must be activated last.
"Bubblehead's ship compilation" adds a few ships and the "Air traffic patch" fixes the problem of various unarmed aircraft. This is a preliminary solution, next year I would like to close the weak points consistently. |
01-03-19, 03:20 PM | #307 |
Seaman
Join Date: Oct 2009
Posts: 39
Downloads: 75
Uploads: 0
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Just started playing SH4 again, stumbled onto this modsoup and I'm loving it! Much more playable now, even got to sink a couple of destroyers, they never saw it coming (night surface attack).
I was getting a 75% dud rate on torps with speed set to high, moved it to low speed and no more duds. I have read about the firing pins in real life, don't know if that's in the game/modsoup, but it works. There's not enough slots in damage control to move all the deck watch into the hull of the sub. I wanted to add some slots to damage control but they are not showing up. I added the following to the subs .upc file [UserPlayerUnit 1.Compartment 7.CrewMemberSlot 8] ID=CrewMemberSlot_DamageC7 NameDisplayable= Damage Control Crew Type= Crewman WatchIndex= 0 IDLinkCrewMember= NULL WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL [UserPlayerUnit 1.Compartment 7.CrewMemberSlot 9] ID=CrewMemberSlot_DamageC8 NameDisplayable= Damage Control Crew Type= Crewman WatchIndex= 0 IDLinkCrewMember= NULL WatchCrewMemberSlot3D= NULL BattleStationsCrewMemberSlot3D= NULL WatchAccessoriesForAdding3DObjects= NULL WatchAccessoriesForSubtracting3DObjects= NULL BattleAccessoriesForAdding3DObjects= NULL BattleAccessoriesForSubtracting3DObjects= NULL and so on up to 12 slots Any idea why it's not working? Guess I could make some room in aft battery before leaving port, but I didn't know if that's the thing to do.. Thanks for any help and thanks for the great mod! |
01-03-19, 04:39 PM | #308 | |
Silent Hunter
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Quote:
the solution for what you want to do is in two parts. you did the first one perfectly. the second part is that you have to add the additional crew to the crew functional subsystem. hey, it's not my description. while you are editing the ActiveUserPlayerUnits.Upc file, go to the bottom of the file where you will see all of the damage crew listed by their ID from the section(s) you just added in the crew sections. (a lot of sections...i know). now add an entry for each new crew member and the task is complete. the new entry will mimic what is there already and remember to separate the entries with a comma. here is an example of a DC with fourteen crew. IDLinkFunctionalSubsystemSlots=CrewMemberSlot_Dama geL1,0,CrewMemberSlot_DamageC1,0,CrewMemberSlot_Da mageC2,0,CrewMemberSlot_DamageC3,0,CrewMemberSlot_ DamageC4,0,CrewMemberSlot_DamageC5,0,CrewMemberSlo t_DamageC6,0,CrewMemberSlot_DamageC7,0,CrewMemberS lot_DamageC8,0,CrewMemberSlot_DamageC9,0,CrewMembe rSlot_DamageC10,0,CrewMemberSlot_DamageC11,0,CrewM emberSlot_DamageC12,0,CrewMemberSlot_DamageC13,0 good luck. and good hunting. mb
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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01-03-19, 07:03 PM | #309 |
Seaman
Join Date: Oct 2009
Posts: 39
Downloads: 75
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Ok will get to work on the second part. Thanks!
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01-04-19, 01:05 PM | #310 | |
Stowaway
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Quote:
According to my memory protocol, Ducimus had executed the tower team in its latest versions of TMO as well as the rest of the crew as protected. Only the slots for Flak and the deck guns are unprotected and should not be occupied while diving. This was a compromise not to disturb SH4's great team management. |
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01-04-19, 06:17 PM | #311 | |
Seaman
Join Date: Oct 2009
Posts: 39
Downloads: 75
Uploads: 0
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Quote:
Thanks. |
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01-24-19, 05:09 PM | #312 |
Medic
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thanks for a great mod.
Im looking for a little help with something. I play in 1024x768 because higher res is very hard for me to read my gauges. Id like to remove the Omnimeter that slide ruler looking thing from under my messeg box. I dont use it but it gets in the way when using the lower res. I tried deleting the ini file entries for it but didn't work. are there other file or entries i need to delete. thanks. |
01-24-19, 05:27 PM | #313 | |
Stowaway
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Correction - I probably had 2 beer too much...
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Last edited by Bleiente; 01-25-19 at 06:13 AM. |
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01-24-19, 05:53 PM | #314 | |
Medic
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those are great tools but my problem is in parascope mod when trying to read my crews messages, there that big honkin slid ruler attached to the bottom of my message box forcing me to slip the box all the way down below the commands bar. I think its part of OTC. it sits at the bottom of my screen behind my commands bar and sometimes can get stuck in freecam mod...Its not something I use and was hoping i could just delete it. |
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01-24-19, 06:04 PM | #315 |
Stowaway
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Alright - I understand.
You can push the "field" over the communication box (messages of the crew) simply down, simply go to the box and push with a long left click down. For me it looks like this: Last edited by Bleiente; 01-24-19 at 06:17 PM. |
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