SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
12-05-17, 12:37 AM | #46 |
Seaman
Join Date: Jul 2017
Location: USA
Posts: 40
Downloads: 68
Uploads: 0
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Keep in mind this isn't a full simulator. It's an Action game with simulator elements making it have a solid "real feel" while being approachable.
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01-05-18, 02:17 PM | #47 | |
Bosun
Join Date: Oct 2006
Posts: 66
Downloads: 15
Uploads: 0
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Just - after so many years in Sub Command, I just can't get over how great it is to see these modern nukes in modern graphics. DW had better models, but the textures were still bland, to the point that the graphics weren't a lot better than SC's, despite the much higher poly count. But long reload times would still be approachable. Doesn't make the game more complex, just realistic. Possibly more difficult - but only maybe, since longer reloads should apply to enemy subs, too. But admittedly that doesn't help much if you're badly outnumbered... |
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01-05-18, 05:05 PM | #48 | |
Commander
Join Date: May 2001
Location: At sea (again)
Posts: 457
Downloads: 43
Uploads: 0
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The only real difference was the new stuff they added with each game. The model encoder and converter is the same for all 3
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There is a forgotten, nay even forbidden word, which means more to me than any other. That word is England |
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01-29-18, 02:49 PM | #49 |
Bilge Rat
Join Date: Jan 2012
Posts: 1
Downloads: 72
Uploads: 0
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When there is possibility, that enemy sub/ship wont hear your torpedoes being launched. It's good idea to set them to passive, and point them few KYD to the left or right from your sub. And then onto your targets. Also when ending mission while being on reverse, you'll start new encounter, shallow, running on reverse. Campaign map speed doesn't matter cheers
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04-25-18, 06:21 AM | #50 |
Swabbie
Join Date: Jul 2006
Posts: 12
Downloads: 29
Uploads: 0
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Aaaarghhhhh
Right.....here is the beef.
Just completed the 150 day roaming patrol in the Red Storm Rising Mod. On completion of the patrol, I was tasked with a land strike. I have now attempted this mission numerous times (and by numerous I mean I've lost count ) and I have sunk the escorts on each occasion. I have got my missiles away on occasions as well. However I keep getting zapped by depth bombs from the overhead Bears either on approach and escaping from my firing position. I have tried approaching along the coastline at slow speeds, I have hugged the bottom, I have attempted to approach from a variety of angles but it is always ending the same way. I will continue to attempt to beat them, but a little advice from the REAL experts on here would not go amiss at the moment.
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Some world views are spacious.... While some are merely spaced !!!! |
04-25-18, 07:24 AM | #51 |
Good Hunting!
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As soon as you launch all of your missiles, you can end the mission (provided nothing is around to prevent you from doing that).
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Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
04-25-18, 11:30 AM | #52 |
Swabbie
Join Date: Jul 2006
Posts: 12
Downloads: 29
Uploads: 0
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As soon as I take out an escort, I can hear the airborne assets looking for me. On completion of firing off my salvo, when I try to click on leave combat, I am told that there is aircraft nearby and that I need to clear the area, doesn't matter what I try to do to evade, they keep getting me eventually, primarily by depth bombs. I am currently psyching myself up for another attempt.
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Some world views are spacious.... While some are merely spaced !!!! |
04-25-18, 11:40 AM | #53 | |
Good Hunting!
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Quote:
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Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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04-25-18, 12:04 PM | #54 |
Gefallen Engel U-666
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welcome aboard!
MoodyMiC! A TRIFLE BELATEDLY, FORGIVE OUR MANNERS!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
09-30-20, 04:45 AM | #55 | |
Swabbie
Join Date: May 2005
Posts: 7
Downloads: 163
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Quote:
If you can not disclose these, for whatever reason. You could changes those in your local settings. Enjoy!
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For each contact, there is a solution. |
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11-18-21, 07:11 PM | #56 |
Swabbie
Join Date: Nov 2021
Posts: 12
Downloads: 8
Uploads: 0
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One thing I've tried against enemy boats is closing to "snap fire" a decoy and a Mark 48 diverging away from each other between 15 to 20 degrees then dropping 200 feet if possible. I've fared pretty good with the enemy going after the decoy while I bring the torpedo in for a close activation homing strike. I then spiral dive 400 feet, pop off a sound decoy and 180 out away from the combat action into silent running.
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12-20-21, 07:58 PM | #57 | |
Swabbie
Join Date: Jan 2014
Posts: 7
Downloads: 23
Uploads: 0
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Quote:
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06-16-22, 02:02 PM | #58 |
Machinist's Mate
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"Fire!!! that the People look at us! " - Admiral Guillermo Brown. Order prior to the "Battle of Los Pozos" that took place on June 11,1826 in the Rio de La Plata,in front of the city of Buenos Aires, in an area of relative greater depth and to the view from the population. Was a combat between a flimsy Argentine Squadron and the powerfull Brazilian Empire Fleet.It was a victorious day for the Argentine navy.William Brown was the first Admiral of the newly formed Argentine Navy.Born in Ireland and argentine by adoption.A great patriot. |
07-04-22, 10:36 AM | #59 |
Gefallen Engel U-666
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Welcome aboard!
Sunlitswing!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
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