SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-25-17, 07:31 AM | #106 |
Wolfpack Dev Team
Join Date: Aug 2015
Posts: 379
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Update 16
Improved character models! Now they are able to change between different facial expressions and blink. |
09-25-17, 11:47 AM | #107 | |
Grey Wolf
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Very much looking forward to this - keep up the good work!
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Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
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09-29-17, 11:07 AM | #108 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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09-29-17, 12:42 PM | #109 | |
Grey Wolf
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Edit: See the link to Schußmeldung of J. Schepke below. http://www.uboatarchive.net/U-100/KTB100-2Torpedo.htm If you look at lines 22 and 23 of the report he did the shooting im Abdrehen (line 22), and on line 23 indicates the angle of turn and direction color for port/starboard as inputs, in this case "r 35" for 35 deg to port. At first I thought this might be the AOB, but that's on line 17. Line 14 has the same shot as being with Vorhaltrechner. I would be interested in how that actually worked because it seems the computer could indeed compensate for a turn. An amazing piece of equipment that was actually not that far "behind" its American counterpart! And since our "TDC" isn't mechanical and since the devs have done their research and included "Lage laufend",we should be able to replicate this in Wolfpack it seems.
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Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ Last edited by derstosstrupp; 09-29-17 at 01:36 PM. |
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10-05-17, 04:44 PM | #110 |
中国水兵
Join Date: Jan 2004
Location: Germany
Posts: 275
Downloads: 135
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Great work, but...
Hi guys, I really do appreciate your work, but when it comes to lightning and colors it seems everyone doing a U-Boat sim is hopelessly spoiled by the (wrong) notion the movie "Das Boot" has spread among people. I have visited many submarines, including the infamous type VII and type XXI and many others. What they all have in common is the fact that they are NOT dark and grey inside, but white and bright due to the artificial light and bright paint job.
As much as I love the movie, it gives you a totally wrong idea of U-Boat interiour, since they had to build some parts larger than life to cramp in all the actors plus the camera and they painted everything in that greyish-dark color, which might be okay film.wise, but which is not realistic. Cheers, AS
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10-06-17, 10:43 AM | #111 |
Seaman
Join Date: Oct 2007
Location: UK
Posts: 40
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I think you hit the nail on the head with "lighting". Colour is, of course, a result of light.
Did the uboats have dimmer or red lighting for day/night ops and night vision preservation? I would have thought bright light below would have been horrible for something which made attacks on the surface in low light. Also, i'm not sure about this, but I would have thought the lighting on preserved uboats would have been made brighter for spectating, do the museums record the changes from the operational colouring and lighting? Certainly ships and tanks paint insides white, and the end brightness and colour would be as a result of the electric lighting only, in the absence of sunlight. |
10-10-17, 12:29 PM | #112 |
Nub
Join Date: Jun 2009
Posts: 2
Downloads: 181
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WolfPack
Hello everyone. It has been 5 or 6 years since I have logged in. Sh5 had just been released....Damn I am getting old.
Anyway looks like there have been many changes. Like others before me have said, I too am looking forward to the release of the new sim. The couple updates I have viewed it looks great. I will have to do a recurrent sub Commander school to redevelop my skills...lol |
11-05-17, 11:33 PM | #113 |
Watch
Join Date: Oct 2011
Posts: 24
Downloads: 42
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great progress! is there any news about early access on steam?
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11-12-17, 03:54 PM | #114 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
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By Gum
I think this is a great concept and look forward to the release.
It has been a while since an update. Will you be releasing anything other than the build144 file? The youtube vids appear to be something beyond 144.
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11-14-17, 03:42 PM | #115 |
Wolfpack Dev Team
Join Date: Aug 2015
Posts: 379
Downloads: 3
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Update 27
Here is a new update showing some improvements of the lighting. We have been tweaking the light emitted from the light bulbs and added flares and shadows to create a more realistic atmosphere in the uboat.
I can't give you a release date for the early access yet, but we are going to release more information about this shortly! |
11-14-17, 04:15 PM | #116 | |
Wolfpack Dev Team
Join Date: Aug 2015
Posts: 379
Downloads: 3
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11-15-17, 12:27 AM | #117 | |
Hellas
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something i notice is that radio and listening room are merged in one.Shouldn't these two rooms be separate ? also, i think the hydrophone device looks different than the ones i have seen around on internet. i have the sense that the operator of hydro was sitting and the device should not be that tall.
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11-17-17, 06:31 AM | #118 |
Swabbie
Join Date: Nov 2017
Location: Netherlands
Posts: 9
Downloads: 0
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The look of the controls
Hi,
The looks of the controls are amazing! But i think you should also focus on the look of the players, that are with us on the U-BOAT. Are you still in the development of the U-BOAT Engineers? Thanks By: Gustavo Magalhães |
11-18-17, 10:29 AM | #119 |
Gefallen Engel U-666
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welcome aboard!
Gustavo Magalhães!
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11-18-17, 10:59 AM | #120 |
Chief of the Boat
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Welcome to SubSim Gustavo
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Tags |
hms marulken, subsim, u-boat, usurpator, wolfpack |
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