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Old 10-27-17, 01:28 PM   #1
Jeff-Groves
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Done Mate. Check your e-mail

Never mind. That address bounced. Let me see if mediafire is working today.
Check your Hotmail account.
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Old 10-27-17, 05:19 PM   #2
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Done Mate. Check your e-mail

Never mind. That address bounced. Let me see if mediafire is working today.
Check your Hotmail account.
Done thanks!
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Old 10-27-17, 05:49 PM   #3
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@Jeff....worked just fine mate, thanks.

@Gap....Even the original sensors GR2 will not open, pointers before data error...not to worry. its a minor annoyance compared to what the editor does let us do.
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Old 10-27-17, 05:55 PM   #4
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What sensors file?
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Old 10-27-17, 06:16 PM   #5
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data/objects/sensors/ uboot sensors GR2

it has all the scopes, uzo, kdb, ghg models in it, I think its like a library file hard coded in the exe, and the cfg nodes link to the specific model depending on year avaliability and eqp upgrades
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Old 10-27-17, 10:30 PM   #6
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@Gap....Even the original sensors GR2 will not open, pointers before data error...not to worry. its a minor annoyance compared to what the editor does let us do.
I am pretty sure that there is a version of GR2 Editor that can open/save the stock file thaogh I cannot tell you which version exactly: it has been a long time since I messed with that file the last time.

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data/objects/sensors/ uboot sensors GR2

it has all the scopes, uzo, kdb, ghg models in it, I think its like a library file hard coded in the exe, and the cfg nodes link to the specific model depending on year avaliability and eqp upgrades
Why do you think it is hardcoded? I don't think that file to have any special role assigned in the game code. You can store new sensors in any new library file; it will work just fine as long as you make eqp and upc files to point to it. The_Beast did that for some new sensors added with his Fixed Ubpat equipment mod, and I did the same with the GHG sensor, for making it destroyable (for Vecko's Reworked Uboat Damage Mod)
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Old 10-28-17, 02:40 AM   #7
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Why do you think it is hardcoded? I don't think that file to have any special role assigned in the game code. You can store new sensors in any new library file; it will work just fine as long as you make eqp and upc files to point to it. The_Beast did that for some new sensors added with his Fixed Ubpat equipment mod, and I did the same with the GHG sensor, for making it destroyable (for Vecko's Reworked Uboat Damage Mod)
something I read in a post. could very well be wrong,
I will have a play around with doing just that, but not today, conning tower day today
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Old 10-28-17, 04:52 PM   #8
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Quote:
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data/objects/sensors/ uboot sensors GR2

it has all the scopes, uzo, kdb, ghg models in it, I think its like a library file hard coded in the exe, and the cfg nodes link to the specific model depending on year avaliability and eqp upgrades
No hard codeing involved. Just a non-standard GR2 file.
There are a lot of ways to whack the GR2 format to avoid tampering.
The early attempts started with editing the check sum. We figured that out so that was dumped by a lot of Game devs. Not just for Silent Hunter.


Next many went to a custom format like in SWTOR. Seems a few people broke that format also.


Haven't looked close at the sensor file to see what is going on but I'd just rip 3d models and add them to another file that can be opened and worked with easily.
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