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10-26-17, 11:37 AM | #1 | |
Admiral
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Quote:
Are you repositioning all portholes according to your map? :-) Best regards, Vd
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Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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10-26-17, 02:34 PM | #2 |
Stowaway
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I will start this as soon as Gap has sent me the new porthole model I've asked him to create (and he kindly accepted). Then, I will add a dozen of them to the hull, and see if the light is switched on during the night !
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10-29-17, 04:39 AM | #3 |
Stowaway
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@ Gap : if you need the GWX texture with enlighted portholes :
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10-30-17, 01:25 PM | #4 | ||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Sorry for the long waiting time guys, I have been busy with other stuff. I hope to upload something related to this mod within the next few days
Nice light effect on the funnels Kendras, how did you achieve it? Quote:
Quote:
Got them, thanks |
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11-15-17, 06:27 PM | #5 |
Admiral
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Hi mates!
Any news? While waiting, i'm starting to think about Gray Ghost version: Most noticeable modifications includes: - More lifeboats and rats - A radar on a turret in front of first funnel - Degaussing coil running around the outer hull - Tons of platforms and guns (most of them A\A) Best regards, Vd
__________________
Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
11-23-17, 06:39 PM | #6 |
Admiral
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Playing a little with lights at night:
Best regards, Vd
__________________
Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
11-24-17, 07:01 AM | #7 |
Chief of the Boat
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Looking good
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