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Old 12-30-18, 01:52 PM   #1
Jeff-Groves
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Right in REAL life.

The Game may deduct for sinking a neutral no matter the situation.
Just remove the settings for sinking neutrals if you wish.
As I said before. It's your Game so do as you wish.
That's part of the fun!
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Old 01-01-19, 05:48 AM   #2
gap
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Originally Posted by Jeff-Groves View Post
Right in REAL life.

The Game may deduct for sinking a neutral no matter the situation.
I agree, but in this case devs and/or modders should be penalized, not the player lol. I mean why putting neutral ships in convoys or in whatever situation would have made them valid targets (in real warfare), when we could create copies of most neutral and even some axis nations, change their stance to 1 - allies, and use their ships instead?
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Old 01-07-19, 12:56 AM   #3
bigboywooly
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Neutral ships did sail in convoys so it's hardly unrealistic.

http://www.convoyweb.org.uk/hx/index.html

4 Swedes in that one plus Greek and Hungarian

Many were sank too either in convoy or alone.
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Old 01-08-19, 06:26 PM   #4
gap
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Originally Posted by bigboywooly View Post
Neutral ships did sail in convoys so it's hardly unrealistic.
Of course they did. I think I didn't make myself clear enough here.

Do you need the ships of one neutral nation to sail in convoys? Well, create a new nation, set its stance to "allied" but give it the flag and the name of the neutral nation you want, and voilà, you can use the ships of that nation in convoy traffic, and no player will be penalized for sinking them; on the contrary they will be rightfully rewarded.

Of course, in museum, we will see two nations sharing the same name, but who cares?
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Old 01-09-19, 06:39 AM   #5
Izgud
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Hi,

I made new recognition manual silhouettes for this mod.

 


You can download them here.

Regards

Last edited by Izgud; 01-13-19 at 11:23 PM.
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Old 01-10-19, 04:54 AM   #6
Anvar1061
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Originally Posted by Izgud View Post
Hi,

I made new recognition manual silhouettes for this mod.

 


You can download them here.

Regards
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Old 01-12-19, 01:33 PM   #7
von Zelda
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With all do respect to the mod creator, Izgud; and this may have already been corrected. All the ship names within the mod are listed directly under the data sub-directory in this path, as such: mod name/data/ship names

Thus, the mod does not work. Ship names need to be under the sub-directory Sea as follows: mod name/data/Sea/ship names

I made this change to the mod that I download, placed it in the JS generic mod enabler and it now works great.

Hope this is helpful.
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