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Old 08-26-17, 09:34 AM   #571
Kendras
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Originally Posted by gap View Post
@ Kendras

I have noticed that Hitman had created a 20-km environment mod, but unfortunately the link is down

I have also seen that you had a 30-km environment mod planned. Did you make any progress with it?
No, I am stuck on this. The sky is always black, and I don't know why ...
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Old 08-27-17, 09:46 AM   #572
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I've found a photography showing the aspect of La Vieille lighthouse during the 1930-1940s years.

And if it can help you, there are also drawings with precise measures.

http://mnesys-portail.archives-finis...he_grandpublic
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Old 08-27-17, 01:03 PM   #573
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Admiralty Charts of Scottish coasts, 1795-1963



http://maps.nls.uk/coasts/admiralty_charts_list.html

Browsing these gives an idea of chart symbols in use in 1940 on admiralty charts.

Regards,

MLF
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Old 08-27-17, 02:26 PM   #574
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Admiralty Charts of Scottish coasts, 1795-1963

http://maps.nls.uk/coasts/admiralty_charts_list.html
What does the repeated black symbol mean ?

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Old 08-27-17, 03:45 PM   #575
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Mooring buoys.
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Last edited by MLF; 08-27-17 at 04:06 PM.
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Old 08-28-17, 04:20 PM   #576
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Good findings guys, thank you for sharing them you are amazing

Quote:
Originally Posted by Kendras View Post
I've found a photography showing the aspect of La Vieille lighthouse during the 1930-1940s years.

And if it can help you, there are also drawings with precise measures.

http://mnesys-portail.archives-finis...he_grandpublic
Excellent view!

As far as I can see from it, the lighthouse hasn't changed much during the last 80 years. The elevator tower (the one destroyed in 2008) is hidden behind the main lighthouse building in the picture but you can see the Termperly crane it housed, to the right of the lighthouse. Apparently, also the concrete hut on the same side of the lighthouse was already there (it probably housed transporter's motor), and the balcony towards the top of the lighthouse is clearly visible. My only complaint is that the picture doesn't show if the concrete house currently covering half of the gallery, was there in the 40s. Probably yes, but in any case I will set all the structures above as configurable equipments, so it will be easy "switching" them on and off.

Did you happen to find similar pictures of the Tourelle de La Plate.
As I have said in the past, I am not totally sure that its original painting featured the black/yellow stripes it sports now...

Quote:
Originally Posted by MLF View Post
Admiralty Charts of Scottish coasts, 1795-1963



http://maps.nls.uk/coasts/admiralty_charts_list.html

Browsing these gives an idea of chart symbols in use in 1940 on admiralty charts.

Regards,

MLF
I wish we had similar charts (and of that quality!) for other areas, including the West of France. In any case, chart symbols for buoyage, lighthouse and tower beacons (as La Plate), seem not to have changes much since then.
The problem with SHIII map icons, is that their resolution is too low and there is no way to increase. Asa consequence, making them to look smooth is not easy, and the more edges and thin lines they have, the worse they look. In any case I will do my best to draw a set of icons which resemble more closely the one seen on your maps

P.S: Work on La Plate "damage" models is finished. I am now importing the new meshes in game. Hopefully tomorrow there will be an update by me
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Old 08-29-17, 11:06 AM   #577
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Search findings :

http://mnesys-portail.archives-finis...p=search&tri=0

Quote:
Originally Posted by gap View Post
Did you happen to find similar pictures of the Tourelle de La Plate. As I have said in the past, I am not totally sure that its original painting featured the black/yellow stripes it sports now...
You were right, the paint sheme of La Plate was different than today ...

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Old 08-29-17, 03:53 PM   #578
gap
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Quote:
Originally Posted by Kendras View Post
Search findings :

http://mnesys-portail.archives-finis...p=search&tri=0



You were right, the paint sheme of La Plate was different than today ...
I had this feeling...

The picture is a bit blurred, but the light/dark gray area at the base of the tower is likely the unpainted base, the lower portion of it looking darker because of fouling and algae caking it; conversely, it seems that the tower and the tower-top metal platform might have been painted black, and/or a color which might have appeared black on a B/W film, i.e. red. My best guess for the WWII-era painting is either plain red (that would be compatible with a red lateral mark) or black/red (isolated danger mark). What do you think?

Please let me know if you find any better picture or a description of what La Plate's painting and illumination color/phase might have been during the 30-40's
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Old 08-29-17, 06:43 PM   #579
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New "splitted" model imported in game, and damage boxes for each damageable sub-model added to the zon file. Everything looks fine in game.

I now need to create a few more new damage definitions for zones that are supposed to take damage but not to be destroyed, and I have to fine-tune zones/boxes/unit's hit points and armor levels.

The model will use two ObjectRemains controllers. One of them will be used for when the tower top is destroyed (it will be replaced by a rough concrete surface with protruding rebars that will cover the "hole" left by the destroyed model); the other controller will be used on the metal platform (its replacement model will feature only the three concrete cubes holding the platform and, maybe, portions of the metal poles sticking from the cubes).

@ Kendras:

I couldn't find any example of ObjectRemains being used in stock files. I know you have messed with it in the past, and finally got it to work. Could you please tell me all you know about its correct usage (type of file that it needs to be stored in, its position in the file/node structure, format of the field where you specify the replacement model, etc.)?
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Old 08-30-17, 05:03 AM   #580
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[QUOTE=Kendras;2451598]
For .mis file :
For locations.cfg :

I use the GWX supermode and in it ClassName = CDSearchLight
UnitType = 408. I had to make changes to Campaigns, Land, Roster and Terrain. It took all evening, but it does not work for me.
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Old 08-30-17, 05:03 AM   #581
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Quote:
Originally Posted by gap View Post
I couldn't find any example of ObjectRemains being used in stock files.
This controller is used for destroyed models of the U-Boats' guns.

Quote:
Originally Posted by gap View Post
Could you please tell me all you know about its correct usage (type of file that it needs to be stored in, its position in the file/node structure, format of the field where you specify the replacement model, etc.)?
So, you have a 3D model that you want to be destroyed and replaced by a new 3D model or a special effect (particles). Link to this model a destructible damage boxe. Add the ObjectRemains controller as child of the node containing the 3D model. Specify the exact name of the node which will contain the new 3D model or effect. This node will be stored in a Library file.
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Old 08-30-17, 05:12 AM   #582
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Originally Posted by Anvar1061 View Post
For .mis file :
For locations.cfg :

I use the GWX supermode and in it ClassName = CDSearchLight
UnitType = 408. I had to make changes to Campaigns, Land, Roster and Terrain. It took all evening, but it does not work for me.
Oh. You should have replaced each 403 by 408 in your mission file. And don't change GWX files !

Last edited by Kendras; 08-30-17 at 06:33 AM.
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Old 08-30-17, 05:17 AM   #583
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[QUOTE=Kendras;2509543]
Quote:
Originally Posted by Anvar1061 View Post

Oh. You should have replaced each 403 by 408 in your mission file. And don't change GWX files !
This is the first thing I did. But the result is the same. Then I went the hard way.
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Old 08-30-17, 05:20 AM   #584
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Quote:
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This is the first thing I did. But the result is the same. Then I went the hard way.
Didn't you forget to add a 'human' submarine ?
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Old 08-30-17, 06:26 AM   #585
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Quote:
Originally Posted by Kendras View Post
Didn't you forget to add a 'human' submarine ?
It seems I made him work.


https://www.dropbox.com/home?preview...a+Plate+Rus.7z

Last edited by Anvar1061; 09-06-17 at 06:10 AM.
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