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01-11-19, 10:36 AM | #7111 | |
Silent Hunter
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seriously, the relationship between the torpedos' (US) hit-strength in SH4 has always baffled me. i read the various contributors' posts about reality and realism but things like this seem out-of-whack. hey, it's only an opinion. so, merc4sulfate, did you get enough info to form your own opinion?
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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01-11-19, 11:26 AM | #7112 |
CTD - it's not just a job
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exactly! I have no clue as to how "strong" a torpedo should be in the game, but reading about how many it took to sink the Yamato and Musashi - From The Death of the Battleship:
On October 24, 1944, the Musashi was sunk during this battle by 17 bomb strikes and 19 torpedo strikes The world’s largest and most powerful battleship was destroyed in less than two hours by an unknown number of bombs and torpedoes. (pb: at least 8)Of course, the battleship "died" at Pearl Harbor. The CV may not be too far behind it now... but anyway, it took a lot to sink a battleship. So, why did the Shinano go down with only four hits, having been built on a Yamato Class hull, you might ask? (from The Sinking of the Shinano): The Shinano had been built with what were thought to be torpedo-proof blisters of armor on each side of the ship. Much of the ship had four-inch steel plating reinforced with three feet of concrete. But because Captain Enright set the torpedoes to run at 10 feet rather than deeper, they hit above the protective armor. |
01-11-19, 02:21 PM | #7113 | |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
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I reloaded by last port exit and went back (because I wrote the coordinates down) and this time it only took 5 torpedoes to sink the Yamato. It also took 4 to sink the escort carrier. I shot from the Yamato's port side. One hit on the bow the second crossed the bow and mysteriously hit the starboard side midway between the bow tip and turret one. A third midsection port side. I was running flank speed matching and paralleling her course. These hits slowed her and I moved in front crossing her bow turning about to her starboard side and put two more in her one midsection and one slightly forward of that area. None of the at least 6 destroyers came to investigate. I also put 3 in the Nagato for moderate damage, 2 into a chitose for moderate damage 4 duds, 2 premature detonations and 4 misses. I moved off south and surfaced. I shadow the Battle group for a short time but was spotted and finally fired upon at about 8000 yards by a destroyer. I escaped after being hit three times by shells doing 14% hull damaged and returned to Midway. I had one IJN plane come within 1600 yards of me and never turned to come after while on another occasion I was spotted at 7000 yards and bombed. I have a couple of eye candy issues I noticed during this mission: I believe this is a Fubuki with part of the bottom hull plates showing on the side. A quick repair job at Truk Maybe ?? LOL It also has some rather large white seam lines in the bottom plates. The Nagato seems to have some very smooth texture and odd pattern under the main weapon mounts:
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Self-education is, I firmly believe, the only kind of education there is. ~Isaac Asimov~ Mercfulfate 将補 日本帝國海軍 |
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01-11-19, 02:31 PM | #7114 | |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
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Self-education is, I firmly believe, the only kind of education there is. ~Isaac Asimov~ Mercfulfate 将補 日本帝國海軍 |
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01-11-19, 06:15 PM | #7115 | |
Silent Hunter
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send me the details, asap!!
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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01-11-19, 07:30 PM | #7116 | |
I break things
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SH_Torpedo_G7e_TII - Min = 120.0 / Max 180.0 SH_Torpedo_G7a_TI_FATI - Min = 120.0 / Max 180.0 SH_Torpedo_G7a_TI - Min = 120.0 / Max 180.0 SH_Torpedo_G7e_TIII - Min = 120.0 / Max 180.0 SH_Torpedo_G7e_TIII_FATII - Min = 120.0 / Max 180.0 SH_Torpedo_G7es_TIV - Min = 80.0 / Max 160.0 SH_Torpedo_G7es_TV - Min = 80.0 / Max 160.0 SH_Torpedo_G7es_TXI - Min = 80.0 / Max 160.0 SH_Torpedo_G7ut_TVII - Min = 120.0 / Max 180.0 SH_Torpedo_G7a_T1-LuT1 - Min = 120.0 / Max 180.0 SH_Torpedo_G7e_T3-LuT2 - Min = 120.0 / Max 180.0 US Torps: SH_Torpedo_Mk27 - Min = 90.0 / Max 130.0 SH_Torpedo_Mk10 - Min = 100.0 / Max 150.0 SH_Torpedo_Mk14 - Min = 110.0 / Max 160.0 SH_Torpedo_Mk18 - Min = 110.0 / Max 160.0 SH_Torpedo_Mk16 - Min = 140.0 / Max 200.0 SH_Torpedo_Mk23 - Min = 110.0 / Max 160.0 Plus there are other variables, like [AP] tag "The armor level it penetrates." So for the SH_Torpedo_Mk23 it's measured at 100.0. The stock game has the SH_Torpedo_Mk27 - Min = 50.0 / Max 110.0... Now compare this: NBB_Yamato has 1500 Armour Level NBB_Kongo has 800 Armour Level NBB_Bismark has 1500 Armour Level Your average CL / CA ranges from 30 to 85 Armour Level Your average DD ranges from 25 to 30 Armour Level
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Last edited by s7rikeback; 01-11-19 at 08:01 PM. Reason: Final edit. |
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01-11-19, 07:34 PM | #7117 | |
I break things
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01-11-19, 07:52 PM | #7118 |
CTD - it's not just a job
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Now, merc... here's what the Nagato looks like in my game:
BEFORE: and AFTER: Ya gotta show what ya did with 'em... That was six torpedo hits, five of which detonated, along with the Nevada and other Allied BB across the bay actually taking the credit for the sinking away from me... sigh... |
01-12-19, 10:55 AM | #7119 |
Silent Hunter
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signs of damage
why is it that some ships display the shell/torpedo damage with holes and some do not?
for example, if i am using my deck gun to finish off a merchie, sometimes i can see the holes that i am putting into her sides and sometimes i cannot. the ordnance create damage because the ship ultimately sinks. same thing is true with torpedos. sometimes i see a nice explosion hole and sometimes all i see is the explosion but no hole. yes, i know what you're thinking that the torpedo was a dud but when you see an explosion and the ship sinks, then the torpedo was no dud...it just didn't leave a graphical hole in the side. so, why the apparent inconsistency? is this a ship-to-ship variance or is there something more subtle at work here. the world wonders. well, at least a small part of the world.......
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
01-12-19, 11:05 AM | #7120 |
Silent Hunter
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secondary objectives
here is another FOTRSU 8.0 question:
say you are out on patrol and you complete the primary objective. you have plenty of fuel (and food) and weapons remaining. you can use the Send Status Report and receive another objective. Sometimes. But it seems that capability is not in FOTRSU as it is in other megas. was that purposeful or was is just one of things that didnt make it into the release due to time constraints? make no mistake, this is not a complaint, merely a question of comparing this mega to other megas and stock.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
01-12-19, 11:07 AM | #7121 | |
I break things
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01-12-19, 12:10 PM | #7122 | ||||
Admiral
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History lesson #2
For those thinking "What's wrong with the AI"? "Why is the Japanese AI not doing things as I expect, 'cause in past games (SHIII; Stock SH4), they acted differently"? It's due to my attempt in follow a more realistic, historical behavior of the Japanese. My source of information, the two U.S. Military studies of Japanese equipment and behavior......."Reports of the U.S. Naval Technical Mission To Japan (1945 – 1946)" and "US Strategic Bombing Survey – Pacific War". If these linked sites don't give you the documentation you're looking for, just do a search on the web using the titles above to find one that will. Here are excerpts of the Strategic Bombing Survey's, War against Japanese Transportation volume: Quote:
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Unlike what the Stock game has done (or other mods for that matter)......The escorts didn't have the same capabilities as the Allied military had. Quote:
The fact that more than half, 54.7 percent of the destruction to the Japanese merchant fleet, was attributable to submarines. That's over 5.3 million tons of the total 9.7 million tons of shipping lost by the Japanese. Do you think these kinds of numbers are attributed to the idea that the Japanese had an above average advantage in Anti Submarine Tactics?? They did not and the post war studies tell you why.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
Last edited by CapnScurvy; 01-13-19 at 01:02 AM. |
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01-12-19, 12:24 PM | #7123 |
Silent Hunter
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ok...so the difference in which ship displays damage and which does not comes down to whether the ship has a damage zone to have a hole. boxes in a .ZON file. did i get that right?
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
01-12-19, 12:42 PM | #7124 | |
CTD - it's not just a job
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Basically yes, but all ships have a zon file, just not all have an internal damage "model". Like, there is a 3D object that you see as a "ship", there is also a 3D object that you see as "damage" that can shine through "holes" in said "ship". There are spheres and boxes used in the zon file, along with "hit points" that determine when a ship has enough damage to "sink", but you may never "see" said "damage", dependent upon the ship "model". The way the "damage" is drawn, is why you might see a hole punched into a ships hull, but it gets "drawn" a few feet away from where you actually hit it... |
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01-12-19, 12:50 PM | #7125 |
Grey Wolf
Join Date: Nov 2010
Location: Texas
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[QUOTE=s7rikeback;2586083]German Subs:
SH_Torpedo_G7e_TII - Min = 120.0 / Max 180.0 SH_Torpedo_G7a_TI_FATI - Min = 120.0 / Max 180.0 SH_Torpedo_G7a_TI - Min = 120.0 / Max 180.0 SH_Torpedo_G7e_TIII - Min = 120.0 / Max 180.0 SH_Torpedo_G7e_TIII_FATII - Min = 120.0 / Max 180.0 SH_Torpedo_G7es_TIV - Min = 80.0 / Max 160.0 SH_Torpedo_G7es_TV - Min = 80.0 / Max 160.0 SH_Torpedo_G7es_TXI - Min = 80.0 / Max 160.0 SH_Torpedo_G7ut_TVII - Min = 120.0 / Max 180.0 SH_Torpedo_G7a_T1-LuT1 - Min = 120.0 / Max 180.0 SH_Torpedo_G7e_T3-LuT2 - Min = 120.0 / Max 180.0 US Torps: SH_Torpedo_Mk27 - Min = 90.0 / Max 130.0 SH_Torpedo_Mk10 - Min = 100.0 / Max 150.0 SH_Torpedo_Mk14 - Min = 110.0 / Max 160.0 SH_Torpedo_Mk18 - Min = 110.0 / Max 160.0 SH_Torpedo_Mk16 - Min = 140.0 / Max 200.0 SH_Torpedo_Mk23 - Min = 110.0 / Max 160.0 Plus there are other variables, like [AP] tag "The armor level it penetrates." So for the SH_Torpedo_Mk23 it's measured at 100.0. The stock game has the SH_Torpedo_Mk27 - Min = 50.0 / Max 110.0... Now compare this: NBB_Yamato has 1500 Armour Level NBB_Kongo has 800 Armour Level NBB_Bismark has 1500 Armour Level Your average CL / CA ranges from 30 to 85 Armour Level Your average DD ranges from 25 to 30 Armour Level[/QU Also the Shinano didn't have some of its water tight hatches installed yet. |
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