SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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04-01-18, 09:53 AM | #1 | |
Officer
Join Date: Sep 2012
Posts: 249
Downloads: 126
Uploads: 0
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Quote:
I have tried that years ago but coudn't archive a working result...
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04-01-18, 10:48 AM | #2 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quote:
Its big kill range meant that the Mark X DC could only be used against deep targets. Its slow sinking speed allowed the launching ship to get clear of the explosion while sailing at full speed. I doubt that AI destroyers would manage the same tactic, and they would end up suiciding themselves more often than they hit any target. This DC was lauched from 21 in torpedo tubes. We should invent some trick in order to simulate this in game. We don't have a 3d model for it, and so far I couldn't find any picture/drawing or even measures of it. I we find a way to get round the problems above, I say why not? Maybe we will get some nice idea, or some subsim comrade will give us some clue. In the meanwhile, my opinion is to focus on other and more important aspects... |
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Tags |
asw, depth charge, mod, real, realismn |
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