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Old 04-01-18, 09:53 AM   #1
padi
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Join Date: Sep 2012
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Originally Posted by gap View Post
@ padi



Niume anticipated me: during the last few days I have been wondering if you had made any progress with your mod. Since the last time we have discussed about it, I have added a few new models to my collection of 3D ASW ordnance. Models I have (more or less) ready so far are:


  • US 300 lb depth charge Mark 6 / Mark 6 Mod 1 + throwing arbor
  • US 600 lb depth charge Mark 7 / Mark 7 Mod 1
  • US 200 lb depth charges Mark 9 / Mark 9 Mod 1 and Mark 9 Mod 2 + throwing arbors
  • GB 300 lb depth charge Type D Mark III (this one was a WWI depth charge but, according to navweaps.com still in service as late as 1940)
  • GB 290 lb depth charges Mark VII and Mark VII heavy
  • GB hedgehog / US mousetrap projectile (according to John Campbell's "Naval Weapons of WWII" , a version of the latter was modified for being fired or dropped from patrol aircraft)
  • GB squid laucher and projectile (those models are already part of a mod by LGN1)
  • GB 60 lb HE and 25 lb AP RP-3 rockets + rail
  • US 3.5-Inch and 5-inch FFAR rockets + rail (I hope at some moment my rocket models will be merged with Kendras' WIP rockets mod)
  • GB 100 lb A/S bombs Mk. III, IV and VI
  • GB 250 lb A/S bombs Mk. III and IV
  • GB 500 lb A/S bomb Mk. IV
  • US 325 lb Mk. 17 / 350 lb Mk. 44 depth bomb
  • US 350 lb Mk. 41 / Mk. 47 depth bombs
  • US 325 lb Mk. 53 / 350 lb Mk. 54 depth bomb
  • US 650 lb Mk. 29 and Mk. 37 depth bombs
  • US 650 lb Mk. 38 / 700 lb Mk. 49 depth bomb
Do you think that it is also possible to simulate the Mark X DC?
I have tried that years ago but coudn't archive a working result...
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Old 04-01-18, 10:48 AM   #2
gap
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Join Date: Jan 2011
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Originally Posted by padi View Post
Do you think that it is also possible to simulate the Mark X DC?
I have tried that years ago but coudn't archive a working result...
mmm... I wish we could, though it doesn't seem to have been used very much during the war, anyway there are quite a few con's in adding it in game:

Its big kill range meant that the Mark X DC could only be used against deep targets. Its slow sinking speed allowed the launching ship to get clear of the explosion while sailing at full speed. I doubt that AI destroyers would manage the same tactic, and they would end up suiciding themselves more often than they hit any target.

This DC was lauched from 21 in torpedo tubes. We should invent some trick in order to simulate this in game.

We don't have a 3d model for it, and so far I couldn't find any picture/drawing or even measures of it.

I we find a way to get round the problems above, I say why not? Maybe we will get some nice idea, or some subsim comrade will give us some clue. In the meanwhile, my opinion is to focus on other and more important aspects...
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