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#106 | |
Admiral
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PM Sent to Kendras =) @Gap, thanks for your description!
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![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 Last edited by VonDos; 10-06-17 at 10:31 PM. |
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#107 |
Stowaway
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#108 |
Stowaway
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Ready to work !
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#109 |
Stowaway
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@gap: With your method, how do you think it's possible to have a halo effect around the portholes ? like this:
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#110 | |
Navy Seal
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Wow, that's a super detailed plan
![]() Portholes are FUBAR in the model exported from SH5. all their poligons are edge-splitted, and this fact can complicate your work, besides unnecesssarily increasing the number of vertices and edges. I could weld them, but since you are totally reworking them, maybe it is easier for you to create a new porthole model from scratch, that you can duplicate n times. Only the porthole "glass". I have already fixed the "frames" Quote:
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#111 | |
Admiral
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Will not halo be visibile on the other side of the ship, throught the hull?
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![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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#112 |
Navy Seal
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I don't think so. Can you see city lights through objects?
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#113 |
Stowaway
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I've added position lights.
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#114 |
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#115 |
Navy Seal
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Simple.
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#116 |
Navy Seal
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Are those halos particle effects, or they are from an emissive material?
Regarding navigation light colors, I think you can refer to the following website (see this drawing for light visible angles) http://www.bosunsmate.org/seamanship/lights.php Its information is based on the International Regulations for Preventing Collisions at Sea first adopted in 1977. Prior to that, I think each country was free to apply its own regulations, but I think most countries stickied to the English maritime Law that the current regulation is largely based on. |
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#117 | ||
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![]() --- Else, the city light trick doesn't work for me. |
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#118 | |
Navy Seal
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So emissive material's halo is automatically calculated... who knows, maybe also night lights have the same effect, without need of painting the halo on the texture
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![]() Can you give me some details? |
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#119 | ||
Stowaway
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1. opened lantern object in wings 2. duplicated it 3. combined together 4. exported twice (the second with same name + "-uv2") 5. copied the 3 nodes from harbours_kit.dat (with ctrl + C) 6. changed all id 7. imported both model at same time 8. both textures linked to this model 9. imported new textures : day texture which is dark green, and light green for night light. This second texture never appears at night or day. |
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#120 | ||||
Navy Seal
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Also make sure that you didn't accidentally switch the two matirials: their position matters. Try making the dark green texture not so dark, and the light green texture very bright and vivid, like lime green... |
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