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09-04-17, 09:01 PM | #1 |
Skipper
Join Date: Oct 2004
Location: AZ & DC
Posts: 487
Downloads: 48
Uploads: 0
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I play the NA2004 MOD almost exclusively. But since 1.07e came out my torpedoes are very focused on sinking ships that are already sunk. The invasion force mission, especially, takes some organization as to launching salvos. And even the torps after they have passed a sunken ship want to do a 150 degree and go back. I hold the "5" key down to keep the torp from going to the bottom, but then I can't do anything else mission-wise.
Not sure whether it is 1.07e or the mod. I don't have any other mods. Thanks for reading. |
09-04-17, 09:58 PM | #2 |
Electrician's Mate
Join Date: Jan 2011
Posts: 137
Downloads: 31
Uploads: 1
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Have hopefully fixed the game freeze issue. Took a while to replicate it.
Anyway, the 2004 Campaign has been moved to Missions and Maps folder in the Downloads section. I originally uploaded to the Game Play folder, but when I went to update with the latest patch, it is gone. Did a search of Downloads, and it is now in Missions and Maps? Anyways, updated the mod to hopefully fix the mission freeze on entry/exit. Let me know if you continue to have the issue. Mod Update # 5: Date:09/04/2017 Fix for the intermittent game freeze during a mission or after completing a mission. Took a while to duplicate, but hopefully this is corrected now. Further improvements to the models in the mod. Tweaked and refined Pump Jets on several sub models. Finished the Modelling of the Nimitz Class CVN in the Russian Campaign, so now the Carrier looks more like an American CVN. It's a little clunky, but for now it'll have to do. Made the OHIO-class SSGN Refit playable in the 2004 NATO Campaign, per player requests. Several mission and ship descriptions corrected for spelling and clarity. I am investigating other reports and will hopefully have answers on those soon. Here's some pics of the modded Nimitz class Nuclear Carrier in the 2004 Russian Campaign.
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Salvo Regards, LTJG Beam |
09-04-17, 10:05 PM | #3 | |
Electrician's Mate
Join Date: Jan 2011
Posts: 137
Downloads: 31
Uploads: 1
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Quote:
Thanks for the report.
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Salvo Regards, LTJG Beam |
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09-04-17, 10:41 PM | #4 |
Skipper
Join Date: Oct 2004
Location: AZ & DC
Posts: 487
Downloads: 48
Uploads: 0
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Thank-YOU!
Was just thinking, if neutral shipping will be coming along, a cargo ship with "Molson Golden", in big letters on the sides, would be cool. Thanks, |
09-04-17, 11:21 PM | #5 |
Seaman
Join Date: Jul 2017
Location: USA
Posts: 40
Downloads: 68
Uploads: 0
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Wow, those smaller ducts sure look nice...
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09-05-17, 08:33 AM | #6 |
Electrician's Mate
Join Date: Jan 2011
Posts: 137
Downloads: 31
Uploads: 1
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Thanks! I finally had the time with the Labor Day weekend to finish experimenting with all the Parameters in Goldfish716's excellent Pump Jet spreadsheet, and was able to swap out the LA and Narwhal props for the smaller Sturgeon prop, and shrink down the Pump Jet Shrouds. End result is much more true to scale.
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Salvo Regards, LTJG Beam |
09-06-17, 10:56 PM | #7 |
Electrician's Mate
Join Date: Jan 2011
Posts: 137
Downloads: 31
Uploads: 1
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Mod Update # 5a: Date:09/06/2017
Hot Fix for typos in mission files. These may be the cause the intermittent game freeze during a mission or after completing a mission. One was in SSBN_PATROL_1 of the Russian Campaign, and may also account for the reported issue with the SSBN Patrol mission not ending correctly. As always, let me know if any issues occur.
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Salvo Regards, LTJG Beam |
09-07-17, 12:08 PM | #8 | |
Sailor man
Join Date: Jun 2017
Posts: 47
Downloads: 14
Uploads: 0
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Quote:
Looking forward to seeing how they look. |
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09-10-17, 03:53 AM | #9 |
Swabbie
Join Date: Sep 2006
Posts: 7
Downloads: 6
Uploads: 0
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Hey LTJGbeam, Great mod. Really appreciate the lengths you have gone to, to bring another dimension to a great game.
Couple of small questions / feedback, maybe others could answer, If you are playing with the Seawolf Class, embarking on a Seal Team insertion clears out the ability for reloads. This seems to be the same for LA and Seawolf class. Wouldn't the Seawolf, with its larger weapons capacity be able to still carry some weapons? Secondly, is there any way, if you are assigned the Jimmy Carter, that embarking Special Ops would not eat into your weapons load given that boats modifications? All in all cant fault the mod really. makes a great game brilliant. Cheers |
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