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Old 12-25-18, 06:48 PM   #556
bigboywooly
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Apart from very few movements most depot ships are port bound so very little use in game unless you script then in yourself and then attack ports.

Of more use are the drop in units that show without any additional work needed
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Old 12-28-18, 07:57 AM   #557
gap
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Quote:
Originally Posted by bigboywooly View Post
Apart from very few movements most depot ships are port bound so very little use in game unless you script then in yourself and then attack ports.

Of more use are the drop in units that show without any additional work needed
I agree with bigboywooly. Still talking about ship classes scarcely represented in SH games, maybe more useful could be a few (more) models of Armed Merchant Cruiser, CAM ship, MAC ship, Q-ship, ASW Trawler, Submarine Chaser, Patrol Craft Escort and Patrol Craft Escort (Rescue), Patrol frigate, Patrol Yacht and Patrol Yacht (Coastal). Especially during the early part of the conflict, those inexpensive vessels often converted from requisitioned merchant ships and boats, were the backbone of Atlantic convoy defenses, but only a few ship classes of them have been modelled in game, and some types are represented just by generic and rather basic models.
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Old 12-31-18, 06:47 AM   #558
VonDos
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Well, while waiting for future releases, i'd like to launch a pool for you:

Which italian battleship class do you prefere between Duilio\Doria and Cesare\Cavour?






NOTE Duilio's main guns supports and funnels need to be a little reproportioned. This was a 2008 circa model. Work in progress..


Best regards,
Vd
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Last edited by VonDos; 12-31-18 at 07:19 AM.
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Old 12-31-18, 10:58 AM   #559
gap
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Quote:
Originally Posted by VonDos View Post
Well, while waiting for future releases, i'd like to launch a pool for you:

Which italian battleship class do you prefere between Duilio\Doria and Cesare\Cavour?
Can we say both?

The Caio Duilio/ Andrea Doria-class was an evolution over the preceding
Conte di Cavour-class. Only superstructure and secondary armament seem to have changed among the two classes, but the hull design looks almost identical.
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Old 01-01-19, 11:36 AM   #560
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Quote:
Originally Posted by gap View Post
Can we say both?

The Caio Duilio/ Andrea Doria-class was an evolution over the preceding
Conte di Cavour-class. Only superstructure and secondary armament seem to have changed among the two classes, but the hull design looks almost identical.
Hi Gap!
Yes, main difference was secondary\anti aircraft armament:
Cavour\Cesare was "old syle", with six binate anti ship turrets, while Doria\Duilio was based on Littorio's new configuration, with 10 single 90mm turrets for a\a and 4 more turrets as "true" secondary armament. Also Duilio hasn't 8x100mm.

BTW, i've hardly reworked Duilio, now more realistic, proportioned, and more historically correct.
You can see both class here:



Release soon... They're not finished.
Best regards,
Vd
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Last edited by VonDos; 01-01-19 at 03:15 PM.
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Old 01-01-19, 06:43 PM   #561
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Quote:
Originally Posted by VonDos View Post
Hi Gap!
Yes, main difference was secondary\anti aircraft armament:
Cavour\Cesare was "old syle", with six binate anti ship turrets, while Doria\Duilio was based on Littorio's new configuration, with 10 single 90mm turrets for a\a and 4 more turrets as "true" secondary armament. Also Duilio hasn't 8x100mm.

BTW, i've hardly reworked Duilio, now more realistic, proportioned, and more historically correct.
You can see both class here:



Release soon... They're not finished.
Best regards,
Vd
So nice! Eagerly looking forward to the release day
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Old 01-05-19, 10:32 AM   #562
VonDos
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Quote:
Originally Posted by gap View Post
So nice! Eagerly looking forward to the release day
Thanks mate!
While waiting, a pre-release poster of 2019's reworked Duilio:



Best regards,
Vd
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Last edited by VonDos; 01-10-19 at 06:28 PM.
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Old 01-05-19, 12:47 PM   #563
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Quote:
Originally Posted by VonDos View Post
Thanks mate!
While waiting, a pre-release poster of 2019's reworked Duilio:
The '19 rework of RM Caio Duilio's '40 refit

I see the "usual" smoothing problems near the bow, or it is just my impression?
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Old 01-05-19, 01:22 PM   #564
VonDos
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Quote:
Originally Posted by gap View Post

I see the "usual" smoothing problems near the bow, or it is just my impression?
Yes and no.
There's a little smoothing, yes, but i've tryed to rework 3d model\shadows according to real ones. As reference, you can see Duilio's b\w photo into last poster.

Best regards,
Vd
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Old 01-05-19, 02:10 PM   #565
gap
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Quote:
Originally Posted by VonDos View Post
Yes and no.
There's a little smoothing, yes, but i've tryed to rework 3d model\shadows according to real ones. As reference, you can see Duilio's b\w photo into last poster.

Best regards,
Vd
Okay, ignore my previous comment if bow smoothing is as intended
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Old 01-21-19, 05:00 PM   #566
ChrisA777
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Icon14 Hello there folks.

Hi I am looking for an updated Prinz Eugen 3D model complete with prop shafts that actually look like prop shafts. Can anyone help me out?
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Old 01-21-19, 11:15 PM   #567
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Quote:
Originally Posted by ChrisA777 View Post
Hi I am looking for an updated Prinz Eugen 3D model complete with prop shafts that actually look like prop shafts. Can anyone help me out?

http://subsim.com/radioroom//downloa...eid=2&langid=1
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Old 02-02-19, 05:21 PM   #568
VonDos
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Hi everyone!
Battleships Cesare and Duilio released!
Links and pics on first post.
Release page for info, comments and segnalations:
http://www.subsim.com/radioroom/showthread.php?t=239841

Best regards,
Vd
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Old 03-09-19, 10:42 AM   #569
VonDos
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Hi everyone!
I'm upgrading and fixing old Montecuccoli class cruiser:



This new version will fix a huge number of textures flaws and bugs, light\shadows problems, camo scheme errors...

Best regards,
Vd

Edit: RELEASED Montecuccoli class cruiser V2.0 (03/19/2019):
http://www.subsim.com/radioroom/showthread.php?t=240247
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Last edited by VonDos; 03-21-19 at 06:55 PM.
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Old 03-21-19, 06:58 PM   #570
VonDos
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Hi everyone!
I'm upgrading and fixing old Barbiano\Da Giussano class light cruiser also:



This new version will fix a huge number of textures flaws and bugs, light\shadows problems, camo scheme errors (this version will use a "Bande Nere" real camo scheme as a base!)...



Best regards,
Vd
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