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06-19-18, 03:25 PM | #6181 | ||
CTD - it's not just a job
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@ Immelmann, I haven't had a chance to view your video all the way through yet, and I'm leaving for a hardware store run (need some baling wire and duct tape for some bulkhead patches - modern stuff, ya know?), but I'll be back to watch. In the meantime, the insertions and pick-ups, you have to take your engines to stop and get below no more than 2 knots in order to get the launch or pick-up prompt. That is in addition to the submerge and surface on the "launch" approach. You shouldn't have to get any closer than 2nm from the launch symbol... what I saw at the 5:00 mark, you are in way close enough - just Stop!... @ captnmike, thanks for the report, duly noted, and CapnScurvy already has it in the "fixed" bin... 'perciate ya... That's Missouri for "Thanks!" |
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06-19-18, 04:07 PM | #6182 |
Machinist's Mate
Join Date: Jun 2016
Location: DFW Texas
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Aye! Aye!
Edit: Tried it again and no crash this time. The raft is going ashore.
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06-19-18, 04:36 PM | #6183 |
Stowaway
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Aye Sir
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06-19-18, 07:04 PM | #6184 |
CTD - it's not just a job
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OK, got to watch the rest of it, and it looks to me like it crashed as soon as you clicked on the "Launch Troops" button, correct?... I don't like that, even if it did work fine later, we'll look at that one, and the surrounding traffic... thanks! - btw, you look almost as young as me there, Immelmann!
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06-19-18, 08:22 PM | #6185 | |
Machinist's Mate
Join Date: Jun 2016
Location: DFW Texas
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https://www.twitch.tv/immelmann_burn A play on words.
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06-20-18, 08:52 AM | #6186 |
Captain
Join Date: May 2005
Location: Greece
Posts: 549
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Hi guys
After a long time of absence i turned back to sh4 waters with this great mod ( Thanks to the modder) I have a quest Last night in a single mission i engaged a small convoy of 2 merchants and 1 dd. After the killing of the 2 merchants, the destroyed found me and instead of dc she send me 2 torps ( 1 hit me) Is there a way to eliminate this? cheers |
06-20-18, 11:26 AM | #6187 |
CTD - it's not just a job
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Not at this time. The purpose of the beta is to find the balance point. We will make it to where it will be your choice at a later date. For now, just remember they are there on almost all DD, and some DE. Be aware of it. Now, with that in mind, we would like to hear from all of you folks concerning your encounters with said torpedoes. You are only the 2nd person nik112, to report being "impacted" (literally) by one, so let us know what you find as you go along. Not only the "impacts", but how often you have to try and dodge 'em. We've already turned the Scout Planes down for the soon-to-be-released "currently-being-alpha-tested" v0.72 update, but we'll probably add a few more "tweaks" to it in the next few days.
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06-20-18, 03:47 PM | #6188 |
Watch
Join Date: Oct 2011
Location: Bristol, UK
Posts: 22
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I'm a bit further along in the same career and I've found some more weirdly spawned ships whilst patrolling off the coast of Japan.
I'm in a Gar, it's May 5th 1942, ship locations are in the picture. I came across two pairs of stationary ships, one pair very close to each other (a Composite Superstructure Freighter and a Ada Maru Old Freighter) and the other pair actually spawned through each other in sort of an "X" (an Old Hansa and an Ada Maru). They all stayed completely stationary whilst I closed and attacked. After 1 of the crossed ships sank the other started pulling away but was dragged down by the sinking ship and a torpedo I'd already put into it. I don't have a save before I sank the first pair but here are some pictures of the crossed ships, and the map after sinking all 4. On another note, have you guys tweaked the CO2 buildup whilst submerged? It seems to build up really quickly now. I tested it and submerged at 1102 and got the CO2 alarm around 1600 the same day. I was just sat at 160ft doing nothing, not even moving. This seems way too quick to me? Finally, do you still need people to check the gauges in the control room or have you got that nailed down now? If so I'll do the test and report back. Edit: I also spotted that the bow planes aren't rigging out when diving on the Gar, even though they had previously been fine. I think maybe if I watch the boat dive in the free camera they don't rig out, but if I dive in the map view and go to free camera afterwards then they are rigged out? I need to test more to be sure.
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06-20-18, 09:30 PM | #6189 | ||
Admiral
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What makes you think you can get away with sinking two merchants in front of an enemy escort Destroyer, and you can just twiddle your thumbs, watching the "after effects"? You've got to do better than that Sailor!
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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06-21-18, 01:56 AM | #6190 | |
Machinist's Mate
Join Date: Jun 2016
Location: DFW Texas
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Quote:
https://www.twitch.tv/videos/275753786
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06-21-18, 07:13 AM | #6191 | |||
Admiral
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If you lose the Message Box to the lower side, you sometimes can find it again by striking the "DEL" key which hides the lower task bar and dials. And yes, the Message Box messages are important. It's the only place you'll get the confirmation that you've got your SD Radar turned "on/off" or not. ========== Quote:
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
Last edited by CapnScurvy; 06-21-18 at 07:24 AM. |
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06-21-18, 08:14 AM | #6192 | |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,062
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I also learned to take evasive action (dive, speed change, and/or course change) when approached by a Betty or other torpedo carrying plane. From the bridge watching my gun crews I have witnessed the splash of a dropped torpedo. The first time I sort of ignored it in favor of watching the gunners shoot down the attacker. When the torpedo hit my boat heavily damaging the stern I decided that shooting down the plane wasn't worth it! So now, even if I have the 40mm Bofors I do not challenge the planes. It's just not worth it. Bottom line for me is I like the torpedo attacks. They add a sense of uncertainty and tension that elevates the realism. I'm betting that real life WWII skippers didn't mess around when torpedo attacks were imminent - they got the hell down to relative safety. As a side note, I wouldn't go too deep after a torpedo passes. You may need to get right back to PD to take out the escort if you can, before he reloads. If he fires torpedoes from around 1200 - 1300 yards, he will be on you pretty quick. You might want to consider dropping a decoy; they tend to confuse all but the most elite skippers. All in all, a great addition to the game. I like it!
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Run Silent, Run Deep, and Sink 'em All |
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06-21-18, 08:46 AM | #6193 | |
Captain
Join Date: May 2005
Location: Greece
Posts: 549
Downloads: 379
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Hi Thanks for the reply. Please forgive my ignorance but as i know there wasn't such technology during war except air torpedoes dropped from avengers in sh3--in gwx mod if i remember well So is there a way to stop this and dd's can hunt only with dc? Cheers |
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06-21-18, 10:09 AM | #6194 | |
I break things
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You may want to view this - it seems to me, that technology in this area was very advanced indeed. "23 Allied warships were sunk after Type 93 hits: 11 cruisers, 11 destroyers, and one fleet aircraft carrier. Thirteen of these had been fatally hit solely by the Type 93, with the rest succumbing to a combination of bombs, gunfire, and torpedoes."
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06-21-18, 11:43 AM | #6195 |
Watch
Join Date: Oct 2011
Location: Bristol, UK
Posts: 22
Downloads: 45
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Ah fair enough, I haven't played the game for a while before installing v0.71 and didn't remember it coming up that quickly
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