SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
12-30-18, 01:52 PM | #1 |
Village Idiot
|
Right in REAL life.
The Game may deduct for sinking a neutral no matter the situation. Just remove the settings for sinking neutrals if you wish. As I said before. It's your Game so do as you wish. That's part of the fun! |
01-01-19, 05:48 AM | #2 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
|
I agree, but in this case devs and/or modders should be penalized, not the player lol. I mean why putting neutral ships in convoys or in whatever situation would have made them valid targets (in real warfare), when we could create copies of most neutral and even some axis nations, change their stance to 1 - allies, and use their ships instead?
|
01-07-19, 12:56 AM | #3 |
Rear Admiral
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
Neutral ships did sail in convoys so it's hardly unrealistic.
http://www.convoyweb.org.uk/hx/index.html 4 Swedes in that one plus Greek and Hungarian Many were sank too either in convoy or alone. |
01-08-19, 06:26 PM | #4 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
|
Quote:
Do you need the ships of one neutral nation to sail in convoys? Well, create a new nation, set its stance to "allied" but give it the flag and the name of the neutral nation you want, and voilà, you can use the ships of that nation in convoy traffic, and no player will be penalized for sinking them; on the contrary they will be rightfully rewarded. Of course, in museum, we will see two nations sharing the same name, but who cares? |
|
01-09-19, 06:39 AM | #5 |
Watch
Join Date: Aug 2016
Posts: 21
Downloads: 150
Uploads: 0
|
Last edited by Izgud; 01-13-19 at 11:23 PM. |
01-10-19, 04:54 AM | #6 | |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,353
Downloads: 849
Uploads: 0
|
Quote:
|
|
01-12-19, 01:33 PM | #7 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Error in mod
With all do respect to the mod creator, Izgud; and this may have already been corrected. All the ship names within the mod are listed directly under the data sub-directory in this path, as such: mod name/data/ship names
Thus, the mod does not work. Ship names need to be under the sub-directory Sea as follows: mod name/data/Sea/ship names I made this change to the mod that I download, placed it in the JS generic mod enabler and it now works great. Hope this is helpful. |
|
|