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10-16-17, 02:46 AM | #1 |
Stowaway
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So, another argument to not use any halo for sectorial lighthouses (like La Vieille) !
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10-16-17, 02:55 AM | #2 |
Stowaway
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@ VonDos : Could you paint all the rails in white, instead of black, please ?
@ gap : I'm waiting for the working lanterns in order to use the node for the portholes i'm going to add to the hull ! BTW, could you create a correct 3D porthole for me, with the light texture I have shown you a few posts before ? (you can find this texture on a transparent background in the .dat file of an enlighted ship of GWX 3.0) http://www.subsim.com/radioroom/show...&postcount=109 |
10-17-17, 05:59 PM | #3 | |
Admiral
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I'm sending you an up-to-date version with improved funnels, reworked lifeboats (there was a bug), repainted rails and with some details repositioned: Note: in wartime gray version, rails will appear gray. Best regards, Vd
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Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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10-18-17, 06:07 AM | #4 | |||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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Hi guys, sorry for the late replies, but RL came into the way
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The new sidelights look nice; I have set their minimum rendering dimension to 1 pixel but indeed, without a halo effect, they are hardly visible from a distance. Today I will make one last attempt at fixing the night-triggered halos. If it wont work, I will scrap them and send you the working lights without halo. Quote:
Got it |
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10-21-17, 02:45 AM | #5 | |
Stowaway
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What do you mean ? I hope you will succeed ! |
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10-21-17, 07:07 AM | #6 |
Stowaway
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I have a strange problem : the first funnel is more enlighted, even if the 3D models are the same for each funnel, and light nodes are at the same height compared to the full ...
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10-21-17, 10:38 AM | #7 | |
Admiral
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Did you modify materials with different emissions? Or isn't this Aldo related with tested lights maybe?
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Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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