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02-02-18, 09:35 AM | #5731 |
Seaman
Join Date: Oct 2014
Posts: 35
Downloads: 18
Uploads: 0
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While we’re on the topic of flags, the national ensign should be shifted from the stern to the after portion of the cigarette deck when surfaced and underway.
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02-02-18, 09:53 AM | #5732 |
Stowaway
Posts: n/a
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02-02-18, 11:25 AM | #5733 | |
Grey Wolf
Join Date: Jul 2011
Location: Verona, Italy
Posts: 926
Downloads: 1411
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Quote:
what was your mission? I want to try if I have same problems You no have other Mod install, right? First installation of SH4? Or not
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Parked under the balcony with my U-27 waiting Juliet finish makeup |
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02-02-18, 12:39 PM | #5734 |
CTD - it's not just a job
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Hi merc4ulfate! As hauangua mentions, just to make certain, do you have any other mods installed now, or just FotRSU? When you activated the mod, had you emptied your SH4 Save folder? Do you have the LAA activated on the SH4.exe file? That is almost a necessity. What is the home port you sailed from, and what dates and locations were you when you encountered "the strange". Ships sitting low in the water can be bad spawns, which we are trying to track down, and that's a lot easier if you have an approximate location, date & time - the more accurate, the better. Don't forget to open your torpedo tubes with the "Q" key before attempting to fire.
As for adding mods to FotRSU, we're in the "beta" stage, and would prefer that you wouldn't. However, it is your computer, your game, so do as you will. However, we cannot troubleshoot things as easily if you do add more mods. That said, the ISP will not work properly with FotRSU, mostly because the "catalog" of ships is much larger than what ISP had. Compatibility is an unknown. Environmental mods could be tried, but again, compatibility is an unknown. You definitely will overwrite some important areas of FotRSU with most of them... Some of the issues you describe sound like a mod incompatibility, but could also be caused by cross-contamination from the Save folder, or not having the LAA activated. See CapnScurvy's thread Windows10; Large Address Aware; SH4 Install. Even though it's written from a Windows 10 perspective, it does apply to include Vista 64-bit with small changes to the instructions. |
02-02-18, 02:03 PM | #5735 |
Frogman
Join Date: Apr 2015
Location: Trieste/Siena Italy
Posts: 292
Downloads: 164
Uploads: 0
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Hi sorry for interrupting you, but you are making a really impressive work with FoTRS Ultimate, the realism for the new version (with enemy subs and torpedoes) is incredible, but in my opinion, it's a great lack of realism that in the game there aren't the Siamese Navy and the Manchukuo Navy.
in the "story" of SH4 there are not mods with these navies, so it will be great if they'll appear in the next patch of this mod
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ALFA TAU!!! Rapidi Ed Invisibili-the campaign (an italian mod for SH4) |
02-02-18, 02:24 PM | #5736 |
Stowaway
Posts: n/a
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As Probeanie and other members have repeatedly pointed out, FORTSU is still in beta status. Currently, all the great work on this Mamut project is unobtrusively done by individual members of this association with much diligence and work to present a fabulous product to the inclined user.
FORTSU will be the star among all mega mods after completion - the perfection in it ... I expect a Giga mod for SH4. Who can not wait - there are still enough options to let off steam in the meantime; the possibilities are almost impossible. FORTSU team ... you do a great job. |
02-02-18, 04:05 PM | #5737 | |
CTD - it's not just a job
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I would also like to see some Panamanian Merchants (as well as some missing smaller countries) in the game, as other mods have... |
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02-02-18, 05:34 PM | #5738 |
What's happenin' Cap'n'?
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Come to think of it, I haven't seen a moon yet either.
Maybe just a random chance of moonless nights on my playthrough?
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USS COPPERFINS-05
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02-02-18, 06:49 PM | #5739 |
Gunner
Join Date: Dec 2016
Location: London
Posts: 95
Downloads: 129
Uploads: 1
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Well they were mainly active in rivers... Yes they did have a few armed merchants at sea and that's all.
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Do not go gentle into that good night. |
02-02-18, 11:27 PM | #5740 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
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FOTRSU was played on a clean install and it was the only mod. It was also the first mission in a new campaign started with a Tambor Class from Pearl Harbor. There were no saves since this was a clean install and the first patrol. There was no LAA but it is now active and I will run another mission to see if I notice any changes.
I do understand this is beta and I do hope my words were not interpreted as criticism. I do enjoy this mod and from the very first ship I was wowed. My words were only intended to be an analysis of the first mission from Pearl to Kii Suido. My first patrol was to leave Pearl and spend five days in an area of Kii Suido. I remember the mod Improved ship physics. I hope aspects of that are added.
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Self-education is, I firmly believe, the only kind of education there is. ~Isaac Asimov~ Mercfulfate 将補 日本帝國海軍 Last edited by merc4ulfate; 02-02-18 at 11:56 PM. |
02-03-18, 08:25 AM | #5741 | ||
CTD - it's not just a job
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02-03-18, 10:13 AM | #5742 |
Seaman
Join Date: Oct 2014
Posts: 35
Downloads: 18
Uploads: 0
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I’m pretty sure that when you uninstall the base game it doesn’t automatically delete that saved games folder, so unless this was a legitimate first installation is there not still a chance of corruption from that folder’s contents? That got me on my first go around and caused all sorts of screwy stuff.
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02-03-18, 10:17 AM | #5743 | |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
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Quote:
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Self-education is, I firmly believe, the only kind of education there is. ~Isaac Asimov~ Mercfulfate 将補 日本帝國海軍 |
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02-03-18, 10:20 AM | #5744 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
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Does anyone know if any environmental mods or ship physics were added to this mod and if so which ones?
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Self-education is, I firmly believe, the only kind of education there is. ~Isaac Asimov~ Mercfulfate 将補 日本帝國海軍 |
02-03-18, 11:01 AM | #5745 |
Sink'em All
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This mod was originally based on TMO v1.7. when it was turned into FOTRS. Over time I know that Madmax and his group tweaked the environment. As for our group I know of no specific mods that were added to the environment by us. CapnScurvy may have tweaked certain elements along the way.
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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