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07-08-17, 01:22 PM | #76 |
Helmsman
Join Date: May 2006
Posts: 110
Downloads: 498
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did u fix the wilhelmshaven and kiel like GWX 3.0 has? Can i not just intermix your files into GWX 3 without putting in your campaign, flotilla and any other file that would override above mentioned files? BTW, off question. Can you make it so that we can dock at any base without ending the patrol? So that we can refit our uboats and maybe put in upgraded files into the sim. Right now u have to go back to start base and that takes too long.
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07-08-17, 02:08 PM | #77 | |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,395
Downloads: 860
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Quote:
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07-08-17, 02:29 PM | #78 |
Helmsman
Join Date: May 2006
Posts: 110
Downloads: 498
Uploads: 0
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ok good to see. Any thoughts on the other stuff i said in the post about bases?
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07-08-17, 02:57 PM | #79 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,395
Downloads: 860
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07-08-17, 03:26 PM | #80 |
Helmsman
Join Date: May 2006
Posts: 110
Downloads: 498
Uploads: 0
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thanks
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08-25-17, 07:25 AM | #81 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,395
Downloads: 860
Uploads: 0
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Development_of_SHIII_GWX3_Reworked_Rus_25082017
What has changed and added:
---------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Who puts extra ships before you install rollback to previous "Sea+ -------------------------------------------------------------------------------- Thanks to the community of www.subsim.com in particular: _______ |
08-25-17, 10:12 AM | #82 |
Silent Hunter
Join Date: Nov 2002
Location: London. UK
Posts: 4,140
Downloads: 278
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Outstanding
@Anvar
Many thanks my friend for your usual marvellous work and dedication to this community Kind regards. Fubar |
10-25-17, 01:34 AM | #83 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,395
Downloads: 860
Uploads: 0
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Development_of_SHIII_GWX3_Reworked_Rus_25102017
What has changed and added:
---------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Who puts extra ships before you install rollback to previous "Sea+ -------------------------------------------------------------------------------- Thanks to the community of www.subsim.com in particular: _______ |
11-06-17, 12:15 PM | #84 | |
Engineer
Join Date: Jun 2012
Location: St.-Petersburg
Posts: 217
Downloads: 5
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Quote:
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11-06-17, 12:42 PM | #85 | |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,395
Downloads: 860
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Quote:
Last edited by Anvar1061; 11-06-17 at 12:54 PM. |
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11-06-17, 01:10 PM | #86 |
Engineer
Join Date: Jun 2012
Location: St.-Petersburg
Posts: 217
Downloads: 5
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Danke!
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12-14-17, 01:41 PM | #87 |
Lieutenant
Join Date: Sep 2006
Posts: 259
Downloads: 289
Uploads: 3
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Thank you !
@Anvar1061
Thank you very much for your efforts and your willingness to share with us. Very good work. |
12-14-17, 03:39 PM | #88 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
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Last edited by Anvar1061; 12-17-17 at 04:18 AM. |
12-17-17, 04:17 AM | #89 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,395
Downloads: 860
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Development of SHIII GWX3 Reworked Rus 17122017
Includes all the latest updates and fixes. Install via JSGME by deleting the previous ones. Last edited by Anvar1061; 12-17-17 at 04:40 AM. |
12-19-17, 03:17 PM | #90 |
Lieutenant
Join Date: Aug 2009
Posts: 266
Downloads: 971
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many CTDS with this megamod
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