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09-21-17, 09:33 AM | #61 |
Navy Seal
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Okay, that's not a drastical difference, reshaping the current model and making it to resemble more closely your drawing shouldn't be too complicated, but do you have any drawing with a better resolition?
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09-21-17, 10:00 AM | #62 |
Stowaway
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09-21-17, 10:55 AM | #63 |
Navy Seal
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09-22-17, 03:51 AM | #64 |
Admiral
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We can try to modify hull design, will be a not easy work (portholes also will be repositioned, deck textures will need a remap ecc), but we can try this. Looking at your drawn, i see some structures between funnels need to be a little enlarged or repositioned. Is this drawn really accurate? ps i've used a little "out o scale" lenght (drawn is a little larger than model here) just for highline differences in bow and stern design. Final lenght shouldn't be touched (i think). EDIT: Structures between funnels fast corrections:
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09-22-17, 06:03 AM | #65 | |
Navy Seal
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That's true, that's a PITA, I didn't think about it. Not only their position along the X axis should be adjusted: also their rotation is likely to require some tweaks if we want them to lay perfecly on the reshaped hull faces
That's the least problem: after my rework, each deck is unwrapped as a single object. Becasue of that, remapping the UV projection of the main deck will be very easy: no need to remap/scale many pieces one by one and to move them around for making their lines to match Quote:
Well done! |
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09-22-17, 06:28 AM | #66 | |
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You can check also here : http://www.paper-dragon.com/1939/queenmary.html
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One question : how can you have the texture directly painted on 3D models in Wings ? Last edited by Kendras; 09-22-17 at 06:50 AM. |
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09-22-17, 07:10 AM | #67 | |
Navy Seal
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Quote:
File => Import Image... The recently imported image will be listed in the Images section of the Outliner window. The method for assigning an image to a given material varies depending on the Wings version you are running. In the latest version you simply drag the image on top of the material, and then you choose the wanted texture type (diffuse in your case). If memory serves me well, in older versions you should right click on a material, and assign the texture from the following menu... |
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09-22-17, 07:45 AM | #68 | |
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Quote:
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09-22-17, 08:51 AM | #69 |
Navy Seal
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09-27-17, 02:10 PM | #70 |
Admiral
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After days of works and failures, my new stern:
Someone can help please? Best regards, Vd
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09-28-17, 08:27 AM | #71 |
Navy Seal
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Hi VonDos
As far as I can see, red marks = smoothing problems. Weren't those areas fixed in my tweaked files? Maybe I missed them Texture distorsion near the stern: it could be caused by poor UV unwrapping or by an abrupt change of face normal along an edge. What about the other blue rectangle? From your screenshot I can't see any problem there... |
09-28-17, 11:15 AM | #72 | |
Admiral
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Smoothing and texture distorsion here start with re-designed hull, before those parts were OK =) Your work was really fine, but now i need another help, if you want Blue rectangles indicate a couple of "too angled" faces, i'd like to curve them a little for a more linear effect (look at white stripe on the hull, his direction change quickly), but my 3d ability is leaking here... Best regards, Vd
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09-28-17, 01:11 PM | #73 | |
Navy Seal
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Quote:
send your files my way, but I ask you a favour: if possible, separate the hull model and send me only the geometries that actually need to be reworked. I hope you get what I mean. In order to weld the split faces I need to break up the model into parts, and Wings3D / Mod Tool don't handle very well projects with many separate objects. |
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09-28-17, 02:10 PM | #74 | |
Admiral
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Quote:
Thanks for your help!
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Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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09-28-17, 04:03 PM | #75 |
Admiral
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Maybe i know what do you mean now
Here's the new link : https://www.sendspace.com/file/q29uqf The pack include parts in red box for shadow problem and "red and black" hull, if you want to try to work on angled faces problem From pics, i can see ship's stern was a little different nearby sea level, really narrow at extreme end of hull: Best regards, Vd When solved, next step will be rework the bow.
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