SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-16-17, 02:46 AM   #1
Kendras
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by gap View Post
That means no shaded light halos switching on only at nights and no lighthouse flares looking shinier at night than during the day, unless we find a way to use the city lights controller without 'texture map' materials
So, another argument to not use any halo for sectorial lighthouses (like La Vieille) !
  Reply With Quote
Old 10-16-17, 02:55 AM   #2
Kendras
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

@ VonDos : Could you paint all the rails in white, instead of black, please ?

@ gap : I'm waiting for the working lanterns in order to use the node for the portholes i'm going to add to the hull ! BTW, could you create a correct 3D porthole for me, with the light texture I have shown you a few posts before ? (you can find this texture on a transparent background in the .dat file of an enlighted ship of GWX 3.0)

http://www.subsim.com/radioroom/show...&postcount=109
  Reply With Quote
Old 10-17-17, 05:59 PM   #3
VonDos
Admiral
 
Join Date: Mar 2007
Location: Italy
Posts: 2,233
Downloads: 75
Uploads: 50


Default

Quote:
Originally Posted by Kendras View Post
@ VonDos : Could you paint all the rails in white, instead of black, please ?
Easy.
I'm sending you an up-to-date version with improved funnels, reworked lifeboats (there was a bug), repainted rails and with some details repositioned:



Note: in wartime gray version, rails will appear gray.
Best regards,
Vd
__________________

Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
VonDos is offline   Reply With Quote
Old 10-18-17, 06:07 AM   #4
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Hi guys, sorry for the late replies, but RL came into the way

Quote:
Originally Posted by Kendras View Post
So, another argument to not use any halo for sectorial lighthouses (like La Vieille) !
Quote:
Originally Posted by Kendras View Post
@ gap : I'm waiting for the working lanterns in order to use the node for the portholes i'm going to add to the hull !
I have created a simple new model for the sidelights, and I am planning to do the same for masthead and stern lights.
The new sidelights look nice; I have set their minimum rendering dimension to 1 pixel but indeed, without a halo effect, they are hardly visible from a distance.
Today I will make one last attempt at fixing the night-triggered halos. If it wont work, I will scrap them and send you the working lights without halo.

Quote:
Originally Posted by Kendras View Post
BTW, could you create a correct 3D porthole for me, with the light texture I have shown you a few posts before ? (you can find this texture on a transparent background in the .dat file of an enlighted ship of GWX 3.0)
Okay, no problem

Quote:
Originally Posted by VonDos View Post
I'm sending you an up-to-date version with improved funnels, reworked lifeboats (there was a bug), repainted rails and with some details repositioned:
Got it
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
Old 10-21-17, 02:45 AM   #5
Kendras
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Icon14

Quote:
Originally Posted by gap View Post
I have created a simple new model for the sidelights, and I am planning to do the same for masthead and stern lights.
The new sidelights look nice


Quote:
Originally Posted by gap View Post
I have set their minimum rendering dimension to 1 pixel
What do you mean ?

Quote:
Originally Posted by gap View Post
Today I will make one last attempt at fixing the night-triggered halos. If it wont work, I will scrap them and send you the working lights without halo.
I hope you will succeed !
  Reply With Quote
Old 10-21-17, 07:07 AM   #6
Kendras
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Icon9

I have a strange problem : the first funnel is more enlighted, even if the 3D models are the same for each funnel, and light nodes are at the same height compared to the full ...

  Reply With Quote
Old 10-21-17, 10:38 AM   #7
VonDos
Admiral
 
Join Date: Mar 2007
Location: Italy
Posts: 2,233
Downloads: 75
Uploads: 50


Default

Quote:
Originally Posted by Kendras View Post
I have a strange problem : the first funnel is more enlighted, even if the 3D models are the same for each funnel, and light nodes are at the same height compared to the full ...

Hi!
Did you modify materials with different emissions?
Or isn't this Aldo related with tested lights maybe?
__________________

Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
VonDos is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:02 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.